Game crashes after 2 minutes
Posted: 30 Mar 2009, 18:29
LogOutput initialized.
Available log subsystems: unit, CollisionVolume, VFS-detail, VFS, ArchiveScanner, mapinfo
Enabled log subsystems:
Enable or disable log subsystems using the LogSubsystems configuration key
or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
Using script script.txt
using configuration source "C:\Dokumente und Einstellungen\vir2\Lokale Einstellungen\Anwendungsdaten\springsettings.cfg"
OS: Microsoft Windows XP Professional Service Pack 3 (build 2600)
Hardware: Intel(R) Celeron(R) D CPU 3.46GHz; 2046MB RAM, 3943MB pagefile
Using read-write data directory: D:\Programme\Spring\
Scanning: D:\Programme\Spring\maps
Scanning: D:\Programme\Spring\base
Scanning: D:\Programme\Spring\mods
Video mode set to 1600 x 1200 / 32 bit
[ 0] SDL: 1.2.10
[ 0] GL: 2.1.7276 Release
[ 0] GL: ATI Technologies Inc.
[ 0] GL: ATI Radeon HD 3850 AGP
[ 0] GLEW: 1.4.0
[ 0] Connecting to local server
[ 0] Starting demo recording
[ 0] Using map 3_Bridges.smf
[ 0] Recording demo demos/20090330_183104_3_Bridges_0.78.2.sdf
[ 0] Using script Commanders
[ 0] Using mod Balanced Annihilation V6.85
[ 0] Using mod archive BA685.sd7
[ 0] Became player 0 (team 0, allyteam 0)
[ 0] Parsing unit icons
[ 0] Loading all definitions: 0.767000
[ 0] Opening map file
[ 0] Loading Map
[ 0] Loading detail textures
[ 0] Creating overhead texture
[ 0] Creating ground shading
[ 0] Loading tile file
[ 0] Reading tiles
[ 0] Reading tile map
[ 0] Creating projectile texture
[ 0] Number of damage types: 40
[ 0] Loading weapon definitions
[ 0] Loading unit definitions
[ 0] Loading feature definitions
[ 0] Generating trees
[ 0] Creating unit textures
[ 0] Initializing map features
[ 0] Unknown map feature type
[ 0] Reading estimate path costs
[ 0] Pathing data checksum: 675bbfba
[ 0] Creating sky
[ 0] Loading LuaRules
[ 0] LUARULES-DRAW (GADGETS)
[ 0] LUPS: airjet particle class: shader error: Fragment shader failed to compile with the following errors:
ERROR: 0:29: 'frac' : no matching overloaded function found
ERROR: 1 compilation errors. No code generated.
[ 0] LUARULES-DRAW (GADGETS)
[ 0] Loading LuaGaia
[ 0] Loading LuaUI
[ 0] Using LUAUI_DIRNAME = LuaUI/
[ 0] Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
[ 0] LuaUI: bound F11 to the widget selector
[ 0] LuaUI: bound CTRL+F11 to tweak mode
[ 0] Failed to load: cmd_cyclecamera2.lua (Include() could not load 'LuaUI/Headers/spring.h.lua')
[ 0] Failed to load: gui_advplayerslist.lua (duplicate name)
[ 0] Failed to load: gui_attack_aoe.lua (duplicate name)
[ 0] Failed to load: unit_buildbar.lua (duplicate name)
[ 0] Failed to load: unit_comm_nametags.lua (duplicate name)
[ 0] Loaded widget: MexUpg Helper <helper.lua>
[ 0] Reloaded ctrlpanel with: LuaUI/Configs/ctrlpanel.txt
[ 0] Loaded widget: BA Layout <gui_ba_layout.lua>
[ 0] Loaded widget: HealthBars <unit_healthbars.lua>
[ 0] Loaded widget: Commander Name Tags1.0 <unit_comm_nametags.lua>
[ 0] Loaded widget: AdvPlayersList <gui_advplayerslist.lua>
[ 0] Loaded widget: DGunLimit <gui_limit_dgun.lua>
[ 0] Loaded widget: Autoquit <autoquit.lua>
[ 0] Set water rendering mode to 0 (basic)
[ 0] Set Shadows to 0
[ 0] Advanced shading disabled
[ 0] Set maximum particles to: 5000
[ 0] Loaded widget: FPSManager <fpsmanager.lua>
[ 0] Loaded widget: Auto First Build Facing <autofirstbuildfacing.lua>
[ 0] BuildBar Warning: you deactivated the "blurApi" widget, please reactivate it.
