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Map format improvement

Posted: 31 Jul 2005, 10:48
by [K.B.] Napalm Cobra
Could we have the pathfinding bundled with the map rather than generated the first time its used?

Posted: 31 Jul 2005, 12:14
by Gnomre
Of course you can. Distribute the .pe and .pe2 files with the map and watch the filesize shoot up!

Posted: 31 Jul 2005, 14:01
by Torrasque
Could we have the pathfinding bundled with the map rather than generated the first time its used?
I have a better CPU than bandwidth. So I'm not really for that.

I would like to have them beeing compressed when created.
(the 9mo of flooded desert become 1.3 mo)

And have them in a \path directory inside the map folder. Like that, we can easly remove them (I know, I'm a bit lazy) and have a bette sight of our map without having 3x more files.

Posted: 31 Jul 2005, 20:03
by AF
Could you not write a program to do precalc on the fly for all the maps at once before you start the game, it'd need rewritting everytime pathfinding changed but it could just tie in with the existing code in the engine.