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Game crashes after 2 minutes

Posted: 30 Mar 2009, 18:29
by Urwald
LogOutput initialized.
Available log subsystems: unit, CollisionVolume, VFS-detail, VFS, ArchiveScanner, mapinfo
Enabled log subsystems:
Enable or disable log subsystems using the LogSubsystems configuration key
or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
Using script script.txt
using configuration source "C:\Dokumente und Einstellungen\vir2\Lokale Einstellungen\Anwendungsdaten\springsettings.cfg"
OS: Microsoft Windows XP Professional Service Pack 3 (build 2600)
Hardware: Intel(R) Celeron(R) D CPU 3.46GHz; 2046MB RAM, 3943MB pagefile
Using read-write data directory: D:\Programme\Spring\
Scanning: D:\Programme\Spring\maps
Scanning: D:\Programme\Spring\base
Scanning: D:\Programme\Spring\mods
Video mode set to 1600 x 1200 / 32 bit
[ 0] SDL: 1.2.10
[ 0] GL: 2.1.7276 Release
[ 0] GL: ATI Technologies Inc.
[ 0] GL: ATI Radeon HD 3850 AGP
[ 0] GLEW: 1.4.0
[ 0] Connecting to local server
[ 0] Starting demo recording
[ 0] Using map 3_Bridges.smf
[ 0] Recording demo demos/20090330_183104_3_Bridges_0.78.2.sdf
[ 0] Using script Commanders
[ 0] Using mod Balanced Annihilation V6.85
[ 0] Using mod archive BA685.sd7
[ 0] Became player 0 (team 0, allyteam 0)
[ 0] Parsing unit icons
[ 0] Loading all definitions: 0.767000
[ 0] Opening map file
[ 0] Loading Map
[ 0] Loading detail textures
[ 0] Creating overhead texture
[ 0] Creating ground shading
[ 0] Loading tile file
[ 0] Reading tiles
[ 0] Reading tile map
[ 0] Creating projectile texture
[ 0] Number of damage types: 40
[ 0] Loading weapon definitions
[ 0] Loading unit definitions
[ 0] Loading feature definitions
[ 0] Generating trees
[ 0] Creating unit textures
[ 0] Initializing map features
[ 0] Unknown map feature type
[ 0] Reading estimate path costs
[ 0] Pathing data checksum: 675bbfba
[ 0] Creating sky
[ 0] Loading LuaRules
[ 0] LUARULES-DRAW (GADGETS)
[ 0] LUPS: airjet particle class: shader error: Fragment shader failed to compile with the following errors:
ERROR: 0:29: 'frac' : no matching overloaded function found
ERROR: 1 compilation errors. No code generated.

