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Planetwars is Open Source

Posted: 05 May 2009, 03:08
by quantum
Image

It's released under the AGPLv3

We plan to finish some changes in the infrastructure, add cool new features and make a big launch of BA and CA rounds either in parallel or in the same galaxy.

It's an ambitious project and we can use all the help we can get :) We have a chance to make the best open source MMORTS!
People with skills in web development, .Net or Lua are welcome to join us.

Planetwars: http://planet-wars.eu/
Development page: http://licho.eu:8080/trac/
Source: http://licho.eu:8080/trac/browser
Previous thread: http://springrts.com/phpbb/viewtopic.ph ... planetwars

Re: Planetwars is Open Source

Posted: 05 May 2009, 03:16
by MidKnight
AWESOME
Finally!

Guys, get into #pw and help us develop this thing further!

Re: Planetwars is Open Source

Posted: 05 May 2009, 03:29
by Neddie
v3?

Nevermind then.

Re: Planetwars is Open Source

Posted: 05 May 2009, 03:30
by lurker
Do the differences matter whatsoever for this?

Re: Planetwars is Open Source

Posted: 05 May 2009, 05:03
by smoth
COOL@

Re: Planetwars is Open Source

Posted: 05 May 2009, 05:04
by Neddie
Not getting into it, but perhaps.

Re: Planetwars is Open Source

Posted: 05 May 2009, 05:10
by bobthedinosaur
what mod does it run?

Re: Planetwars is Open Source

Posted: 05 May 2009, 06:11
by Neddie
Whichever choose to get involved.

Re: Planetwars is Open Source

Posted: 05 May 2009, 08:34
by BaNa
Win guys, thank you. I see HUEG SWIW campaigns against them dirty rebels...

Re: Planetwars is Open Source

Posted: 05 May 2009, 09:59
by KDR_11k
neddiedrow wrote:v3?

Nevermind then.
PW is operated as an online service so v3 makes sense, v2 lets you keep the source for software when you don't let the user get the binary, only access the interface over the network. In v2 any PW derivatives would effectively be closed source.

Re: Planetwars is Open Source

Posted: 05 May 2009, 14:57
by Neddie
I don't necessarily think that derivatives should all be open source in turn. Generally I would advocate that, but when it comes to a system like this, the devil is in the details and opening the details seems rather foolish. Not that it will discourage people from doing interesting things on top of the basic system but it will reduce the competitive advantage of advancing it.

Re: Planetwars is Open Source

Posted: 05 May 2009, 16:08
by Licho
Lol ? So should we release under GPLv2 and keep the actual server/website sources closed - just releasing API description?
To keep "competetive advantage"?

Re: Planetwars is Open Source

Posted: 05 May 2009, 16:36
by lurker
You people are nuts.
http://en.wikipedia.org/wiki/Affero_Gen ... ic_License

The only relevant change in GPLv3 is that you can link with AGPLv3 code, while GPLv2 can't link with the AGPL based off of it.

Re: Planetwars is Open Source

Posted: 05 May 2009, 16:45
by smoth
COMPETITIVE ADVANTAGE

LIKE
A
BAUS

Re: Planetwars is Open Source

Posted: 05 May 2009, 17:06
by Neddie
I didn't tell you to change anything. I said nevermind, then KDR questioned my knowledge of GPL indirectly and I had to respond. I responded to him. Now I've responded to you. End of conversation.

Re: Planetwars is Open Source

Posted: 05 May 2009, 17:53
by lurker
One last thing though, sorry. Is your nevermind reaction about it being v3, or about the things AGPL does? Because there is literally no reason it's v3 instead of v2. In fact, I would suggest quant change that to v2 for greater spring interoperability.

Re: Planetwars is Open Source

Posted: 05 May 2009, 18:14
by aegis
AGPL is an extension of GPL, not included by default.......

Re: Planetwars is Open Source

Posted: 05 May 2009, 21:29
by el_matarife
Right, this needs to be under the Affero GPL if you don't want people operating what amounts to a proprietary version on their own web server just because they don't meet the guidelines for "Distribution".

Re: Planetwars is Open Source

Posted: 06 May 2009, 00:36
by YokoZar
1) Thank you for open sourcing, it definitely sounds exciting.
2) I like the idea of giving games added meaning, and adding an overarching strategic element to an RTS is interesting.

That said, it's going to take some time and effort to get this right. I expect BA's first half dozen campaigns to fail horribly, as we've never really studied how to properly handicap games but still make them fun. Maybe this means some new experimentation about just how to do games where one player starts at a different part on the map, or is outnumbered, or whatever - it all sounds like fun. But it's going to be weird at first. Unlike CA, we've never really messed around with things like deployment mode or starting with anything other than a commander - it's plausible it could be easily balanced, but we simply don't know at this point.

Furthermore, integrating coop into this sounds like an interesting idea as well.


It all sounds very exciting and I look forward to working with you (when I find time for Spring that is - Wine and Ubuntu have me pretty tied up as it is ;) ).

Re: Planetwars is Open Source

Posted: 06 May 2009, 10:07
by quantum
License changed to AGPLv3.