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DeltaSiege Island 8 Way - King of the Hill (fix 2)
Posted: 13 Apr 2009, 00:50
by Alchemist
I added to TradeMark's DeltaSiege Islands map and created a King of the Hill out of it :D
Download:
http://spring.jobjol.nl/show_file.php?id=1971 (29.8 MB)
Screen:
Rules:
The way it works is as follows...
- There is a box on top of the center hill.
- Only commander can obtain control but any unit left inside the box can keep control.
- To claim control for another team ALL other enemy units inside the box must be destroyed
- First team to reach 15 minutes wins!
Thank you to
lurker, jK, quantum, and all the other people in #lua and #moddev for all your help!
*
Edit: I uploaded a new version with bug fixes. So if you downloaded before April 14 10:00 PM Eastern Time you should download again. I also made the package size smaller than the original! :D
Re: DeltaSiege Island 8 Way - King of the Hill
Posted: 13 Apr 2009, 00:51
by Jazcash
I FUCKING LOVE YOU.
Re: DeltaSiege Island 8 Way - King of the Hill
Posted: 13 Apr 2009, 01:52
by Otherside
this is fail in the sense that people combomb or lose com and shit in BA and if they lose com they cant become KoTH
Re: DeltaSiege Island 8 Way - King of the Hill
Posted: 13 Apr 2009, 01:55
by Jazcash
Com ends ftw.
Re: DeltaSiege Island 8 Way - King of the Hill
Posted: 13 Apr 2009, 01:56
by Jazcash
JAZCASH wrote:Com ends ftw.
Personally, I would make AA in the hill

Oh and build a giant wall around it. And porc it.
Re: DeltaSiege Island 8 Way - King of the Hill
Posted: 13 Apr 2009, 02:53
by Alchemist
Otherside wrote:this is fail in the sense that people combomb or lose com and shit in BA and if they lose com they cant become KoTH
King of the Hill may be played either FFA or teams. I've never seen anyone combomb in FFA; it's just stupid. That being said, people playing KotH in FFA will surely be careful with their coms otherwise they can't win. Like JAZCASH said, comends ftw. Now, in a team game one player may go ahead and combomb if they wish and they would certainly loose the ability to control the hill but the rest of the people on the ally team can still capture the hill and score the points.
Re: DeltaSiege Island 8 Way - King of the Hill
Posted: 13 Apr 2009, 04:06
by kburts
after 15 mins do you/your team win?
and does this only work online, or does the AI cope?
Re: DeltaSiege Island 8 Way - King of the Hill
Posted: 13 Apr 2009, 04:15
by Alchemist
kburts wrote:after 15 mins do you/your team win?
After 15 minutes the whole team wins.
kburts wrote:and does this only work online, or does the AI cope?
And it only works online, I'm not an AI coder D:
Re: DeltaSiege Island 8 Way - King of the Hill
Posted: 13 Apr 2009, 10:12
by BaNa
this is cool shit.
man i wish we could integrate it into lobby, so any maps could be king of the hill maps if the host wants it and draws a box.
Re: DeltaSiege Island 8 Way - King of the Hill
Posted: 13 Apr 2009, 16:38
by TradeMark
Cool, just that need to dl the same map over again ._.
is it possible to make a map depencies? like mods can do?
Re: DeltaSiege Island 8 Way - King of the Hill
Posted: 13 Apr 2009, 16:41
by Alchemist
TradeMark wrote:is it possible to make a map depencies? like mods can do?
I'm working on a way to make it a modoption gamestyle :D
Re: DeltaSiege Island 8 Way - King of the Hill
Posted: 13 Apr 2009, 19:34
by BaNa
Alchemist wrote:
I'm working on a way to make it a modoption gamestyle :D
you fucking win sir
Re: DeltaSiege Island 8 Way - King of the Hill
Posted: 13 Apr 2009, 20:39
by kburts
BaNa wrote:Alchemist wrote:
I'm working on a way to make it a modoption gamestyle :D
you fucking win sir
haha i concur!
Re: DeltaSiege Island 8 Way - King of the Hill (fix 2)
Posted: 14 Apr 2009, 10:27
by Warlord Zsinj
Some way to adjust the settings could be nice - the Imperial Commander in IW is a building

Re: DeltaSiege Island 8 Way - King of the Hill
Posted: 14 Apr 2009, 13:23
by Beherith
BaNa wrote:this is cool shit.
man i wish we could integrate it into lobby, so any maps could be king of the hill maps if the host wants it and draws a box.
+1
Re: DeltaSiege Island 8 Way - King of the Hill (fix 2)
Posted: 14 Apr 2009, 17:06
by TradeMark
Circle area in middle would be cool too.
Re: DeltaSiege Island 8 Way - King of the Hill (fix 2)
Posted: 15 Apr 2009, 01:07
by Alchemist
TradeMark wrote:Circle area in middle would be cool too.
Added to fix 3.
Re: DeltaSiege Island 8 Way - King of the Hill (fix 2)
Posted: 15 Apr 2009, 01:20
by kburts
that is amazing!
Re: DeltaSiege Island 8 Way - King of the Hill
Posted: 15 Apr 2009, 12:11
by Forboding Angel
TradeMark wrote:Cool, just that need to dl the same map over again ._.
is it possible to make a map depencies? like mods can do?
Technically yes, and iirc it still works... Works exactly the way that mod dependencies work.
This "Map" could be all of a 50kb dl.
Re: DeltaSiege Island 8 Way - King of the Hill (fix 2)
Posted: 15 Apr 2009, 13:16
by TradeMark
How? by putting modinfo.tdf there?