[ 0] LUARULES-DRAW (GADGETS)
[ 0] Loading LuaGaia
[ 0] Loading LuaUI
[ 0] Using LUAUI_DIRNAME = LuaUI/
[ 0] Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
[ 0] LuaUI: bound F11 to the widget selector
[ 0] LuaUI: bound CTRL+F11 to tweak mode
[ 0] Failed to load: cmd_cyclecamera2.lua (Include() could not load 'LuaUI/Headers/spring.h.lua')
[ 0] Failed to load: gui_advplayerslist.lua (duplicate name)
[ 0] Failed to load: gui_attack_aoe.lua (duplicate name)
[ 0] Failed to load: unit_buildbar.lua (duplicate name)
[ 0] Failed to load: unit_comm_nametags.lua (duplicate name)
[ 0] Loaded widget: MexUpg Helper <helper.lua>
[ 0] Reloaded ctrlpanel with: LuaUI/Configs/ctrlpanel.txt
[ 0] Loaded widget: BA Layout <gui_ba_layout.lua>
[ 0] Loaded widget: HealthBars <unit_healthbars.lua>
[ 0] Loaded widget: Commander Name Tags1.0 <unit_comm_nametags.lua>
[ 0] Loaded widget: AdvPlayersList <gui_advplayerslist.lua>
[ 0] Loaded widget: DGunLimit <gui_limit_dgun.lua>
[ 0] Loaded widget: Autoquit <autoquit.lua>
[ 0] Set water rendering mode to 0 (basic)
[ 0] Set Shadows to 0
[ 0] Advanced shading disabled
[ 0] Set maximum particles to: 5000
[ 0] Loaded widget: FPSManager <fpsmanager.lua>
[ 0] Loaded widget: Auto First Build Facing <autofirstbuildfacing.lua>
[ 0] BuildBar Warning: you deactivated the "blurApi" widget, please reactivate it.
[ 0] Loaded widget: BuildBar <gui_buildbar.lua>
[ 0] Loaded widget: MohoExploiter <unit_moho_exploiter.lua>
[ 0] Loaded widget: Defense Range v4.13 <gui_defenserange.lua>
[ 0] Loaded widget: MiniMap Start Boxes <minimap_startbox.lua>
[ 0] Loaded widget: NoDuplicateOrders <cmd_no_duplicate_orders.lua>
[ 0] Loaded widget: Point Tracker <gui_point_tracker.lua>
[ 0] Loaded widget: ReclaimInfo <gui_reclaiminfo.lua>
[ 0] Loaded widget: Take Reminderv2.2 <gui_take_remind.lua>
[ 0] Loaded widget: Build costs 1.02 <gui_build_costs.lua>
[ 0] Loaded widget: Attack AoE <gui_attack_aoe.lua>
[ 0] Loaded widget: take com control too <takecomcontroltoo.lua>
[ 0] Loaded widget: AllyCursors <gui_ally_cursors.lua>
[ 0] Loaded widget: Select n Center! <gui_center_n_select.lua>
[ 0] Loaded widget: LupsManager <gfx_lups_manager.lua>
[ 0] LUPS: airjet particle class: shader error: Fragment shader failed to compile with the following errors:
ERROR: 0:29: 'frac' : no matching overloaded function found
ERROR: 1 compilation errors. No code generated.

