Spring crashes after running night before fine
Posted: 02 Mar 2009, 01:09
Been playing balanced ann. for weeks now with no problems.
Old computer P4 2Ghz, geforce 3ti500 still running it fione w/ last drivers they ever released for it.
Played saturday night fine then sunday morn went to kill some time and it will load, I select a start position then crashes. Displays error window stating "Spring unhandled exception Spring has crashed a stacktrace has been written blah blah blah."
I had tried to adjust my vid settings lower the night previous but it ran afterwards with no problems so why would it stop working after one game working well?
Reinstalled about 22 times same problems. Sometimes it doesnt even lfully load the game it'll just pop right back to the battle window and give me the error again.
here is what it logged last try. i'm ready to call it quits. I have reset user settings and tried with everythign down up middle anywhere to no avail.
LogOutput initialized.
Available log subsystems: unit, CollisionVolume, VFS-detail, VFS, ArchiveScanner, mapinfo
Enabled log subsystems:
Enable or disable log subsystems using the LogSubsystems configuration key
or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
Using script script.txt
using configuration source "D:\Documents and Settings\Administrator.POS.000\Local Settings\Application Data\springsettings.cfg"
OS: Microsoft Windows 2000 Professional Service Pack 4 (build 2195)
Hardware: Intel(R) Pentium(R) 4 CPU 2.00GHz; 767MB RAM, 1106MB pagefile
Using read-write data directory: D:\Program Files\spring\
Scanning: D:\Program Files\spring\maps
Scanning: D:\Program Files\spring\base
Scanning: D:\Program Files\spring\mods
Video mode set to 800 x 600 / 16 bit
[ 0] SDL: 1.2.10
[ 0] GL: 1.5.7
[ 0] GL: NVIDIA Corporation
[ 0] GL: GeForce3/PCI/SSE2
[ 0] GLEW: 1.4.0
[ 0] Connecting to local server
[ 0] Starting demo recording
[ 0] Using map SpeedMetal.smf
[ 0] Recording demo demos/20090301_191012_SpeedMetal_0.78.2.sdf
[ 0] Using script Commanders
[ 0] Using mod Balanced Annihilation V6.81
[ 0] Using mod archive BA681.sd7
[ 0] Became player 0 (team 0, allyteam 0)
[ 0] Parsing unit icons
[ 0] Loading all definitions: 1.286000
[ 0] Your GFX card does not support the fragment programs needed for shadows
[ 0] Opening map file
[ 0] Loading Map
[ 0] Loading detail textures
[ 0] Creating overhead texture
[ 0] Creating ground shading
[ 0] Loading tile file
[ 0] Reading tiles
[ 0] Reading tile map
[ 0] Creating projectile texture
[ 0] Number of damage types: 40
[ 0] Loading weapon definitions
[ 0] Loading unit definitions
[ 0] Loading feature definitions
[ 0] Creating unit textures
[ 0] Initializing map features
[ 0] Reading estimate path costs
[ 0] Pathing data checksum: 50da2753
[ 0] Spring 0.78.2.1 (0.78.2.1-0-g768a2af{@}-s) has crashed.
