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HALP!
Posted: 02 Apr 2009, 03:27
by MidKnight
Code: Select all
[21:16:26] <[1uP]MidKnight> I've got myself a loverly radiosity lightmap
[21:16:35] <[1uP]MidKnight> now I need to make an image out of it
[21:16:38] <[1uP]MidKnight> but idk how
[21:16:57] <Overkill> what?
[21:17:34] <[1uP]MidKnight> I'm experimenting with preshading via radiosity bakes
[21:17:54] <[1uP]MidKnight> I've basically got a PWN preshading texture
[21:18:05] <[1uP]MidKnight> but it screwed all the uvs
[21:19:14] <Overkill> pics
[21:19:41] <[1uP]MidKnight> k
[21:23:48] <[1uP]MidKnight> http://i41.tinypic.com/9ll7wn.png
[21:23:51] <[1uP]MidKnight> epic preshading
[21:24:07] <[1uP]MidKnight> (that's 100% shading, no lighting)
[21:24:34] <[1uP]MidKnight> and then theres this:
[21:24:35] <[1uP]MidKnight> http://i41.tinypic.com/24ditud.png
I'm trying to use Blender's radiosity renderer to generate a shadowmap for my preshading needs, but I cannot geta finished image that maps onto the existing UVs.
HALP!
Re: HALP!
Posted: 02 Apr 2009, 03:36
by smoth
[8:24:57 PM] <smoth> snicker
[8:25:00 PM] <smoth> yeah that is bad
[8:25:04 PM] <smoth> snicker
Re: HALP!
Posted: 02 Apr 2009, 03:38
by MidKnight
[21:27:46] <[1uP]MidKnight> snicker?
Re: HALP!
Posted: 02 Apr 2009, 04:33
by Snipawolf
Just paint it on yourself... For a decent example, see smoth's morty.
Re: HALP!
Posted: 02 Apr 2009, 04:35
by MidKnight
I'm doing this...
...for the sake of SCIENCE!

Re: HALP!
Posted: 02 Apr 2009, 04:38
by Pressure Line
MidKnight wrote:[21:27:46] <[1uP]MidKnight> snicker?
lern2english. or lern2google.
Re: HALP!
Posted: 02 Apr 2009, 04:53
by MidKnight
I know what "snicker" means. I just don't understand whySmoth would snicker at me.

Re: HALP!
Posted: 02 Apr 2009, 16:54
by rattle
because you're a very intelligent person
Add a subdivision modifier like the simple or catmull clark one (former for hard, latter for round stuff) at two or three levels, make sure that apply to render is selected and that the UV coords stay untouched and bake the ambient occlusion at 16x. Experiment with the bias setting to smooth out any intersections
MeshMapper can do the same by the way.