Wings3D UV mapping assistance needed
Posted: 08 Mar 2009, 06:36
I'm starting from scratch here, since although I have past experience modelling with Strata3D, 3D Studio and Photoshop/Gimp my skills are out of date and never included UV mapping or Wings3D.
I have a model created for Metalstorm by 'John'. John doesn't have time atm to figure out the complexities of Upspring, COB, FBI, etc.. so I have taken on the task of bringing his untextured 3DS models into Spring.
I've got all the tools and read a couple of tutorials here and elsewhere, however my model is more complex than the cubes and cylinders generally used to demonstrate the techniques. Anyway...
I broke the model into 3 named pieces, chassis, left_track and right_track. When I select the 'UV Mapping' option it opens a seperate window for each piece. This suits me because it makes selecting and cutting the faces a bit easier than doing the whole model at once.
So I got the left and right tracks UV mapped as seen in the screenshot and I'm about to start on the body but before I do I need to know whether the 3 seperate UV maps can be loaded and/or merged by Wings or Upspring. Or do I need to do the whole thing as one map and then rebuild the named groups? How should I go forward from here?
Also what texture size is recommended? Is 512x512 normal for a spring unit or should I go higher or lower? I'm planning to have a LOT of units but I don't want the units to look too ugly, bland or blurred either. What's a good compromise?
Finally to reduce poly count some faces of the model are left open and have the _hole_ texture in Wings3D. Is this ok?
All my files are uploaded to http://warriorhut.org/spring/mods/metal ... s/testing/ if that's any help.
I have a model created for Metalstorm by 'John'. John doesn't have time atm to figure out the complexities of Upspring, COB, FBI, etc.. so I have taken on the task of bringing his untextured 3DS models into Spring.
I've got all the tools and read a couple of tutorials here and elsewhere, however my model is more complex than the cubes and cylinders generally used to demonstrate the techniques. Anyway...
I broke the model into 3 named pieces, chassis, left_track and right_track. When I select the 'UV Mapping' option it opens a seperate window for each piece. This suits me because it makes selecting and cutting the faces a bit easier than doing the whole model at once.
So I got the left and right tracks UV mapped as seen in the screenshot and I'm about to start on the body but before I do I need to know whether the 3 seperate UV maps can be loaded and/or merged by Wings or Upspring. Or do I need to do the whole thing as one map and then rebuild the named groups? How should I go forward from here?
Also what texture size is recommended? Is 512x512 normal for a spring unit or should I go higher or lower? I'm planning to have a LOT of units but I don't want the units to look too ugly, bland or blurred either. What's a good compromise?
Finally to reduce poly count some faces of the model are left open and have the _hole_ texture in Wings3D. Is this ok?
All my files are uploaded to http://warriorhut.org/spring/mods/metal ... s/testing/ if that's any help.