[ 0] Exception: Access violation (0xc0000005)
[ 0] Exception Address: 0x00000000
[ 0] DLL information:
[ 0] 0x00400000 spring
[ 0] 0x77f80000 ntdll
[ 0] 0x7c2d0000 ADVAPI32
[ 0] 0x7c570000 KERNEL32
[ 0] 0x77d30000 RPCRT4
[ 0] 0x7c340000 Secur32
[ 0] 0x51080000 dsound
[ 0] 0x78000000 msvcrt
[ 0] 0x77e10000 USER32
[ 0] 0x77f40000 GDI32
[ 0] 0x7ce20000 ole32
[ 0] 0x77570000 WINMM
[ 0] 0x77820000 VERSION
[ 0] 0x759b0000 LZ32
[ 0] 0x6fac0000 GLU32
[ 0] 0x69510000 OPENGL32
[ 0] 0x51000000 DDRAW
[ 0] 0x728a0000 DCIMAN32
[ 0] 0x77920000 IMAGEHLP
[ 0] 0x6fbc0000 mingwm10
[ 0] 0x7cf30000 SHELL32
[ 0] 0x70a70000 SHLWAPI
[ 0] 0x71710000 COMCTL32
[ 0] 0x75050000 WSOCK32
[ 0] 0x75030000 WS2_32
[ 0] 0x75020000 WS2HELP
[ 0] 0x6ed80000 glew32
[ 0] 0x10000000 SDL
[ 0] 0x00330000 MSVCR71
[ 0] 0x00da0000 DevIL
[ 0] 0x66fc0000 freetype6
[ 0] 0x61b80000 zlib1
[ 0] 0x00f30000 ILU
[ 0] 0x01b00000 MOUDL32A
[ 0] 0x01b40000 nvoglnt
[ 0] 0x74fd0000 msafd
[ 0] 0x75010000 wshtcpip
[ 0] 0x77560000 wdmaud
[ 0] 0x77400000 msacm32
[ 0] 0x77410000 MSACM32
[ 0] 0x5ef80000 KsUser
[ 0] 0x72a00000 DBGHELP
[ 0] Stacktrace:
[ 0] (0) D:\Program Files\spring\spring.exe [0x00000000]
[ 0] (1) D:\Program Files\spring\spring.exe [0x00A0289E]
[ 0] (2) D:\Program Files\spring\spring.exe [0x009D8EB1]
[ 0] (3) D:\Program Files\spring\spring.exe [0x0085ACD1]
[ 0] (4) D:\Program Files\spring\spring.exe [0x008B2F36]
[ 0] (5) D:\Program Files\spring\spring.exe [0x008B352A]
[ 0] (6) D:\Program Files\spring\spring.exe [0x005E20AB]
[ 0] (7) D:\Program Files\spring\spring.exe [0x005ED3B6]
[ 0] (8) D:\Program Files\spring\spring.exe [0x005E0ED1]
[ 0] (9) D:\Program Files\spring\spring.exe [0x005E10D9]
[ 0] (10) D:\Program Files\spring\spring.exe [0x00A57201]
[ 0] (11) D:\Program Files\spring\spring.exe [0x004010A7]
[ 0] (12) D:\Program Files\spring\spring.exe [0x00401123]
[ 0] (13) D:\WINNT\system32\KERNEL32.dll [0x7C5989D5]
Old computer P4 2Ghz, geforce 3ti500 still running it fione w/ last drivers they ever released for it.
Played saturday night fine then sunday morn went to kill some time and it will load, I select a start position then crashes. Displays error window stating "Spring unhandled exception Spring has crashed a stacktrace has been written blah blah blah."
I had tried to adjust my vid settings lower the night previous but it ran afterwards with no problems so why would it stop working after one game working well?
Reinstalled about 22 times same problems. Sometimes it doesnt even lfully load the game it'll just pop right back to the battle window and give me the error again.
here is what it logged last try. i'm ready to call it quits. I have reset user settings and tried with everythign down up middle anywhere to no avail.
LogOutput initialized.
Available log subsystems: unit, CollisionVolume, VFS-detail, VFS, ArchiveScanner, mapinfo
Enabled log subsystems:
Enable or disable log subsystems using the LogSubsystems configuration key
or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
Using script script.txt
using configuration source "D:\Documents and Settings\Administrator.POS.000\Local Settings\Application Data\springsettings.cfg"
OS: Microsoft Windows 2000 Professional Service Pack 4 (build 2195)
Hardware: Intel(R) Pentium(R) 4 CPU 2.00GHz; 767MB RAM, 1106MB pagefile
Using read-write data directory: D:\Program Files\spring\
Scanning: D:\Program Files\spring\maps
Scanning: D:\Program Files\spring\base
Scanning: D:\Program Files\spring\mods
Video mode set to 800 x 600 / 16 bit
[ 0] SDL: 1.2.10
[ 0] GL: 1.5.7
[ 0] GL: NVIDIA Corporation
[ 0] GL: GeForce3/PCI/SSE2
[ 0] GLEW: 1.4.0
[ 0] Connecting to local server
[ 0] Starting demo recording
[ 0] Using map SpeedMetal.smf
[ 0] Recording demo demos/20090301_191012_SpeedMetal_0.78.2.sdf
[ 0] Using script Commanders
[ 0] Using mod Balanced Annihilation V6.81
[ 0] Using mod archive BA681.sd7
[ 0] Became player 0 (team 0, allyteam 0)
[ 0] Parsing unit icons
[ 0] Loading all definitions: 1.286000
[ 0] Your GFX card does not support the fragment programs needed for shadows
[ 0] Opening map file
[ 0] Loading Map
[ 0] Loading detail textures
[ 0] Creating overhead texture
[ 0] Creating ground shading
[ 0] Loading tile file
[ 0] Reading tiles
[ 0] Reading tile map
[ 0] Creating projectile texture
[ 0] Number of damage types: 40
[ 0] Loading weapon definitions
[ 0] Loading unit definitions
[ 0] Loading feature definitions
[ 0] Creating unit textures
[ 0] Initializing map features
[ 0] Reading estimate path costs
[ 0] Pathing data checksum: 50da2753
[ 0] Spring 0.78.2.1 (0.78.2.1-0-g768a2af{@}-s) has crashed.
