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.:Sheva:. new map V2

Posted: 23 May 2009, 22:59
by Gota
7 way FFA for CarRepairer.

V2

http://spring.jobjol.nl/show_file.php?id=2076

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Re: .:Sheva:. new map

Posted: 23 May 2009, 23:01
by Jazcash
Looks nice, a lot better than your other map :P Water looks inviting, I hope it plays as well as it looks, good stuff :)

Re: .:Sheva:. new map

Posted: 23 May 2009, 23:03
by Gota
RoughShores was meant to be bleak.
It's an arctic theme...Imagine this water there..Would not fit in.

Re: .:Sheva:. new map

Posted: 24 May 2009, 05:37
by hunterw
cool, a good waterabsorb setting

Re: .:Sheva:. new map

Posted: 24 May 2009, 05:43
by smoth
much better yan!

Re: .:Sheva:. new map

Posted: 24 May 2009, 10:03
by Hoi
Looks good, and looks like it could also work on 1v1!

Re: .:Sheva:. new map

Posted: 24 May 2009, 10:08
by Jazcash
Hoi wrote:Looks good, and looks like it could also work on 1v1!
Or from bottom left to top right, 2 v 2 would be awesome too :P

Re: .:Sheva:. new map

Posted: 24 May 2009, 11:01
by KaiserJ
nononono this wont do at all, why arent you guys trolling himmmmmmmm

:) it looks good senor! what sort of texture is that?

Re: .:Sheva:. new map

Posted: 24 May 2009, 11:20
by BaNa
Your best looking and best designed map to date basic. looks nice.

Re: .:Sheva:. new map

Posted: 24 May 2009, 11:38
by Beherith
Agree with all the above, even a 2v2 looks very possible.
But here are some more things:
Please use the stickied no scanlines fix for compiling, as scanlines are very noticable on this one.
If your using wiced to texture this (it looks a bit like you did), you might wanna turn lightbake on in render settings. This will make it much prettier

Re: .:Sheva:. new map

Posted: 24 May 2009, 13:10
by 1v0ry_k1ng
good work bro

Re: .:Sheva:. new map

Posted: 24 May 2009, 15:41
by Gota
Yeah,i'll rerelease without scanlines.

Re: .:Sheva:. new map

Posted: 24 May 2009, 15:54
by Gota
I think bump mapping in gimp would have the same effect of baking it?

Re: .:Sheva:. new map

Posted: 24 May 2009, 18:21
by Hoi
Uhm...

Try it?

Re: .:Sheva:. new map

Posted: 24 May 2009, 23:33
by Gota
I dont use wiced and i dont have it..so i cant compare...

Re: .:Sheva:. new map

Posted: 25 May 2009, 02:42
by JohannesH
The thing I don't like is the tiny islands in the middle lakes, they seem just redundant clutter. But that's minor, overall it looks like a good map.

Re: .:Sheva:. new map V2

Posted: 25 May 2009, 05:40
by Gota
V2

scanlines fixed,added a bit of bumpmapping.
removed special speeds for kbots and vehicles.

http://spring.jobjol.nl/show_file.php?id=2076

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Re: .:Sheva:. new map V2

Posted: 25 May 2009, 12:47
by SirArtturi
I like it.
However I'd see it cool with impassable mountains in place of the lakes instead.

Re: .:Sheva:. new map V2

Posted: 25 May 2009, 14:15
by daan 79
Is ther comming a dry version. Great stuff!

Re: .:Sheva:. new map V2

Posted: 25 May 2009, 17:45
by Pxtl
SirArtturi wrote:I like it.
However I'd see it cool with impassable mountains in place of the lakes instead.
Impassable mountains are a pain. How do you do them?

Speedmetal Jaggies? Those are fugly. A high plateau? then the first guy who can transport constructors up top will rain artillery down on everybody else. Rolling hills? Kbots go through it. Straight up huge mountains that are all slope with no flat spot except at a teeny-tiny peak? I have no idea how well Spring can handle a mountain that big.