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new air behaviour.

Posted: 25 Apr 2009, 04:07
by Gota
Can you add a new air behavior/tag to spring?
It will be a variant of the gunship hoverattack tag.
The unit will move like the gunships do now but when attacking will do flybys instead of strafing around the target.
I suppose there should also be a tag to decide how long it will fly before turning back to its target.Or maybe use a currently available tag for that.

Re: new air behaviour.

Posted: 25 Apr 2009, 05:23
by Pressure Line
This is what? the 4th time you have asked for this?

No-one else wants this, you have 3 options;
1) do it yourself.
2) forget about it and move on.
3) pay someone to do it.

get rollin' kid.

Re: new air behaviour.

Posted: 25 Apr 2009, 06:04
by Argh
Um, isn't there a tag that already does this? Either in the engine now, or in 0.7.9? Could be hallucinating, been a long day, but I seem to remember that it's there somewhere.

Re: new air behaviour.

Posted: 25 Apr 2009, 10:40
by Pressure Line
I think you are hallucinating Argh :P

He wants gunship flight behavior with fighter attack behavior. As far as I am aware such a thing does not exist.

Re: new air behaviour.

Posted: 25 Apr 2009, 12:51
by Gota
Pressure Line wrote:This is what? the 4th time you have asked for this?

No-one else wants this, you have 3 options;
1) do it yourself.
2) forget about it and move on.
3) pay someone to do it.

get rollin' kid.
Why do you comment?

Re: new air behaviour.

Posted: 25 Apr 2009, 16:43
by Gnomre
Why aren't you banned yet?

It is amusing to see how many ways he can come up with to ask for OTA flight behavior

Re: new air behaviour.

Posted: 25 Apr 2009, 16:52
by Gota
Yeah and what's wrong with that?
Why aren't you banned for derailing the thread?
You work on S44 whoop di fucking do...mind your own business this is a feature request in the feature request section.
And its not even OTA flight behavior it's just a simplified flight behavior which for someone who knows the code shouldn't be a problem to make...
Also why is it viewed as such a bad offer?How will adding this detract from the game?How is it bad if there was a way to make gunships attack differently as well?
Just more diversity.

Re: new air behaviour.

Posted: 25 Apr 2009, 16:55
by Peet
Gota wrote:You work on S44 whoop di fucking do

Re: new air behaviour.

Posted: 25 Apr 2009, 18:03
by smoth
Gnome wrote:It is amusing to see how many ways he can come up with to ask for OTA flight behavior
It stopped being amusing for me for some time now.

Re: new air behaviour.

Posted: 25 Apr 2009, 18:04
by Snipawolf
Huh? You mean like this?

That was kinda easy to do...

Wait, that really doesn't seem to be what you want... Maybe you should uh, implement it yourself?

Re: new air behaviour.

Posted: 25 Apr 2009, 18:25
by imbaczek
wobbling is an engine bug and has been fixed, try recent git builds.

Re: new air behaviour.

Posted: 25 Apr 2009, 18:35
by Gota
Wobbling was fixed?great.
But i wasn't talking about that i was referring to the way a gunship MUST attack by strafing around the target.

Re: new air behaviour.

Posted: 25 Apr 2009, 20:14
by Argh
Um... have you tried an air transport with guns? It's sort've a glorified Hover, but it might do what you want.

Re: new air behaviour.

Posted: 25 Apr 2009, 21:53
by Gota
You mean like the armed t2 transport in ba??which acts exactly like the armed gunships...

Re: new air behaviour.

Posted: 25 Apr 2009, 22:07
by Argh
Last time I checked, an armed air transport doesn't behave like a gunship...

Re: new air behaviour.

Posted: 25 Apr 2009, 22:15
by Gota
Well the ba dragonfly is a transport with an emp gun and it attacks in the exact same way a gunship does...It certainly doesn't do flybys.

Re: new air behaviour.

Posted: 26 Apr 2009, 03:04
by Pressure Line
Gota wrote:
Pressure Line wrote:This is what? the 4th time you have asked for this?

No-one else wants this, you have 3 options;
1) do it yourself.
2) forget about it and move on.
3) pay someone to do it.

get rollin' kid.
Why do you comment?
Because EVERY time you have asked for this to be done for you the answer has always been the same... "No-one here has time for this request, but you could try doing it yourself."

Less than 10 minutes before you started this thread I told you exactly that. Last time you wanted this doing I told you the same thing, then you tried to get lurker to do it for you.

Doing something for yourself can be very rewarding, you should try it sometime.

Re: new air behaviour.

Posted: 26 Apr 2009, 03:45
by Neddie
Neither of them work on S44.

Re: new air behaviour.

Posted: 27 Apr 2009, 15:50
by Forboding Angel
I have to second this request. Gunships are the only aircraft type in spring that behave properly ALL the time.

Besides, that I would like to be able to make gunships strafe if I so choose.

Fighters you can wrestle into submission, bombers are hopeless and pathetic.

Re: new air behaviour.

Posted: 27 Apr 2009, 16:30
by lurker
Forb, as you make this request are you aware that it basically give you gunships that aim away from their targets for extended periods of time unless you micro them to stay still and shoot more?