Players shouldn't "die" until they resign
Posted: 20 Apr 2009, 08:20
or their entire team dies.
This is probably an engine bug, but it can be worked around with LUA.
Basically I hate the fact that it is sometimes really important to give a teammate a worthless unit so he doesn't die. Especially in large games, the odds of being able to still win even after a player has lost a base are nonzero. An extra player is helpful, as even without a base he can still help you micro later when you have units to give. Just today I played a game on TheRock where my ally south of the river was almost killed but once I gave him my ships to play with he was able to micro them enough to kill a substantial amount of enemy sea power.
This is probably an engine bug, but it can be worked around with LUA.
Basically I hate the fact that it is sometimes really important to give a teammate a worthless unit so he doesn't die. Especially in large games, the odds of being able to still win even after a player has lost a base are nonzero. An extra player is helpful, as even without a base he can still help you micro later when you have units to give. Just today I played a game on TheRock where my ally south of the river was almost killed but once I gave him my ships to play with he was able to micro them enough to kill a substantial amount of enemy sea power.