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Anglo-saxon Starfish Redux
Posted: 06 Aug 2005, 07:30
by Neuralize
Posted: 06 Aug 2005, 07:39
by Zoombie
NEAT!
Posted: 06 Aug 2005, 09:34
by NOiZE
AWESOME!!!
i havn't tried it yet, but it looks awesome
Posted: 06 Aug 2005, 09:51
by Neuralize
A little tip. Either have people spawn in order. (012) allied with (345) or make sure everyone places their commander at the back of their peninsula.
Posted: 06 Aug 2005, 11:15
by aGorm
It is a sweet cool map, I know I just ha dmy ars wopped
Seriosly dont accidently spawn in teh sea...
aGorm
Posted: 06 Aug 2005, 11:24
by HellToupee
love this map lotas resources and open ground for large fights :)
O and i just smashed gorms little base on it :D
Posted: 06 Aug 2005, 11:43
by Warlord Zsinj
A little flat for my likings, but I bet it would play really well.
*thumbs up*
Posted: 06 Aug 2005, 16:06
by zwzsg
Starfish Isle is supposed to have tropical trees and moss all over the place.
We need a feature placer!!
Posted: 06 Aug 2005, 18:54
by Storm
Had to shorten the name on FU, sorry for that...
Posted: 06 Aug 2005, 19:21
by aGorm
Yhe well seeing as by the time id walked out of teh sea everyone had a factory 3 metal extractors and about 10 wind generators, id say i did alright.
aGorm
Posted: 06 Aug 2005, 19:55
by Min3mat
AWESOME MAP!

tritons are pretty much useless but hovers OWN! =D
Posted: 11 Aug 2005, 08:43
by PauloMorfeo
I played this map once. It is extremely heavy on the machine.
I like the style (colours and general look) of the map.
I really like the ground architecture, good for ground wars, plane wars, hovercrafts, boats, intense fights in middle (if only we didn't had so much metal), good for >4 players (hopefully a full set o 7

).
I really dislike the metal distribution along with the mexxes radius. Ho, and also the huge amount of metal available.
Posted: 13 Aug 2005, 11:57
by NOiZE
i just played the map, too much metal imo and the mex radius sucks so i hav my screen filled with hundreds of mexes which is kinda pointless imo..
also the starting posistion aren't okay... number 1 and 2 should be opposite of each other ..
besides these things great map!!
Posted: 13 Aug 2005, 12:18
by Min3mat
lol!
i agree its pretty but NoiZe has hit the gameplay issues right on the head!