Page 1 of 1
Couple Questions
Posted: 22 Apr 2009, 13:55
by Solarity
A couple quick and probably easy questions, I couldnt search as it was returning an error for me...
1. My Nano assist/repair turrets... when I put them in patrol they will help build buildings but wont automatically assist factories, can this be changed or widgeted?
2. At the start of team games, since the new release I cant see my start location or other teammates start locations nor the green spawn boundary thingy? Any ideas why it went away?
Re: Couple Questions
Posted: 22 Apr 2009, 14:23
by TheFatController
Re 2: This widget displays the start boxes / locations.
http://consternationstation.com/mirrors ... cement.lua
(should probably be included with BA..)
Re: Couple Questions
Posted: 22 Apr 2009, 21:04
by Solarity
Thanks, will give the widget a go, and the nanos?
Re: Couple Questions
Posted: 27 Apr 2009, 17:25
by Jish
theres a widget to make nanos automaticly patrol all the time which should include assisting factories I dunno why yours arent already doing it with patrol must be something wrong there
Re: Couple Questions
Posted: 27 Apr 2009, 17:35
by Jazcash
Immobile Builders makes your nanos auto assist constructing units.
It should be already packed with BA, no need to download. I dunno why this isn't automatically enabled, it used to be. A lot of people are complaining about this :<
Re: Couple Questions
Posted: 27 Apr 2009, 18:29
by TheFatController
JAZCASH wrote:Immobile Builders makes your nanos auto assist constructing units.
It should be already packed with BA, no need to download. I dunno why this isn't automatically enabled, it used to be. A lot of people are complaining about this :<
No it didn't, they should just install the widget if they want that functionality.
Re: Couple Questions
Posted: 27 Apr 2009, 21:10
by YHCIR
TheFatController wrote:JAZCASH wrote:Immobile Builders makes your nanos auto assist constructing units.
It should be already packed with BA, no need to download. I dunno why this isn't automatically enabled, it used to be. A lot of people are complaining about this :<
No it didn't, they should just install the widget if they want that functionality.
I seem to remember it in BA, then it was changed and idletime (?) was set to 0, so nanos would not return to patroling after they had finished their task.
Definitely in BA (or default spring install)