[ 0] Exception: Access violation (0xc0000005)
[ 0] Exception Address: 0x00000000
[ 0] DLL information:
[ 0] 0x00400000 spring
[ 0] 0x77f80000 ntdll
[ 0] 0x7c2d0000 ADVAPI32
[ 0] 0x7c570000 KERNEL32
[ 0] 0x77d30000 RPCRT4
[ 0] 0x7c340000 Secur32
[ 0] 0x51080000 dsound
[ 0] 0x78000000 msvcrt
[ 0] 0x77e10000 USER32
[ 0] 0x77f40000 GDI32
[ 0] 0x7ce20000 ole32
[ 0] 0x77570000 WINMM
[ 0] 0x77820000 VERSION
[ 0] 0x759b0000 LZ32
[ 0] 0x6fac0000 GLU32
[ 0] 0x69510000 OPENGL32
[ 0] 0x51000000 DDRAW
[ 0] 0x728a0000 DCIMAN32
[ 0] 0x77920000 IMAGEHLP
[ 0] 0x6fbc0000 mingwm10
[ 0] 0x7cf30000 SHELL32
[ 0] 0x70a70000 SHLWAPI
[ 0] 0x71710000 COMCTL32
[ 0] 0x75050000 WSOCK32
[ 0] 0x75030000 WS2_32
[ 0] 0x75020000 WS2HELP
[ 0] 0x6ed80000 glew32
[ 0] 0x10000000 SDL
[ 0] 0x00330000 MSVCR71
[ 0] 0x00da0000 DevIL
[ 0] 0x66fc0000 freetype6
[ 0] 0x61b80000 zlib1
[ 0] 0x00f30000 ILU
[ 0] 0x01b00000 MOUDL32A
[ 0] 0x01b40000 nvoglnt
[ 0] 0x74fd0000 msafd
[ 0] 0x75010000 wshtcpip
[ 0] 0x77560000 wdmaud
[ 0] 0x77400000 msacm32
[ 0] 0x77410000 MSACM32
[ 0] 0x5ef80000 KsUser
[ 0] 0x72a00000 DBGHELP
[ 0] Stacktrace:
[ 0] (0) D:\Program Files\spring\spring.exe [0x00000000]
[ 0] (1) D:\Program Files\spring\spring.exe [0x00A0289E]
[ 0] (2) D:\Program Files\spring\spring.exe [0x009D8EB1]
[ 0] (3) D:\Program Files\spring\spring.exe [0x0085ACD1]
[ 0] (4) D:\Program Files\spring\spring.exe [0x008B2F36]
[ 0] (5) D:\Program Files\spring\spring.exe [0x008B352A]
[ 0] (6) D:\Program Files\spring\spring.exe [0x005E20AB]
[ 0] (7) D:\Program Files\spring\spring.exe [0x005ED3B6]
[ 0] (8) D:\Program Files\spring\spring.exe [0x005E0ED1]
[ 0] (9) D:\Program Files\spring\spring.exe [0x005E10D9]
[ 0] (10) D:\Program Files\spring\spring.exe [0x00A57201]
[ 0] (11) D:\Program Files\spring\spring.exe [0x004010A7]
[ 0] (12) D:\Program Files\spring\spring.exe [0x00401123]
[ 0] (13) D:\WINNT\system32\KERNEL32.dll [0x7C5989D5]