[ 0] Loaded widget: BuildBar <gui_buildbar.lua>
[ 0] Loaded widget: MohoExploiter <unit_moho_exploiter.lua>
[ 0] Loaded widget: Defense Range v4.13 <gui_defenserange.lua>
[ 0] Loaded widget: MiniMap Start Boxes <minimap_startbox.lua>
[ 0] Loaded widget: NoDuplicateOrders <cmd_no_duplicate_orders.lua>
[ 0] Loaded widget: Point Tracker <gui_point_tracker.lua>
[ 0] Loaded widget: ReclaimInfo <gui_reclaiminfo.lua>
[ 0] Loaded widget: Take Reminderv2.2 <gui_take_remind.lua>
[ 0] Loaded widget: Build costs 1.02 <gui_build_costs.lua>
[ 0] Loaded widget: Attack AoE <gui_attack_aoe.lua>
[ 0] Loaded widget: take com control too <takecomcontroltoo.lua>
[ 0] Loaded widget: AllyCursors <gui_ally_cursors.lua>
[ 0] Loaded widget: Select n Center! <gui_center_n_select.lua>
[ 0] Loaded widget: LupsManager <gfx_lups_manager.lua>
[ 0] LUPS: airjet particle class: shader error: Fragment shader failed to compile with the following errors:
ERROR: 0:29: 'frac' : no matching overloaded function found
ERROR: 1 compilation errors. No code generated.
[ 0] Loaded widget: Lups <lups_wrapper.lua>
[ 0] Loaded widget: CustomFormations <unit_customformations.lua>
[ 0] LuaUI v0.3
[ 0] Finalizing...
[ 0] Spring 0.78.2.1 (0.78.2.1-0-g768a2af{@}-s)
[ 0] Build date/time: Jan 18 2009 15:45:14
[ 0] Player Urwald connected with number 0 (client version 0.78.2.1 (0.78.2.1-0-g768a2af{@}-s))
[ 0] Player Urwald finished loading and is now ingame
[ 0] Urwald added point: Start 0
[ 0] Urwald added point: Start 0
[ 0] GameID: e6f3d0493c0f96018170210d1bafafe6
[ 0] AI/Bot-libs/AAI.dll has a C++ interface
[ 0] GlobalAI1: Error: Could not load mod and/or general config file, see .../log/AILog.txt for further information
[ 93] Buildings set to face East
[ 146] Spring 0.78.2.1 (0.78.2.1-0-g768a2af{@}-s) has crashed.
