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0.60b1 bug list
Posted: 29 Jul 2005, 12:10
by colorblind
Let the bug reports of the new version (i.e. 0.60b1) go here. To start it of:
* I can't find the radar jamming tower of either side. Where is it?
Posted: 29 Jul 2005, 12:32
by Durandal
It's invisible. It's there, at the very end of the techlevel 2 buildlist, but the icon's gone.
Posted: 29 Jul 2005, 14:12
by AF
Those where buildings that selfdestructed, the crater looks more like a sceptic tank thats been covered over with a shallow layer of soil and elft.
I found trees worked fine, exept on one occasion for nor eason they changed to that. The next run of spring had normal trees again, so ti must ahve eben a fluke.
Al shots where taken on small divide using the GloalAI test script.
And see how that radar tower goes through the tree without the tree moving? Bendy branches bendy branches!
Posted: 29 Jul 2005, 15:09
by colorblind
The pathfinding doesn't work too well. For instance, when I queue a unit that is still being build to do something when it's ready, it often has trouble to get out of the factory. When it does get out, it tries to run off to the topleft corner before it goes to the waypoint I have set for it.
Posted: 29 Jul 2005, 15:29
by AF
Or if you tell a const vehicle to build soemthign next to the veh plant before tis finished, when finished it'll start building it btu it wont move out fo the veh plant first so no mroe untis can be built till the con veh is given new commands.
Posted: 29 Jul 2005, 16:41
by Richie P
The phonix server/client (whatever) allows you to put spaces in your password or passphrase, but the spring client claims that you cannot.
weasel with superweapon
Posted: 29 Jul 2005, 20:31
by Harm
I had an enemy weasel in my base, couldnt see it and it was out of its weaponrange for any weapon. Still it seemed to have a superweapon, purple laser killing my buildings. When it came in range again it had its normal red laser weapon.
Posted: 29 Jul 2005, 21:31
by Gnomre
7zip support blue screens me. Every game.
Posted: 29 Jul 2005, 21:34
by AF
You sure its not a 'solid' archive?
Posted: 29 Jul 2005, 21:50
by Gnomre
Very.
..
Posted: 29 Jul 2005, 22:24
by hrmph
I get random trees all over my maps, even when the metal map is completely black. Although, it is somewhat likely that i'm just doing something wrong and this isn't a bug.
Posted: 29 Jul 2005, 22:27
by genblood
hrmph,
I'm getting that too. On some of my maps. On one map all the
trees are under water ....

strange ... I'm hoping Buggi
will release Sharp Map this weekend ...
Only time will well ...

Posted: 29 Jul 2005, 22:35
by Harm
My ally gave me all his units, then all my units (so his and mine) ceased construction and building. +150 metal, -0....
Posted: 29 Jul 2005, 23:18
by Gunthahaha
When we write a letter like "├â┬®", "├â┬á" or "├â┬º" in the lobby, it is replaced by a "?".
Posted: 30 Jul 2005, 01:48
by Betalord
Aircrafts usually don't engage the enemy if they are on the ground (example: you have a bunch of aircrafts resting in your base when a bunch of enemy aircrafts come and attact your base - most of your aircrafts won't move).
Another thing is when assigning "move position" for factories, sometimes some units won't go to designed spot but will rather move somewhere close to the factory.
Posted: 30 Jul 2005, 13:32
by IMSabbel
Radar Dots on minimap are rendered incorrectly.
On a non 1:1 map, the circles morph to lines, because it seems they texture of the minimap is stretched square before painting them on, and then restretched.
Especially bad for example on shore2shore, where the dots become nearly invisible.
Posted: 30 Jul 2005, 15:45
by Metaltrash
I think this already happend before,
mid game my keyboard changes from german to englisch,
so that keys like : ? ect. are on different places...
Posted: 30 Jul 2005, 18:12
by colorblind
Having the springclient running during battle makes me lag. When I close the client everything runs fine again. So far I seem to be the only one with the problem (when asked, the other players seemed to have no problems of the same kind).
It could be that the client eats away some system resources, and as my computer isn't that fast (P3 866Mhz 256mb) those resources are more important than when one has a faster pc.
Please note that I didn't have this problem with any of the other releases. So I'm guessing this has something to do with memory leaks or badly written network code of the client. But that's just a wild guess.
Posted: 31 Jul 2005, 02:06
by GrOuNd_ZeRo
I had UAVs in TA:WD hug the ground instead of flying...esspecially when I gave them a patrol order from the factory...
Posted: 31 Jul 2005, 12:10
by Redfish
Not really a bug, but could we have CTRL+W NOT select the commander by default? It's really pointless to have him selected with CTRL+W.