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Updated Maps: Proving Grounds & MicroMetalAlpha

Posted: 30 Jul 2005, 21:51
by hrmph
I've used the update as an opportunity to make some needed aesthetic/gameplay changes. Proving Grounds: I added a landbridge on the south end of the map to balance gameplay. Download: http://fileuniverse.com/?page=showitem&ID=1237

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MicroMetalAlpha: Just some tiny aesthetic changes (Made some aspects better aligned). Download: http://fileuniverse.com/?page=showitem&ID=1236

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(old screen but differences are minimal)

Posted: 30 Jul 2005, 21:58
by Zoombie
The first map, at first looks dumb. But then, after studying it for a bit and noting how the river negate's the chokepoints and make's each player equaly surrounded and pounded. Cool map! Whats the metal placement on the first one?

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Posted: 30 Jul 2005, 22:15
by hrmph
Honestly, how I had it before was really dumb. The first player was too isolated. There is a good amount of metal everywhere. It is a smallish map though, designed for quick games.