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Some WIP

Posted: 24 May 2009, 22:58
by vampi3
Some WIP for another project (TA3D). Advices ?

This race have no name (or, better, the name was so silly i dropped it).

First, some buildings :

Fabric (probably MBT's one), energy plants, radars, shield generator with relays, etc.

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Battledrones. Really fasts and cheap machines with pitiful armor. Useds as "autonomous crewserved" weapons for infantry, scouting, forest or city fighting, patrol, etc. Often transported with infantry by infantry armored vehicles (One is at the right).

Thoses on the picture have :
- Dual anti-tank missile launcher.
- Chain gun (with one-shot possibility),
- Plasma ray gun (send a confined ray of femtobots (bots atomic sized) with little life expectancy but that can shew through armor, crawl through force shields and find little for deliver sun-level heat in the yummy inner part of the ennemy. Pretty deadly against lightly and unarmored units or buildings). Basically a flamethrower for maniacs.
- Gatling (insane ROF but quickly deplete the battledrone energy battery).

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Infantry fighting vehicles.

IFV are used for transport infantry (and battledrones) quickly, even if the bigger weapon the IFV have, the less transport slots it have, for give them heavy firepower support, and for protect them against anti-infantry weapons. Call them the local Bradleys.

I have done thoses weapons so far :

- Heavy gatling (yes, deplete the vehicle energy battery really quickly).
- Laser gun (for sniper unarmored targets, but not so bad against aircrafts).
- Quad anti-tank missiles launcher.
- Dual chain-gun.
- Cannon.
- Scatter missiles launcher. More or less a grenades launcher.
- Simple heavy machine gun.
- Mortar.
- Quad anti-air missiles launcher.

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MBT (Main Battle Tanks).
When the first [name's race] ship landed on Earth, and asked for the Standard Galactic Entrance Message, some earthlings answered with rage. One of theses little buggers entirely destroyed the Indian armored forces in two hours.

MBT are contact units. They can't hover on water, then they simply go submarine (it's not as a human torpedo can bother them, after all).

So far, i have only done five weapons :

- Magrav cannon. Send an unified magnetic/gravimetric wave. No armor or shield can stop a magrav wave, so all units who can't counter them (exactly as you counter sonic waves by producing opposites sonic waves) insta-die. Pretty good at sniping units with light or depleted energy batteries (producing protective magrav waves cost a lot of energy), but can't do anything against heavy units in good shape.
- Dual chainguns.
- Standard MBT cannon.
- Heavy cannon.
- Heavy plasma raygun.

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Medium and Heavy support "trucks".
I'm still at working on the shape of the two sizes of trucks, then please don't sue me :-)
And yes, i know the foot of the big cannon is silly (it was the one when this gun was a static defense).

For the moment, only four (i think the nexts are a medium MLRS and a heavy vertical AA missile launcher.

- Artillery.
- Heavy artillery.
- Missile launchers.
- Heavy MLRS.

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Two ships and a light shipyard.

- The motorboat is armed with 2x2 chainguns and four anti-ships missile launchers. It's a very cheap ship (shut up !) who is usally used in swarm.

- The frigate (yes, it's a frigate) is a light ship usually used for protect heaviers ships and support ships against light swarms, planes, battledrones, hover infantry, subs, and even destroyers and, of course, other frigates (even if frigates are defensives units). Hence the high number of main barrels (steel wall, somebody ?).
This one is armed with 5x3 heavy ROF medium naval guns, 6x2 chainguns, four anti-ship missiles launchers, 2x4 AA missiles launchers, and four vertical heavy missiles launchers.

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Re: Some WIP

Posted: 24 May 2009, 23:04
by zwzsg
Could you add more variations to your hulls? Minus the guns, they all look the same.

Re: Some WIP

Posted: 24 May 2009, 23:13
by vampi3
They are the same.

