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BattleFleet's WIP

Posted: 17 Apr 2009, 16:02
by VonGratz
New and old models remade for my mod.Including some very old 3d party modified like the Crab inspired :wink: Definitively Im learning WINGs and Im loving it.The bad notice is that I will change and enhance a lot of models I made AGAIN :lol: :lol: :lol:

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Battleship concepts for the four races are in:

http://spring.clan-sy.com/phpbb/viewtop ... start=3480

and some races planes and warships in:

http://spring.clan-sy.com/phpbb/viewtop ... start=3500

Re: BattleFleet's WIP

Posted: 18 Apr 2009, 05:52
by kburts
nice! i just started with wings,it's going okay

Re: BattleFleet's WIP

Posted: 18 Apr 2009, 12:34
by Hoi
Looks good :P

Re: BattleFleet's WIP

Posted: 18 Apr 2009, 12:36
by Otherside
First model looks like vanguard with extra guns looks nice ;]

Re: BattleFleet's WIP

Posted: 18 Apr 2009, 14:53
by VonGratz
Another concept Ive started.
The gunship of the HT race
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Re: BattleFleet's WIP

Posted: 19 Apr 2009, 00:59
by VonGratz
The patrol radar plane - scout - for the UP race

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Re: BattleFleet's WIP

Posted: 19 Apr 2009, 01:04
by VonGratz
The Hunter, a tank destroyer for the HT race.
The texe not is the intended for that model. :mrgreen:

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Fast & Furious :lol:

Re: BattleFleet's WIP

Posted: 19 Apr 2009, 01:11
by VonGratz
Otherside wrote:First model looks like vanguard with extra guns looks nice ;]
Yes, it come from my ooolde mod TA-BattleFleet still utilizing third party units with some modifs :wink:
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Probably it will be delected and substituted by a new concept model, but I love this monster :lol:The box below is an elevator to discharge infantry :mrgreen:

Re: BattleFleet's WIP

Posted: 19 Apr 2009, 04:26
by VonGratz
The first art concept of an Atlantean bomber, a very amphi race :wink:

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Yes, its a flying boat :mrgreen:

Re: BattleFleet's WIP

Posted: 19 Apr 2009, 12:40
by Caradhras
awesome

Re: BattleFleet's WIP

Posted: 20 Apr 2009, 03:52
by FLOZi
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Inspired by Object 279? :wink:

Re: BattleFleet's WIP

Posted: 20 Apr 2009, 05:46
by VonGratz
:lol:
What is this? :lol: Object 297???? A flying saucer :lol: ?
The inspiration come from a paper & pen drawing Ive done :mrgreen:
Each race have his own "concept art shape", and for that race the "round" shape, Very round, prevail.
Probably this shape of the hulls,chassis and fuselages, are because the heavier gravity of the planet of this race. :-) WOOOOW! Im telling the race history.This is the heaviest and slower race of the four.They are an Iron & Fire civilization, nicknamed by their enemies as "the rusters".
vonGratz
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Re: BattleFleet's WIP

Posted: 20 Apr 2009, 15:26
by yuritch
Object 279 is this
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Re: BattleFleet's WIP

Posted: 20 Apr 2009, 16:58
by VonGratz
OOOOOOOOOOOOOOOPs!
Sorry the Brazilian sense of humour :wink:
But.............OMG! You have all reason! Its very similar and years ago I saw this tank photos, and Ive registered it in my mind as Im very impressed, but I dont remembered from where Im inspired :-)

Talking about inspiration, THE SCALE of the units in your Yuritch Small Mod inspired myself a lot!Thanks for that :wink:
vonGratz :wink:

Re: BattleFleet's WIP

Posted: 22 Apr 2009, 00:07
by VonGratz
More HT navy race warships.A carrier and a SAM escort concepts.

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Note the scale of both according to the same gatling gun onboard of the two ships :wink:

Re: BattleFleet's WIP

Posted: 22 Apr 2009, 19:10
by VonGratz
The BlueBolt HT race navy nuke attack bomber

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This is a remake of an old concept that come to light in my TA-BattleFleet RIP mod.

Re: BattleFleet's WIP

Posted: 22 Apr 2009, 20:23
by KaiserJ
hey man, looks really cash! good work.

my only suggestion, if you are modelling as well as texturing, is to reduce the amount of bevelling you do... more polys = more time to texture = rage! (unless you arent going to uvw unwrap, then not even an issue)

im sure many would disagree with me, but if it's a one-man project, you may want to be kind to yourself in terms of piling on the work. either way i'm liking the results thus far.

wanna talk to us a bit about the gameplay?

Re: BattleFleet's WIP

Posted: 22 Apr 2009, 20:27
by MR.D
cool stuff.

Re: BattleFleet's WIP

Posted: 22 Apr 2009, 20:59
by VonGratz
KaiserJ wrote: hey man, looks really cash! good work.
Thanks!
KaiserJ wrote: my only suggestion, if you are modelling as well as texturing, is to reduce the amount of bevelling you do... more polys = more time to texture = rage! (unless you arent going to uvw unwrap, then not even an issue .im sure many would disagree with me, but if it's a one-man project, you may want to be kind to yourself in terms of piling on the work. either way i'm liking the results thus far.
wanna talk to us a bit about the gameplay?
Im advancing very slowly because Im still learning about UV texturing.
About textures Im also still collecting ideas, but at principle, the Atlanteans will have a shiny stainless steel basic texture, the HT a very dark one, and when camouflaged, its with fractal camo in shades of green/grey/black, very futuristic 8) .The "Rusters" a rusted texe:lol:, and the last race, the UP, the more terrestrian one.
The gameplay Im still thinking in "cities" as main centers of resources, or not, but the scale of the units will follow something like the above cited Yuritch small Mod, that fits very much IMHO to Spring.
MR.D wrote:cool stuff.
This coming from one of best modellers and UVmappers from Spring is that is cool :wink:

Re: BattleFleet's WIP

Posted: 23 Apr 2009, 01:00
by VonGratz
The Ruster advanced armored ground attack plane.

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