[ 146] Exception: Access violation (0xc0000005)
[ 146] Exception Address: 0x69075b74
[ 146] DLL information:
[ 146] 0x00400000 spring
[ 146] 0x7c910000 ntdll
[ 146] 0x7c800000 kernel32
[ 146] 0x77da0000 ADVAPI32
[ 146] 0x77e50000 RPCRT4
[ 146] 0x77fc0000 Secur32
[ 146] 0x73e70000 dsound
[ 146] 0x77be0000 msvcrt
[ 146] 0x774b0000 ole32
[ 146] 0x77ef0000 GDI32
[ 146] 0x7e360000 USER32
[ 146] 0x77bd0000 VERSION
[ 146] 0x76af0000 WINMM
[ 146] 0x68fc0000 GLU32
[ 146] 0x5f0d0000 OPENGL32
[ 146] 0x736d0000 DDRAW
[ 146] 0x73b30000 DCIMAN32
[ 146] 0x76c50000 IMAGEHLP
[ 146] 0x6fbc0000 mingwm10
[ 146] 0x7e670000 SHELL32
[ 146] 0x77f40000 SHLWAPI
[ 146] 0x71a30000 WSOCK32
[ 146] 0x71a10000 WS2_32
[ 146] 0x71a00000 WS2HELP
[ 146] 0x6ed80000 glew32
[ 146] 0x10000000 SDL
[ 146] 0x7c340000 MSVCR71
[ 146] 0x00df0000 DevIL
[ 146] 0x66fc0000 freetype6
[ 146] 0x61b80000 zlib1
[ 146] 0x003e0000 ILU
[ 146] 0x76330000 IMM32
[ 146] 0x773a0000 comctl32
[ 146] 0x5d450000 comctl32
[ 146] 0x746a0000 MSCTF
[ 146] 0x75250000 msctfime
[ 146] 0x770f0000 OLEAUT32
[ 146] 0x69000000 atioglx2
[ 146] 0x719b0000 mswsock
[ 146] 0x66710000 hnetcfg
[ 146] 0x719f0000 wshtcpip
[ 146] 0x76bf0000 WINTRUST
[ 146] 0x77a50000 CRYPT32
[ 146] 0x77af0000 MSASN1
[ 146] 0x72c90000 wdmaud
[ 146] 0x72c80000 msacm32
[ 146] 0x77bb0000 MSACM32
[ 146] 0x77ba0000 midimap
[ 146] 0x73e40000 KsUser
[ 146] 0x6d7c0000 AAI
[ 146] 0x59dd0000 DBGHELP
[ 146] Stacktrace:
[ 146] (0) C:\WINDOWS2\system32\atioglx2.dll(atiPS+0x53924) [0x69075B74]
Available log subsystems: unit, CollisionVolume, VFS-detail, VFS, ArchiveScanner, mapinfo
Enabled log subsystems:
Enable or disable log subsystems using the LogSubsystems configuration key
or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
Using script script.txt
using configuration source "C:\Dokumente und Einstellungen\vir2\Lokale Einstellungen\Anwendungsdaten\springsettings.cfg"
OS: Microsoft Windows XP Professional Service Pack 3 (build 2600)
Hardware: Intel(R) Celeron(R) D CPU 3.46GHz; 2046MB RAM, 3943MB pagefile
Using read-write data directory: D:\Programme\Spring\
Scanning: D:\Programme\Spring\maps
Scanning: D:\Programme\Spring\base
Scanning: D:\Programme\Spring\mods
Video mode set to 1600 x 1200 / 32 bit
[ 0] SDL: 1.2.10
[ 0] GL: 2.1.7276 Release
[ 0] GL: ATI Technologies Inc.
[ 0] GL: ATI Radeon HD 3850 AGP
[ 0] GLEW: 1.4.0
[ 0] Connecting to local server
[ 0] Starting demo recording
[ 0] Using map 3_Bridges.smf
[ 0] Recording demo demos/20090330_183104_3_Bridges_0.78.2.sdf
[ 0] Using script Commanders
[ 0] Using mod Balanced Annihilation V6.85
[ 0] Using mod archive BA685.sd7
[ 0] Became player 0 (team 0, allyteam 0)
[ 0] Parsing unit icons
[ 0] Loading all definitions: 0.767000
[ 0] Opening map file
[ 0] Loading Map
[ 0] Loading detail textures
[ 0] Creating overhead texture
[ 0] Creating ground shading
[ 0] Loading tile file
[ 0] Reading tiles
[ 0] Reading tile map
[ 0] Creating projectile texture
[ 0] Number of damage types: 40
[ 0] Loading weapon definitions
[ 0] Loading unit definitions
[ 0] Loading feature definitions
[ 0] Generating trees
[ 0] Creating unit textures
[ 0] Initializing map features
[ 0] Unknown map feature type
[ 0] Reading estimate path costs
[ 0] Pathing data checksum: 675bbfba
[ 0] Creating sky
[ 0] Loading LuaRules
[ 0] LUARULES-DRAW (GADGETS)
[ 0] LUPS: airjet particle class: shader error: Fragment shader failed to compile with the following errors:
ERROR: 0:29: 'frac' : no matching overloaded function found
ERROR: 1 compilation errors. No code generated.