You don't build a "standard" unit. You make a blue, as in MOO or, in RTS style, Warzone 2100 : You choose a base vehicle, and add equipment, external (often one or more weapons) or internal (engine, shield plant, stealth generator, additionnal energy battery, high level targeting equipment, etc.).

Re: Some WIP

Posted: 24 May 2009, 23:19
by Hoi
Use A LOT less polygons on the spheres.

Re: Some WIP

Posted: 24 May 2009, 23:26
by vampi3
WHAT ?!

And how do you want i survive without my 760 tri balls ?!

:shock:

I know, i know. Theses plants have still too much tris, and not only for the spheres. :-)

Re: Some WIP

Posted: 26 May 2009, 23:28
by MidKnight
Hoi wrote:Use A LOT less polygons on the spheres.
before you say that: does TA3D have smoothing?

Re: Some WIP

Posted: 27 May 2009, 14:35
by Caradhras
i like your work!

Re: Some WIP

Posted: 29 May 2009, 22:48
by SpikedHelmet
Fucking terrible wtfffff

No I'm kidding, they look very nice and would look fucking superb with a nice texture on them. Gogogo.

Re: Some WIP

Posted: 30 May 2009, 06:18
by smokingwreckage
Your style is brilliant, really nice aesthetic on these.

Re: Some WIP

Posted: 31 May 2009, 17:35
by vampi3
Thank for the kind messages.

- A solar ;
- A Tidal ;
- At first, this big building was a gravity tidal plant (use gravitic tidal forces between the planets around for generate usable Energy), but after that i had other ideas for it, from basic "research" center to anti-teleporting and sector anti-space shield. And now i don't know anymore :-)

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The only survivors from my static defense turrets. Two floating torpedo launchers. A light tri-tubes, an heavy mono-tube.

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A try for some buggy/bike.

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- Some changes in the heavy MLRS.
Three new units (North-West row) :
- A tactical heavy destruction missile (nuke equivalent) ;
- An heavy mortar ;
- An heavy zone suppression missile launcher. Lighter missiles than the three other biggies, but large, very large zone.

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Three light trucks (MBT are just a little biggers (in volume) :

- Mortar ;
- Light MLRS ;
- Howitzer.

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Re: Some WIP

Posted: 31 May 2009, 21:51
by vampi3
For bigger view, click on the picture, and click again.

Re: Some WIP

Posted: 31 May 2009, 23:35
by Argh
Looks great, can't wait to see it start getting skinned :-)

Re: Some WIP

Posted: 01 Jun 2009, 04:10
by rattle
Props for the turrets but the hulls are mostly dull in my opinion

I'd reduce the polycount on the missile boats, you don't need to model all the missiles if there's like 20 of them. At least go with 5-8 poly caps instead of 50-100 poly fully modeled projectiles.

Re: Some WIP

Posted: 01 Jun 2009, 04:27
by Pressure Line
vampi3 wrote:Image
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Traffic Department 2192. Your truck design vaguely reminds me of the Ion Truck.

And I agree with Rattle, the chassis designs are a touch uninspiring, but otherwise good work!

Re: Some WIP

Posted: 01 Jun 2009, 11:29
by vampi3
I'm not happy myself with the trucks chassis, but i don't follow you with the others. This race HAS a simple and smooth feeling (after all, they are spiders).
Problem is i still search how the trucks chassis have to look for being of the same "family" than the others vehicles. I'm actually in full in military forums for finding ideas, and trucks look often like bricks with blocks added here and there (and i don't want blocks added here and there on theses chassis).

Maybe i try to go for the "smooth brick" design for the trucks. I find some of thems pretty cutes.

For the missiles, yes, i know. That's just a thing i have still not worked on.

The "missile boat" has no missile on it. Just launchers where the missile (one by launcher) appear when fired. Maybe i go the same for the land missiles.

How do you do for 5 poly cap ? Just a box has 6 quads...

I don't know what a "ion truck" is.

Re: Some WIP

Posted: 31 Jul 2009, 14:04
by TradeMark
nice, but remember to make them look really different from top-view :wink: