Page 1 of 1
UberHack 4.0 For Spring Beta 4 (12aug05)
Posted: 04 Aug 2005, 21:52
by NOiZE
This is a straight forward port to Spring, some features do not work.
Info about Uberhack:
http://www.planetannihilation.com/bsr/
i am not sure if the EMP/STUN missles work.
Download:
http://www.fileuniverse.com/?p=showitem&ID=1305
Fixed in this release..
Made it 7-zip, saving 1 MB
Posted: 04 Aug 2005, 23:30
by Torrasque
cool! I'll try
There are no samson on lvl one. Is it normal (no anti-air)?
Posted: 05 Aug 2005, 09:59
by NOiZE
i'll check on it
Fixed
Download link got updated..
Posted: 05 Aug 2005, 22:08
by munch
coo-el =) I lurve UH
any chance of adding it to the new switcher?
Posted: 05 Aug 2005, 22:19
by Gnomre
Yeah, package your mod properly, use a modinfo file

Posted: 05 Aug 2005, 23:02
by zwzsg
He's done it Gnome. Check the file before blaming him.
Posted: 05 Aug 2005, 23:17
by Gnomre
I'm an equal oppurtunity blamer. I don't discriminate against people who have already done things. :)
Re: UberHack 4.0 For Spring Beta 3
Posted: 06 Aug 2005, 00:38
by CrowJuice
NOiZE wrote:I'm thinking of making MT/Slashers/Samsons able to fire @ groundunits again
Cool thanks for the mod!! But please don't change the mod that much. I liked it the way it was.
Posted: 06 Aug 2005, 10:02
by NOiZE
Please let me know if there are any issue's so i can fix them after holidays
Re: UberHack 4.0 For Spring Beta 3
Posted: 06 Aug 2005, 11:06
by munch
CrowJuice wrote:NOiZE wrote:I'm thinking of making MT/Slashers/Samsons able to fire @ groundunits again
Cool thanks for the mod!! But please don't change the mod that much. I liked it the way it was.
Yeah, totally agree with CrowJuice. AbsA has taken that route and it's a mistake IMHO. Dedicated AntiA units is a key part of the UH balance and increases the skill level of the game.
BSR did a great job - I think the only things we want to fix up are stuff that's broken in Spring or has become unbalanced because of the way Spring works (e.g. radar targeting).
We need to do a whole lot of playing before we start doing any tweaking at all though me thinks =)
Munch
PS did anybody manage to view a replay of a UH game yet?
Posted: 06 Aug 2005, 13:50
by Min3mat
i cant watch (or review!) replays other than xta coz i have NO IDEA how to use mods in singleplayer!

Broken link
Posted: 11 Aug 2005, 20:49
by munch
Hi,
Just tried to play a game with somebody and when they tried to download UH, they got a broken link. I tried it and got it to (404). Can somebody at FU fix it?
Thanks
Munch
Posted: 11 Aug 2005, 23:42
by zwzsg
I brought it to the attention of the FU team and they fixed it.
http://www.fileuniverse.com/?p=showitem&ID=1269
Posted: 12 Aug 2005, 03:18
by Zoombie
Cool Cool Cool! I alway's though UH was the flat out BEST rebalence ever. Do the multiple build faceing's work? And are the six (i counted them) button's for wall's all there?
Posted: 13 Aug 2005, 21:07
by NOiZE
it seems the Core necro is not working yet, and i could use some help with that..
Posted: 15 Aug 2005, 08:03
by Nobody
I took a look at the necro and didn't see anything wrong.
I had to use a sumo though, most units only leave some rubble when destroyed and resurrection only works on complete wrecks.
Apart from that point, looks like it works.
I suppose corpses are less frequent in UH to prevent them from blocking units when attacking. Not good for the necro...
Posted: 15 Aug 2005, 21:20
by NOiZE
Most stuff works okay now: got this left:
The hovers are being build underwater, When they are completed they do come to the surface. Any1 has any idea?
Posted: 15 Aug 2005, 22:55
by Gnomre
It appears the game always attaches the pad to the ground, or something... hmm. But then again, the shipyards don't do that...
Maybe you could get the height of the base piece in the script, then move the pad to that location in activatescr() in the script... a pretty cheap hack though, and I'm not even sure it'd work at all. You could always try, though.
Does the Core version do this too?
Posted: 16 Aug 2005, 13:23
by NOiZE
the core version also does this.
Posted: 24 Aug 2005, 12:20
by NOiZE
found another bug.
Could any1 point me in the right direction?
however the leviathan does work correct.. the error message is just annoying.