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The Cursed Screens
Posted: 15 May 2009, 23:54
by azaremoth
No GUI
Xenolithic v.3
The Cursed alpha
Re: The Cursed Screens
Posted: 16 May 2009, 00:22
by CarRepairer
Those are so awesome that it brings a tear to my eye.
Re: The Cursed Screens
Posted: 16 May 2009, 00:25
by zwzsg
Let's just hope it'll get released soon. I would be slightly annoyed if most of Spring banners were of unreleased games. And also it also looks so pretty and enticing I really wanna play it. I hope it's okay to feel enticed by skeletons and cadavers.
Re: The Cursed Screens
Posted: 16 May 2009, 00:29
by azaremoth
It is on the way... As it is a "one-man-show" it takes forever to do all stuff needed. But I'll release early and afterwards often...

Re: The Cursed Screens
Posted: 16 May 2009, 02:04
by smoth
I look forward to your work!
Re: The Cursed Screens
Posted: 16 May 2009, 02:25
by Neddie
If you wish, I can help with audio.
Re: The Cursed Screens
Posted: 16 May 2009, 13:41
by azaremoth
neddiedrow wrote:If you wish, I can help with audio.
Yes - I would be glad! There is a lot of work with audio stuff!
Re: The Cursed Screens
Posted: 16 May 2009, 15:56
by SpliFF
Looks like a Tim Burton film
Re: The Cursed Screens
Posted: 16 May 2009, 15:59
by 1v0ry_k1ng
CarRepairer wrote:Those are so awesome that it brings a tear to my eye.
Re: The Cursed Screens
Posted: 17 May 2009, 16:43
by manolo_
really fucking awesome, i dont how you will make the mod, but will it be like wc3 (e.g. with spells and lvl up?)
Re: The Cursed Screens
Posted: 17 May 2009, 20:23
by azaremoth
manolo_ wrote:really fucking awesome, i dont how you will make the mod, but will it be like wc3 (e.g. with spells and lvl up?)
No - there will be no lvlups. But I want to add "spells" (or at least spell-like-abilities) after having released the first few betas.
Re: The Cursed Screens
Posted: 20 May 2009, 22:08
by MidKnight
I can haz groundplatez? I think they'de improve the look of the mod from far away. It's beautiful up close

Re: The Cursed Screens
Posted: 20 May 2009, 22:44
by CarRepairer
MidKnight wrote:I can haz groundplatez? I think they'de improve the look of the mod from far away. It's beautiful up close

Yeah for some reason you need groundplates, and for some reason I think those groudplates should be called "The Blight."
Re: The Cursed Screens
Posted: 21 May 2009, 02:32
by Neddie
I think groundplates of sterile carved stone might be more atmospheric.
Re: The Cursed Screens
Posted: 21 May 2009, 02:42
by zwzsg
I don't think I'd like grounddecals, they look fine as they are.
Re: The Cursed Screens
Posted: 21 May 2009, 09:36
by Otherside
some ground decals similar to zerg/UD in SC/WC3 would be cool
an area of blight round the buildings :]
Re: The Cursed Screens
Posted: 21 May 2009, 10:37
by Saktoth
I hope you take advantage of the large, experienced, ready-made beta testers this community has to offer to give your game the appropriate balance and gameplay feedback it can get once you get it up and playable.
Re: The Cursed Screens
Posted: 21 May 2009, 11:30
by azaremoth
Saktoth wrote:I hope you take advantage of the large, experienced, ready-made beta testers this community has to offer to give your game the appropriate balance and gameplay feedback it can get once you get it up and playable.
I count on them as soon as the first beta is out! I am working on a basic balance right now - but the "sharpening" is open for discussion.
MidKnight wrote:I can haz groundplatez? I think they'de improve the look of the mod from far away. It's beautiful up close
There are going to be groundplates. At least for the bigger buildings. But this is not priority one right now.
Re: The Cursed Screens
Posted: 24 May 2009, 03:11
by zwzsg
Something is broken on
http://springrts.com/media.php first three pictures. There's the loading animation but they never oad.