[ 0] LUARULES-DRAW (GADGETS)
[ 0] Loading LuaGaia
[ 0] Loading LuaUI
[ 0] Using LUAUI_DIRNAME = LuaUI/
[ 0] Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt
[ 0] LuaUI: bound F11 to the widget selector
[ 0] LuaUI: bound CTRL+F11 to tweak mode
[ 0] Failed to load: cmd_cyclecamera2.lua (Include() could not load 'LuaUI/Headers/spring.h.lua')
[ 0] Failed to load: gui_advplayerslist.lua (duplicate name)
[ 0] Failed to load: gui_attack_aoe.lua (duplicate name)
[ 0] Failed to load: unit_buildbar.lua (duplicate name)
[ 0] Failed to load: unit_comm_nametags.lua (duplicate name)
[ 0] Loaded widget: MexUpg Helper <helper.lua>
[ 0] Reloaded ctrlpanel with: LuaUI/Configs/ctrlpanel.txt
[ 0] Loaded widget: BA Layout <gui_ba_layout.lua>
[ 0] Loaded widget: HealthBars <unit_healthbars.lua>
[ 0] Loaded widget: Commander Name Tags1.0 <unit_comm_nametags.lua>
[ 0] Loaded widget: AdvPlayersList <gui_advplayerslist.lua>
[ 0] Loaded widget: DGunLimit <gui_limit_dgun.lua>
[ 0] Loaded widget: Autoquit <autoquit.lua>
[ 0] Set water rendering mode to 0 (basic)
[ 0] Set Shadows to 0
[ 0] Advanced shading disabled
[ 0] Set maximum particles to: 5000
[ 0] Loaded widget: FPSManager <fpsmanager.lua>
[ 0] Loaded widget: Auto First Build Facing <autofirstbuildfacing.lua>
[ 0] BuildBar Warning: you deactivated the "blurApi" widget, please reactivate it.
[ 0] Loaded widget: BuildBar <gui_buildbar.lua>
[ 0] Loaded widget: MohoExploiter <unit_moho_exploiter.lua>
[ 0] Loaded widget: Defense Range v4.13 <gui_defenserange.lua>
[ 0] Loaded widget: MiniMap Start Boxes <minimap_startbox.lua>
[ 0] Loaded widget: NoDuplicateOrders <cmd_no_duplicate_orders.lua>
[ 0] Loaded widget: Point Tracker <gui_point_tracker.lua>
[ 0] Loaded widget: ReclaimInfo <gui_reclaiminfo.lua>
[ 0] Loaded widget: Take Reminderv2.2 <gui_take_remind.lua>
[ 0] Loaded widget: Build costs 1.02 <gui_build_costs.lua>
[ 0] Loaded widget: Attack AoE <gui_attack_aoe.lua>
[ 0] Loaded widget: take com control too <takecomcontroltoo.lua>
[ 0] Loaded widget: AllyCursors <gui_ally_cursors.lua>
[ 0] Loaded widget: Select n Center! <gui_center_n_select.lua>
[ 0] Loaded widget: LupsManager <gfx_lups_manager.lua>
[ 0] LUPS: airjet particle class: shader error: Fragment shader failed to compile with the following errors:
ERROR: 0:29: 'frac' : no matching overloaded function found
ERROR: 1 compilation errors. No code generated.
