Page 1 of 2
					
				postpics & vote : best unit model for spring (old or new)
				Posted: 10 Mar 2009, 13:30
				by emmanuel
				
			 
			
					
				Re: postpics & vote : best unit model for spring (old or new)
				Posted: 10 Mar 2009, 13:43
				by emmanuel
				hexapod3 commander
[UNITINFO]{
maxslope=34;
	maxwaterdepth=100;
LevelGround=0;
//SlideTolerance=1.3;
iconType=5;
buildpic=hexapod3.jpg;
SoundCategory=manu;
tedclass=kbot;
CanBeAssisted=1;
mass=900;
unitname=hexapod3;
ObjectName=hexapod3;
Corpse=baricad2;//hexapod2_dead;		
	Name=hexapod3;	
	Description=walker builder 5weapons;
//side=walker;
Category=walker nano tank gun radar;
	FootprintX=4;
	FootprintZ=4;
movementclass=hexapod4;
	selfdestructas=voltF;
	explodeas=nuclear0;
weapon1=demo0;//heavy mortar weapon
weapon3=auto1;//light autocanon weapon
weapon4=auto0;//machine gun
weapon5=missilef;//medium missile
weapon2=voltF;//electric weapon
	Upright=0;
CanMove=1;
	Builder=1;
canBuild=1;
	canRepair=1;
	canRestore=1;
	canReclaim=1;
	canAssist=1;
	CanAttack=1;
	CanStop=1;
canpatrol=1;
canguard=1;
CanCapture=1;
TransportByEnemy=0;   
immunetoparalyzer=0;
CantBeTransported=1;
Reclaimable=1;
HighTrajectory=2;
EnergyMake=30000;
MetalMake=90;
WorkerTime=2000;
Builddistance=250;
SightDistance=700;
onoffable=1;
activatewhenbuilt=1
SeismicDistance=1000;
SeismicSignature=3;
RadarDistance=1000; 
SonarDistance=350;
MaxDamage=50000;	//testvalue need balance
BuildCostEnergy=23000;//testvalue need balance
BuildCostMetal=5000;//testvalue need balance
BuildTime=8000;	//testvalue need balance
BrakeRate=.9;
Acceleration=.5;	
MaxVelocity=1;
TurnRate=222;
AutoHeal=500;
idleTime=6000; 
idleAutoHeal=1500;
leaveTracks=1;
trackWidth=48;
trackOffset=1;
trackStrength=4;
trackStretch=1;
trackType=manupod;
shownanoframe=1;
shownanospray=1;
nanocolor= 119 23 57;}
 
			 
			
					
				Re: postpics & vote : best unit model for spring (old or new)
				Posted: 11 Mar 2009, 05:11
				by MidKnight
				
			 
			
					
				Re: postpics & vote : best unit model for spring (old or new)
				Posted: 11 Mar 2009, 23:12
				by REVENGE
				I voted for the Reaper, but only because it's already shiny with a great textures and animation.
Is that other unit model yours? It really looks pretty nice, could be a good unit depending on the texture and animation.
			 
			
					
				Re: postpics & vote : best unit model for spring (old or new)
				Posted: 14 Mar 2009, 20:38
				by hrmph
				That crazy scorpion thing that zwzsg made is really cool - the tomb king. 
http://www.youtube.com/watch?v=50xwy5kvjU8 
			 
			
					
				Re: postpics & vote : best unit model for spring (old or new)
				Posted: 14 Mar 2009, 21:13
				by zwzsg
				I prefer the version with that texture:

 
			 
			
					
				Re: postpics & vote : best unit model for spring (old or new)
				Posted: 18 Mar 2009, 10:14
				by Masse
				i like

 
			 
			
					
				Re: postpics & vote : best unit model for spring (old or new)
				Posted: 18 Mar 2009, 10:49
				by LordLemmi
				Masse wrote:i like

 
Yes Me too !
 
			 
			
					
				Re: postpics & vote : best unit model for spring (old or new)
				Posted: 18 Mar 2009, 11:00
				by manolo_
				LordLemmi wrote:Masse wrote:i like

 
Yes Me too !
 
looks really nice
 
			 
			
					
				Re: postpics & vote : best unit model for spring (old or new)
				Posted: 19 Mar 2009, 02:08
				by Andromeda
				manolo_ wrote:LordLemmi wrote:Masse wrote:i like

 
Yes Me too !
 
looks really nice
 
+1
 
			 
			
					
				Re: postpics & vote : best unit model for spring (old or new)
				Posted: 19 Mar 2009, 02:09
				by MidKnight
				who made it? what's it from? what's it for?
...I recall seeing it in techwars...
			 
			
					
				Re: postpics & vote : best unit model for spring (old or new)
				Posted: 19 Mar 2009, 02:15
				by Andromeda
				It's the Fat Shrew. all i know is that it is in several OTA mods.
			 
			
					
				Re: postpics & vote : best unit model for spring (old or new)
				Posted: 19 Mar 2009, 07:48
				by Pressure Line
				or there is this:

 
			 
			
					
				Re: postpics & vote : best unit model for spring (old or new)
				Posted: 19 Mar 2009, 09:38
				by zwzsg
				MidKnight wrote:who made it? what's it from? what's it for?
...I recall seeing it in techwars...
The Fat Shrew, model by Sinclaire aka Reynald aka Terminator, from T.A.A.N., script by me. 
Here is the 1337 thread where it started, but you can also search for "fat shrew" or "monkeylord" on 
cortex forum, on 
TAU forums, or on here on 
Spring forums for more info
 
			 
			
					
				Re: postpics & vote : best unit model for spring (old or new)
				Posted: 19 Mar 2009, 20:24
				by MidKnight
				a couple things:
A: AWESOME!  
 
B: and this was before or after supcom?
Unrelated: You're french? why are all the big modmakers french?  

 
			 
			
					
				Re: postpics & vote : best unit model for spring (old or new)
				Posted: 19 Mar 2009, 20:30
				by smoth
				Zwzsg is THE frenchmen of tau... don't get that mixed up ever, not ever....
			 
			
					
				Re: postpics & vote : best unit model for spring (old or new)
				Posted: 20 Mar 2009, 04:09
				by zwzsg
				MidKnight wrote:B: and this was before or after supcom?
Both. I mean, after the first images of SupCom in magazines, but before the actual release of SupCom. If that is your question, yes, they were inspired by SupCom's Monkeylord, and not the other way around  

 
			 
			
					
				Re: postpics & vote : best unit model for spring (old or new)
				Posted: 20 Mar 2009, 04:32
				by SwiftSpear
				I don't think anyone was supposed to post in this thread...
			 
			
					
				Re: postpics & vote : best unit model for spring (old or new)
				Posted: 20 Mar 2009, 04:35
				by smoth
				you know what you doing...
LOCK SWIFT LOCK FOR GREAT JUSTICE
			 
			
					
				Re: postpics & vote : best unit model for spring (old or new)
				Posted: 26 Mar 2009, 08:47
				by emmanuel
				im hesiting to submit an unit with so awfull texture :
			
		
				
			
 
						- smoth_uselessthingy.jpg (37.2 KiB) Viewed 3835 times
 
		
		
		
			 
nammed smothZ_uselessthingy:
this unit feature a new spring effect : the psywar :its a kind of repulsiv shield : when build none can see this location without having a boredquit reflex