issues with multiplayer and large maps
Posted: 15 Mar 2009, 18:23
Hi,
Here is a rough overview of my problem:
- When i'm in a Multiplayergame with Mearth or Dworld everyting is ok from the time between finished loading and all players are ready - then after the gamestart everything gets quite "unsmooth":
1) you see a moving unit "jumping from one place to another" instead of a constant moving
2) If you place the camera on the top border of the map, zoomed about half way out and then press "shift+down-arrow" (so that the camera moves fast down from the top border to the lower border of the map in about 1-2 seconds) you can see the camera also "jumping from one place to another" instead of a constant moving
3) the mouse also "hangs" about 2 times a second for some milliseconds
then the longer the battle is ingame the less gets these "lagging" (but it never goes completely away)
While this happens my ping stays always beneath 500ms and the fps between 150 and 250 so i don't think this is caused by netlag or too high settings (reducing graphic settings didn't make any difference)
Then if i'm watching the replay of one of those games on Mearth or Dworld it lags, too but not that much as it did when i watched it "live"
Although everything is fine on a 16 player Tabula or DSD (nothing of these issues 1, 2, 3 appear there...)
Also everything is ok when i'm starting Mearth or Dworld in Singleplayer mode or Host a game myself (But with no other players inside)
Used hardware:
Intel C2Q Q6600
Nvidia 8800GT
2GB Ram
OS: Gentoo
Nvidia-Drivers: 180.37
DE: KDE4.2.1 - Turning desktop-effects on/off makes no difference - happend also with plain X without any DE/WM - just spring and springlobby running.
I don't think that this problem is hardware-related as it runs fine on the same machine with windows xp, anyway i have no idea where to start searching for the problem
Here is a rough overview of my problem:
- When i'm in a Multiplayergame with Mearth or Dworld everyting is ok from the time between finished loading and all players are ready - then after the gamestart everything gets quite "unsmooth":
1) you see a moving unit "jumping from one place to another" instead of a constant moving
2) If you place the camera on the top border of the map, zoomed about half way out and then press "shift+down-arrow" (so that the camera moves fast down from the top border to the lower border of the map in about 1-2 seconds) you can see the camera also "jumping from one place to another" instead of a constant moving
3) the mouse also "hangs" about 2 times a second for some milliseconds
then the longer the battle is ingame the less gets these "lagging" (but it never goes completely away)
While this happens my ping stays always beneath 500ms and the fps between 150 and 250 so i don't think this is caused by netlag or too high settings (reducing graphic settings didn't make any difference)
Then if i'm watching the replay of one of those games on Mearth or Dworld it lags, too but not that much as it did when i watched it "live"
Although everything is fine on a 16 player Tabula or DSD (nothing of these issues 1, 2, 3 appear there...)
Also everything is ok when i'm starting Mearth or Dworld in Singleplayer mode or Host a game myself (But with no other players inside)
Used hardware:
Intel C2Q Q6600
Nvidia 8800GT
2GB Ram
OS: Gentoo
Nvidia-Drivers: 180.37
DE: KDE4.2.1 - Turning desktop-effects on/off makes no difference - happend also with plain X without any DE/WM - just spring and springlobby running.
I don't think that this problem is hardware-related as it runs fine on the same machine with windows xp, anyway i have no idea where to start searching for the problem