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Metal Heck, Shore to Shore, Castles, and Blue Planet!
Posted: 29 Jul 2005, 17:40
by Neuralize
Posted: 29 Jul 2005, 18:01
by Zoombie
Are these for the new map type wiggy? Or is that a stuipid question!
Posted: 29 Jul 2005, 18:05
by genblood
The maps are in the new format ..
Posted: 29 Jul 2005, 18:05
by Zoombie
Im dling them as i speak... write.... whatever!
.
Posted: 29 Jul 2005, 18:18
by hrmph
How did you convert them? Where is the new mapconv?
Posted: 29 Jul 2005, 19:11
by Neuralize
Screenshots updated!
Posted: 29 Jul 2005, 19:38
by AF
These should be stuck in the screenshots section at least. If those core shots where on the frontpage cut down to panoramic view....
Posted: 29 Jul 2005, 20:07
by Neuralize
Posted: 29 Jul 2005, 20:15
by Gabba
Awesome screenshots!
Posted: 29 Jul 2005, 21:06
by Zoombie
Those screeny's are totaly... totaly Terrible! No im just kidding, there great!
Posted: 29 Jul 2005, 21:13
by AF
That metal heck is impressive with that lighting. Castles could do with a little lighting change though it's already good looking.
Posted: 30 Jul 2005, 03:22
by Nemo
So...beautiful.
*Cries*
Those screenshots, especially the top-down metal heck one, are amazing.
I also love the easily-cratered sand and the rock towers.
Excellently done.
Posted: 30 Jul 2005, 17:41
by Storm
Jesus christ, Metal Heck looks SOOO FINE!!
Posted: 30 Jul 2005, 19:34
by NOiZE
Fantastic shots :D
Posted: 30 Jul 2005, 19:38
by Gunthahaha
Fantastic computer :p
Posted: 30 Jul 2005, 21:19
by aGorm
As ever, in a class of its own (but then everything Neuralize does is)
aGorm
Posted: 30 Jul 2005, 23:05
by Neuralize

Flattered. Any OTA maps that don't have trees that have a special place in anybody's heart?
Posted: 30 Jul 2005, 23:37
by mongus
definitely!!
that one called...
Heavy_Metal by Mike_Vox (tamec wont find "heavy metal"

)
too complicated

? (you said anybody)
e: if you have the time,
please dont put too much metal there.. rusted metal?
i think 2.3 per mex is too much (in TA). e2: thats smart gnome.
Posted: 31 Jul 2005, 00:08
by Gnomre
For that map layout, it could be interesting if only the lower sections actually gave metal output. Give a few small patches up top just to give people a chance if they get ran out, of course, but the sweet sweet metal brew would work well down below...
Posted: 31 Jul 2005, 15:45
by aGorm
Well It is important to tell someone when there work is good!
And there are to many people in the habit of going "why could you have not done this or this" and I like to be more positive.
However after reading all teh coments I reckon you dont have to worry about that.
Quick question, did you set the shadows as to be realy dark on the metal heck map, or is that just because the ground is so dark anyway? The way its lit... Makes it look almost supream comander.
aGorm