Feed your mod switcher!
Posted: 03 Aug 2005, 00:40
The new 0.60b1 Spring version introduce a mod handler, so you can easily switch mod simply by choosing in the gametype dropdown menu in the battleroom. No more manually moving around and rebooting the client, now it's all clean and nice and easy to use.
I've made a mod package, that contains:
- OTA: Brings the unit set as close as possible to the old TA balance, give them back their stats, weapons, models, scripts, etc... A few things like auto radar targetting or no fire passing through frienly sadly are hard-coded and can't be changed.
- Evolva models by TAAN, used on OTA, for better looking units, while keeping OTA balance
- A set of alternative buildpics, taken from the UTAPS mod.
Thanks to data sharing between mods, the whole weight only 3.6Mb. There's an easy installer, just run it and everything install itself. Then when creating a battleroom, you'll notice more choices in the GameType menu.
- Classic TA is just OTA
- Shiny TA is OTA + Evolva models + new bp. Same balance as old TA, better look.
- Then two more for those who wants evolva models without new bp and new bp without evolva.
Oh and the new BP are modtype=2, which mean in later Spring version they'll be appliable to XTA or any other mod as well. XTA use specific models, so that's why I haven't made evolva modtype=2. Anyway, currently modtype=2 isn't fully supported, that's why I made four modtype=1. Uhm, disregard that paragraph, you don't need to know that.
These mods are for online play only. You can test it alone using the online battleroom, starting the game while alone, and moving the game over window to a corner. You can probably play offline by modifying the scripts.txt in you Spring folder, and passing is an argument to spring.exe.
The people that got the Classic_TA 5.3 or 5.4 are requested to upgrade to 5.5 by getting this new mod package. Anyway 5.3 and 5.4 were just supposed to be test version, while this one hopefully is all fixed and won't change before long.
- XTA models aren't used anymore.
- I made all kbot and veh leave tracks. Try moving a krogoth on Ashpen.
- I fixed the buildmenu of the seaplane cons and factory, of the hover cons, and of the adv sea plant that had no cons sub.
- I fixed the error that the gimp gave when building a core adv kbot plant.
If some modder wants more and details, open the files with 7-zip and read the txt in them.
Some pictures:

Maps are not included and must be downloaded separatly.
And the download link again. (3.6Mb)
I've made a mod package, that contains:
- OTA: Brings the unit set as close as possible to the old TA balance, give them back their stats, weapons, models, scripts, etc... A few things like auto radar targetting or no fire passing through frienly sadly are hard-coded and can't be changed.
- Evolva models by TAAN, used on OTA, for better looking units, while keeping OTA balance
- A set of alternative buildpics, taken from the UTAPS mod.
Thanks to data sharing between mods, the whole weight only 3.6Mb. There's an easy installer, just run it and everything install itself. Then when creating a battleroom, you'll notice more choices in the GameType menu.
- Classic TA is just OTA
- Shiny TA is OTA + Evolva models + new bp. Same balance as old TA, better look.
- Then two more for those who wants evolva models without new bp and new bp without evolva.
Oh and the new BP are modtype=2, which mean in later Spring version they'll be appliable to XTA or any other mod as well. XTA use specific models, so that's why I haven't made evolva modtype=2. Anyway, currently modtype=2 isn't fully supported, that's why I made four modtype=1. Uhm, disregard that paragraph, you don't need to know that.
These mods are for online play only. You can test it alone using the online battleroom, starting the game while alone, and moving the game over window to a corner. You can probably play offline by modifying the scripts.txt in you Spring folder, and passing is an argument to spring.exe.
The people that got the Classic_TA 5.3 or 5.4 are requested to upgrade to 5.5 by getting this new mod package. Anyway 5.3 and 5.4 were just supposed to be test version, while this one hopefully is all fixed and won't change before long.
- XTA models aren't used anymore.
- I made all kbot and veh leave tracks. Try moving a krogoth on Ashpen.
- I fixed the buildmenu of the seaplane cons and factory, of the hover cons, and of the adv sea plant that had no cons sub.
- I fixed the error that the gimp gave when building a core adv kbot plant.
If some modder wants more and details, open the files with 7-zip and read the txt in them.
Some pictures:



Maps are not included and must be downloaded separatly.
And the download link again. (3.6Mb)