[ 0] Loaded widget: Lups <lups_wrapper.lua>
[ 0] Loaded widget: CustomFormations <unit_customformations.lua>
[ 0] LuaUI v0.3
[ 0] Finalizing...
[ 0] Spring 0.78.2.1 (0.78.2.1-0-g768a2af{@}-s)
[ 0] Build date/time: Jan 18 2009 15:45:14
[ 0] Player Urwald connected with number 0 (client version 0.78.2.1 (0.78.2.1-0-g768a2af{@}-s))
[ 0] Player Urwald finished loading and is now ingame
[ 0] Urwald added point: Start 0
[ 0] Urwald added point: Start 0
[ 0] GameID: e6f3d0493c0f96018170210d1bafafe6
[ 0] AI/Bot-libs/AAI.dll has a C++ interface
[ 0] GlobalAI1: Error: Could not load mod and/or general config file, see .../log/AILog.txt for further information
[ 93] Buildings set to face East
[ 146] Spring 0.78.2.1 (0.78.2.1-0-g768a2af{@}-s) has crashed.
[ 146] Exception: Access violation (0xc0000005)
[ 146] Exception Address: 0x69075b74
[ 146] DLL information:
[ 146] 0x00400000 spring
[ 146] 0x7c910000 ntdll
[ 146] 0x7c800000 kernel32
[ 146] 0x77da0000 ADVAPI32
[ 146] 0x77e50000 RPCRT4
[ 146] 0x77fc0000 Secur32
[ 146] 0x73e70000 dsound
[ 146] 0x77be0000 msvcrt
[ 146] 0x774b0000 ole32
[ 146] 0x77ef0000 GDI32
[ 146] 0x7e360000 USER32
[ 146] 0x77bd0000 VERSION
[ 146] 0x76af0000 WINMM
[ 146] 0x68fc0000 GLU32
[ 146] 0x5f0d0000 OPENGL32
[ 146] 0x736d0000 DDRAW
[ 146] 0x73b30000 DCIMAN32
[ 146] 0x76c50000 IMAGEHLP
[ 146] 0x6fbc0000 mingwm10
[ 146] 0x7e670000 SHELL32
[ 146] 0x77f40000 SHLWAPI
[ 146] 0x71a30000 WSOCK32
[ 146] 0x71a10000 WS2_32
[ 146] 0x71a00000 WS2HELP
[ 146] 0x6ed80000 glew32
[ 146] 0x10000000 SDL
[ 146] 0x7c340000 MSVCR71
[ 146] 0x00df0000 DevIL
[ 146] 0x66fc0000 freetype6
[ 146] 0x61b80000 zlib1
[ 146] 0x003e0000 ILU
[ 146] 0x76330000 IMM32
[ 146] 0x773a0000 comctl32
[ 146] 0x5d450000 comctl32
[ 146] 0x746a0000 MSCTF
[ 146] 0x75250000 msctfime
[ 146] 0x770f0000 OLEAUT32
[ 146] 0x69000000 atioglx2
[ 146] 0x719b0000 mswsock
[ 146] 0x66710000 hnetcfg
[ 146] 0x719f0000 wshtcpip
[ 146] 0x76bf0000 WINTRUST
[ 146] 0x77a50000 CRYPT32
[ 146] 0x77af0000 MSASN1
[ 146] 0x72c90000 wdmaud
[ 146] 0x72c80000 msacm32
[ 146] 0x77bb0000 MSACM32
[ 146] 0x77ba0000 midimap
[ 146] 0x73e40000 KsUser
[ 146] 0x6d7c0000 AAI
[ 146] 0x59dd0000 DBGHELP
[ 146] Stacktrace:
[ 146] (0) C:\WINDOWS2\system32\atioglx2.dll(atiPS+0x53924) [0x69075B74]