[ 0] Loaded widget: Lups <lups_wrapper.lua>
[ 0] Loaded widget: CustomFormations <unit_customformations.lua>
[ 0] LuaUI v0.3
[ 0] Finalizing...
[ 0] Spring 0.78.2.1 (0.78.2.1-0-g768a2af{@}-s)
[ 0] Build date/time: Jan 18 2009 15:45:14
[ 0] Player Urwald connected with number 0 (client version 0.78.2.1 (0.78.2.1-0-g768a2af{@}-s))
[ 0] Player Urwald finished loading and is now ingame
[ 0] Urwald added point: Start 0
[ 0] Urwald added point: Start 0
[ 0] GameID: e6f3d0493c0f96018170210d1bafafe6
[ 0] AI/Bot-libs/AAI.dll has a C++ interface
[ 0] GlobalAI1: Error: Could not load mod and/or general config file, see .../log/AILog.txt for further information
[ 93] Buildings set to face East
[ 146] Spring 0.78.2.1 (0.78.2.1-0-g768a2af{@}-s) has crashed.
[ 146] Exception: Access violation (0xc0000005)
[ 146] Exception Address: 0x69075b74
[ 146] DLL information:
[ 146] 0x00400000 spring
[ 146] 0x7c910000 ntdll
[ 146] 0x7c800000 kernel32
[ 146] 0x77da0000 ADVAPI32
[ 146] 0x77e50000 RPCRT4
[ 146] 0x77fc0000 Secur32
[ 146] 0x73e70000 dsound
[ 146] 0x77be0000 msvcrt
[ 146] 0x774b0000 ole32
[ 146] 0x77ef0000 GDI32
[ 146] 0x7e360000 USER32
[ 146] 0x77bd0000 VERSION
[ 146] 0x76af0000 WINMM
[ 146] 0x68fc0000 GLU32
[ 146] 0x5f0d0000 OPENGL32
[ 146] 0x736d0000 DDRAW
[ 146] 0x73b30000 DCIMAN32
[ 146] 0x76c50000 IMAGEHLP
[ 146] 0x6fbc0000 mingwm10
[ 146] 0x7e670000 SHELL32
[ 146] 0x77f40000 SHLWAPI
[ 146] 0x71a30000 WSOCK32
[ 146] 0x71a10000 WS2_32
[ 146] 0x71a00000 WS2HELP
[ 146] 0x6ed80000 glew32
[ 146] 0x10000000 SDL
[ 146] 0x7c340000 MSVCR71
[ 146] 0x00df0000 DevIL
[ 146] 0x66fc0000 freetype6
[ 146] 0x61b80000 zlib1
[ 146] 0x003e0000 ILU
[ 146] 0x76330000 IMM32
[ 146] 0x773a0000 comctl32
[ 146] 0x5d450000 comctl32
[ 146] 0x746a0000 MSCTF
[ 146] 0x75250000 msctfime
[ 146] 0x770f0000 OLEAUT32
[ 146] 0x69000000 atioglx2
[ 146] 0x719b0000 mswsock
[ 146] 0x66710000 hnetcfg
[ 146] 0x719f0000 wshtcpip
[ 146] 0x76bf0000 WINTRUST
[ 146] 0x77a50000 CRYPT32
[ 146] 0x77af0000 MSASN1
[ 146] 0x72c90000 wdmaud
[ 146] 0x72c80000 msacm32
[ 146] 0x77bb0000 MSACM32
[ 146] 0x77ba0000 midimap
[ 146] 0x73e40000 KsUser
[ 146] 0x6d7c0000 AAI
[ 146] 0x59dd0000 DBGHELP
[ 146] Stacktrace:
[ 146] (0) C:\WINDOWS2\system32\atioglx2.dll(atiPS+0x53924) [0x69075B74]

Re: Game crashes after 2 minutes

Posted: 30 Mar 2009, 22:47
by imbaczek
please update your drivers. most recent give

Code: Select all

[      0] GL:   2.1.8543 Release
in the infolog.

Re: Game crashes after 2 minutes

Posted: 31 Mar 2009, 06:57
by Urwald
The latest driver for my grafic card is catalyst 8.5 wich is offered at HIS website any other versions of later drivers cant be installed.

Re: Game crashes after 2 minutes

Posted: 31 Mar 2009, 16:44
by imbaczek
there are ways around such artificial limitations, i can't remember the exact program name but it can be done. you need at least 8.7 drivers IIRC.

Re: Game crashes after 2 minutes

Posted: 31 Mar 2009, 22:15
by Urwald
imbaczek wrote:there are ways around such artificial limitations, i can't remember the exact program name but it can be done. you need at least 8.7 drivers IIRC.
Its because AMD doesnt supports AGP cards anymore if i try DNA or Omega drivers i get problems with WHQL.

Re: Game crashes after 2 minutes

Posted: 31 Mar 2009, 22:22
by imbaczek
if those problems manifest themselves only as a warning message during installation then ignore them.

Re: Game crashes after 2 minutes

Posted: 01 Apr 2009, 06:47
by Urwald
imbaczek wrote:if those problems manifest themselves only as a warning message during installation then ignore them.
I tryed that once but wont do it again :wink:

Re: Game crashes after 2 minutes

Posted: 01 Apr 2009, 22:06
by Forboding Angel
Are you serious?? GO grab the latest from guru3d.com

Drivers is not rocket science. Yes, windows complains. If you notice you are having trouble with drivers simply install older versions until you find a version that works in all of your games.

As I said, it's not rocket science.

Re: Game crashes after 2 minutes

Posted: 02 Apr 2009, 14:04
by zerver
I agree. Never download drivers from the manufacturer of the card. Download directly from ATI/Nvidia instead.

WHQL drivers can be bad as well. I have had several ones that *did not work at all*.