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pieceTrailCEGTag, pieceTrailCEGRange

Posted: 16 Apr 2009, 09:30
by Argh
When tested, this causes a crash on a FALL event, every time, expressed like this:

pieceTrailCEGTag=custom:SMOKEPUFF_WORLDBUILDER_SMOKESPAWN;

Spring throws a content error, saying it can't find the explosion. It always says the name, then a number, like:

custom:SMOKEPUFF_WORLDBUILDER_SMOKESPAWN22

Am I doing it wrong, or is it just plain broken right now? And yes, removing the custom: doesn't matter, and yes, it's very much a valid explosiongenerator, it's an ancient one that's used everywhere.

Re: pieceTrailCEGTag, pieceTrailCEGRange

Posted: 16 Apr 2009, 11:03
by Kloot
Read me.

Re: pieceTrailCEGTag, pieceTrailCEGRange

Posted: 16 Apr 2009, 20:36
by Argh
Oh. Thanks!

That needs to be in the Wiki.

Re: pieceTrailCEGTag, pieceTrailCEGRange

Posted: 16 Apr 2009, 20:40
by smoth
The wiki is hongry more people should feed it.

Re: pieceTrailCEGTag, pieceTrailCEGRange

Posted: 16 Apr 2009, 20:58
by Pxtl
http://spring.clan-sy.com/wiki/PieceTrailCEGTag wiki'd - just Copypasta of Kloot's post.

Re: pieceTrailCEGTag, pieceTrailCEGRange

Posted: 16 Apr 2009, 21:11
by smoth
good man!

Re: pieceTrailCEGTag, pieceTrailCEGRange

Posted: 17 Apr 2009, 03:04
by Argh
I just did stuff with this... meh... I'll make a video... I wish I knew about it in 2007, but apparently got sidetracked. No matter, it's still really awesome.

Re: pieceTrailCEGTag, pieceTrailCEGRange

Posted: 06 Aug 2009, 11:28
by Noruas
Major Bump! When using these tags, I still have this default random appearing explo.bmp that spring uses by default for explosions and such, I want to disable it so only ceg effect appears.

Re: pieceTrailCEGTag, pieceTrailCEGRange

Posted: 06 Aug 2009, 20:48
by Argh
In your STANDARD_COMMANDS.h or equivalent:

#define NOCEGTRAIL 64

Use as a type parameter in an explode, i.e.:

Code: Select all

explode foot type FALL | NOCEGTRAIL;

Re: pieceTrailCEGTag, pieceTrailCEGRange

Posted: 07 Aug 2009, 18:32
by KDR_11k
He wants to remove that retarded explo.bmp, not the trail.

Re: pieceTrailCEGTag, pieceTrailCEGRange

Posted: 07 Aug 2009, 19:54
by TheFatController

Re: pieceTrailCEGTag, pieceTrailCEGRange

Posted: 07 Aug 2009, 21:16
by Noruas
Not quite sure what I am looking but if i have to edit every .cob in xta, then could someone upload a 1x1 pixel transparent block that i can use as the invisible particle. :roll:

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