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Low-End Graphical Issues
Posted: 19 Apr 2009, 21:57
by Neddie
I've been exploring low-end Spring play in the hopes of being able to promote some games such as Kernel Panic for play on low-end machines with small numbers of players.
The biggest issue I've encountered with the Intel 945GM paired with an Atom N280 is icon corruption. Generally, icons fail to display fully, usually either showing up as boxes or the top half of the icon, only visible at certain view distances. If there is a solution to this I can look into settings and custom GUI for particular games on low-end machines.
Re: Low-End Graphical Issues
Posted: 19 Apr 2009, 21:59
by Peet
That occurs when the icons are NPOT (non-power of two) in size, I do believe.
Re: Low-End Graphical Issues
Posted: 19 Apr 2009, 22:43
by Neddie
They are all power of two in the games I tested with.
Re: Low-End Graphical Issues
Posted: 20 Apr 2009, 02:23
by Neddie
The icons are fine on the minimap, by the way, they render fully.
Re: Low-End Graphical Issues
Posted: 20 Apr 2009, 16:32
by manolo_
would be awesome if there would be some mods for specially for the netbooks
Re: Low-End Graphical Issues
Posted: 20 Apr 2009, 16:52
by zwzsg
neddiedrow wrote:I've been exploring low-end Spring play in the hopes of being able to promote some games such as Kernel Panic for play on low-end machines with small numbers of players.
I'm interested in knowing what to optimize in KP to lower the machine entry level. I know profilers exist, but I don't know how to get, run, and understand them.
Peet wrote:That occurs when the icons are NPOT (non-power of two) in size, I do believe.
Disturbingly, more than half of KP icons are NPOT.
Neddie, do you confirm that pointer, nuke, bit, socket, dos icons are displayed properly, and that only hole, kernel, assembler, byte, trojan, worm, window, mines, are shown corrupted?
Re: Low-End Graphical Issues
Posted: 20 Apr 2009, 21:11
by Peet
I misunderstood the OP as saying buildpics, not icons, sorry.
Re: Low-End Graphical Issues
Posted: 21 Apr 2009, 01:32
by jK
so neddie still didn't defined what he meant ...
(ppl w/o a screenshot things like this didn't happened!)
there are so many 'icons' in spring ... (radar icons, buildicons, far view icons (those auto-generated ones), ...)
Re: Low-End Graphical Issues
Posted: 23 Apr 2009, 03:54
by Neddie
As far as I'm concerned, the only elements which can generally be called icons are map and minimap icons. There are other terms for other ingame elements which are more apt for those purposes.
Here is the icon problem, as encountered in S44. Kernel Panic was working but I reformatted and have not redownloaded as of yet.
Well, I can kinda see part of the icons, though this is far beyond the minimal render level, and just barely far enough out to make these visible as they are.
And this is further out... suddenly rendered flag circles and all icons disappear.
Observe the minimaps - all icons are displayed correctly, even if they are rather small.
I will reproduce my Kernel Panic experiences for you in a day or two, z.
Re: Low-End Graphical Issues
Posted: 23 Apr 2009, 04:15
by Neddie
Kernel Panic now apparently has no graphical problems besides global slow-down. I need to test with everything clocked fully, however - currently I'm running in power-saving mode, which treats me to 12 FPS when seven AI are playing.
Re: Low-End Graphical Issues
Posted: 23 Apr 2009, 06:28
by jK
Like I thought you were talking about something totally different ...
Your screenshots show FarView icons!
FarView icons always were semi-broken, just set your "Unit icon distance" less than your "Unit detail".
Re: Low-End Graphical Issues
Posted: 23 Apr 2009, 09:17
by Neddie
My settings were already set in that manner. I will test with various combinations of those two settings, however.
Re: Low-End Graphical Issues
Posted: 23 Apr 2009, 09:33
by Neddie
Reflectivity does not work correctly, it sometimes makes all units transparent, other times prevents them from rendering at all, and at other times makes black areas not intended as transparent so.
Re: Low-End Graphical Issues
Posted: 23 Apr 2009, 13:51
by zwzsg
neddiedrow wrote:Kernel Panic now apparently has no graphical problems besides global slow-down.
Good to know. I wish someone could help me do some profiling to help know what to work on to reduce the slown down.
neddiedrow wrote:Reflectivity does not work correctly, it sometimes makes all units transparent, other times presents them from rendering at all, and at other times makes black areas not intended as transparent so.
If you are talking Kernel Panic s3o transparency,
it's a known bug.
Re: Low-End Graphical Issues
Posted: 23 Apr 2009, 17:07
by Neddie
If you have the tools and documentation, not requiring any coding, I can probably profile between tasks.
Interesting, I did not know that about s3o. Occurs in multiple games, however.
Re: Low-End Graphical Issues
Posted: 23 Apr 2009, 17:24
by Beherith
view radius settings should have a really significant impact on your frame rate.
What do you have it currently set at?
Re: Low-End Graphical Issues
Posted: 23 Apr 2009, 17:53
by Argh
What Behirith said is 100% right on. Make sure to set the viewradius low, if you're really trying to see what performance should look like. For really low-end machines, maybe a setting between 16 and 32.
Re: Low-End Graphical Issues
Posted: 23 Apr 2009, 18:41
by Neddie
A setting between 16 and 32 is uglier than if you merely flattened the map and simulated terrain with modifiers. I'm currently running at 70, I'll lower that and see about load.
Re: Low-End Graphical Issues
Posted: 23 Apr 2009, 18:44
by Argh
32 is all right. I can now run P.U.R.E. at 64 with a decent framerate, though, due to some changes I made in Spring's internal rendering settings specific to the game.
70 is massive overkill for a low-end system, though. 32 is the maximum I'd recommend, tbh. The maps are using vertex and fragment programs to shade, and they're adding a great deal of load per rendering pass.
Re: Low-End Graphical Issues
Posted: 25 Apr 2009, 03:22
by Neddie
In the case of Kernel Panic, below 30 or so there appears to be little to no benefit to lowering the view radius. The FPS with a stationary camera does not rise, and it appears that the spikes when the camera scrolls are more severe. In addition, below 18, most maps are unrecognizable muddles of deceptive curves, unacceptable for play.
The icon problem persists in S44 and CA. Any thoughts?