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Unit Area Reclaim

Posted: 11 May 2009, 13:47
by Google_Frog
http://spring.jobjol.nl/show_file.php?id=2044
Unit area reclaim. Units inside the area are reclaimed if the order is given while mousing over a unit. Selected units are not reclaimed so more control is possible.
Personally, I'd rather just have it reclaim only the type you started the reclaim command with, unless it's an enemy unit. That is, if I click-drag-reclaim a windgen, I can drag the circle over my whole base to clear out all the windgens.

But if I click-drag-reclaim an enemy unit, I want it to reclaim all enemy units, I don't care what type.
http://spring.jobjol.nl/show_file.php?id=2048 a version with those features.

Re: Unit Area Reclaim

Posted: 11 May 2009, 18:15
by Sabutai
...allways wanted this.

Re: Unit Area Reclaim

Posted: 11 May 2009, 18:38
by ginekolog
sounds like usefull, ll test

Re: Unit Area Reclaim

Posted: 11 May 2009, 18:45
by Pxtl
Personally, I'd rather just have it reclaim only the type you started the reclaim command with, unless it's an enemy unit. That is, if I click-drag-reclaim a windgen, I can drag the circle over my whole base to clear out all the windgens.

But if I click-drag-reclaim an enemy unit, I want it to reclaim all enemy units, I don't care what type.

Re: Unit Area Reclaim

Posted: 11 May 2009, 23:47
by Beherith
Pxtl wrote:Personally, I'd rather just have it reclaim only the type you started the reclaim command with, unless it's an enemy unit. That is, if I click-drag-reclaim a windgen, I can drag the circle over my whole base to clear out all the windgens.

But if I click-drag-reclaim an enemy unit, I want it to reclaim all enemy units, I don't care what type.
+1. Fully agree.

Re: Unit Area Reclaim

Posted: 12 May 2009, 11:26
by ginekolog
Beherith wrote:
Pxtl wrote:Personally, I'd rather just have it reclaim only the type you started the reclaim command with, unless it's an enemy unit. That is, if I click-drag-reclaim a windgen, I can drag the circle over my whole base to clear out all the windgens.

But if I click-drag-reclaim an enemy unit, I want it to reclaim all enemy units, I don't care what type.
+1. Fully agree.
+2 with that

Re: Unit Area Reclaim

Posted: 13 May 2009, 14:39
by Google_Frog
I made a slightly different version with unit type reclaiming and enemy reclaiming. Updated first post. Someone say if they want the first version with enemy reclaiming.

Re: Unit Area Reclaim

Posted: 13 May 2009, 17:59
by manolo_
how about a combinied version, e.g. with META-key?

Re: Unit Area Reclaim

Posted: 13 May 2009, 22:48
by ginekolog
Google_Frog wrote:I made a slightly different version with unit type reclaiming and enemy reclaiming. Updated first post. Someone say if they want the first version with enemy reclaiming.
TY, this works fine :)

Re: Unit Area Reclaim

Posted: 14 May 2009, 00:05
by el_matarife
Pxtl wrote:Personally, I'd rather just have it reclaim only the type you started the reclaim command with, unless it's an enemy unit. That is, if I click-drag-reclaim a windgen, I can drag the circle over my whole base to clear out all the windgens.

But if I click-drag-reclaim an enemy unit, I want it to reclaim all enemy units, I don't care what type.
Great minds think alike. I was proposing this same idea to FatController a few days back. Hopefully we can take this widget an embed it as a gadget on the build bar.