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Perhaps a ridiculous question about the navy in WD
Posted: 29 Jul 2005, 03:48
by Dredboss
Don't make fun of me, but I simply cannot find a way to build ships in WD. Although I keep hearing about ships and submarines, I simply can't find a way to build them. I don't know if a navy is already implemented, or if I've imagined a dozen or so emails and posts, but if there is a navy in Spring: World Domination, please tell me what units can build a shipyard.
Posted: 29 Jul 2005, 04:05
by Gunthahaha
I haven't found any naval unit too....
Posted: 29 Jul 2005, 08:27
by maestro
Navy was implemented in TA:WD, it is not yet part of WD: Spring
because... Spring have different system and so far im not sure if the various complex scripting in WD Navale can run in Spring....
I also want to check these thing first :
1. if submarine able to attack land ? if not than i wont make naval stuff, coz it will be near useless....
in modern navy, only sub can attack land (cept tico and krivak IV) and ppl unhappy with navy in WD since subs cant attack land

2. if submarine know how to use pure (non turreted) LOS weapon ?
3. I heard mobile unit can build another mobile unit. In the other hand there is no longer repair pad in Spring. So I have to convert the carrier from a moving naval repair pad to moving naval aircraft factory-- if it possible
4. I need some proper GFx card too otherwise I cant play spring (but still can make model and texture for it)... and since i already pouring money on new Motherboard and printer....
5. How big is maximum unit in spring ? in past (WD) I got problem with unit too big.... big ships looks 'jumpy' when they cross the screen (likes they are pop out from nowhere)
Posted: 29 Jul 2005, 08:37
by Gnomre
1. Haven't tried, but I don't see why they wouldn't be able to.
2.
Code: Select all
if ((heading > <40> || heading < <320>) && (heading > (0 - <40>)))// In spring, heading is -180° +180° while in TA it is 0 360°
{
sleep 50;
}
Thanks to zwzsg for figuring out that one. Just make a tighter arc there and you'll be set.
3. Yes they can, but they build them the same way they build buildings for now (that is, on the map, not attached to a pad on the unit itself).
4. Good luck
5.
http://wormhole.tauniverse.com/images/spring/impsd1.jpg <-- note the size of the TIEs in the foreground. However, the collision detection
blows at that scale, and pathfinding isn't that good either. Then again, that size is a bit overboard

Posted: 29 Jul 2005, 14:38
by AF
What was used to build that thing?!
Posted: 29 Jul 2005, 16:47
by Dredboss
Navy is not implemented in spring yet? Does that mean that it is for regular TA?
Posted: 29 Jul 2005, 17:28
by Zoombie
It is implemented in XTA and OTA because they both use and build on the same game, Total Anhillation, and so already have each avenue of combat opened up. Air, land, sea and... hovercraft
Posted: 29 Jul 2005, 18:49
by GrOuNd_ZeRo
Last time I heard from Maestro is that he was completely redoing the navy.
WD needs some sort of ground attack ship for people to be happy.
I can't remember how many times people told us to include Kirov and Iowa class ships, but they are not realistic in real life warfare, aircraft carriers, cruise missiles and such are the way we attack ground targets these days.
Posted: 29 Jul 2005, 21:26
by Gnomre
Alantai Firestar wrote:What was used to build that thing?!
A TUG (omg mobile building mobile

)
Posted: 29 Jul 2005, 21:55
by AF
hmmm, such a tiny thing building such a huge thing, one can only marvel at the ingenuity of droids.
Posted: 30 Jul 2005, 04:03
by maestro
GrOuNd_ZeRo wrote:Last time I heard from Maestro is that he was completely redoing the navy.
WD needs some sort of ground attack ship for people to be happy.
I can't remember how many times people told us to include Kirov and Iowa class ships, but they are not realistic in real life warfare, aircraft carriers, cruise missiles and such are the way we attack ground targets these days.
iowa not realistic because it has been retired
Kirov on the contrary, it still operational. But Kirov also not good at ground attack (its nuclear cruise missile are intended to attack enemy large ship)
which is why I need a submarine that really can attack ground
Posted: 30 Jul 2005, 04:20
by maestro
Gnome wrote:1. Haven't tried, but I don't see why they wouldn't be able to.
2.
Code: Select all
if ((heading > <40> || heading < <320>) && (heading > (0 - <40>)))// In spring, heading is -180° +180° while in TA it is 0 360°
{
sleep 50;
}
Thanks to zwzsg for figuring out that one. Just make a tighter arc there and you'll be set.
this already implemented in TA:WD naval but the result is stupid submarine that will do nothing if it being attacked from backward... and AI wont know how to use this efficiently...
what i needs is a submarine that really know how to use LOS weapon, and move like TA aircraft
Posted: 03 Aug 2005, 02:04
by HellToupee
maestro wrote:Navy was implemented in TA:WD, it is not yet part of WD: Spring
because... Spring have different system and so far im not sure if the various complex scripting in WD Navale can run in Spring....
I also want to check these thing first :
1. if submarine able to attack land ? if not than i wont make naval stuff, coz it will be near useless....
in modern navy, only sub can attack land (cept tico and krivak IV) and ppl unhappy with navy in WD since subs cant attack land

2. if submarine know how to use pure (non turreted) LOS weapon ?
3. I heard mobile unit can build another mobile unit. In the other hand there is no longer repair pad in Spring. So I have to convert the carrier from a moving naval repair pad to moving naval aircraft factory-- if it possible
4. I need some proper GFx card too otherwise I cant play spring (but still can make model and texture for it)... and since i already pouring money on new Motherboard and printer....
5. How big is maximum unit in spring ? in past (WD) I got problem with unit too big.... big ships looks 'jumpy' when they cross the screen (likes they are pop out from nowhere)
subs dont attack land unless nuking it, ships attack land plently of times eg in the falklands they used ships for navel bombardments.
Posted: 03 Aug 2005, 22:43
by GrOuNd_ZeRo
Subs can launch Tomahawks, Harpoons and such, and their russian equivilants.
Unfortunatly, the only land attack cruise missiles used these days are the Tomahawk, Cannons suck.
In real life, ships engage each other with Harpoons, Torpedoes and guns.
Land is primarilly attacked with Cruise Missiles and Aircraft.
So we are pretty much stuck...
Posted: 03 Aug 2005, 23:15
by IMSabbel
There is no chance in hell that nowadays a shit to ship conflict will get _anywhere_ near gun range... Even without aircraft carrieres involved, letting the enemy come that close is gross incompetence (because he would have had a 100 chances of attacking by other means in that time)
Posted: 04 Aug 2005, 04:58
by HellToupee
GrOuNd_ZeRo wrote:Subs can launch Tomahawks, Harpoons and such, and their russian equivilants.
Unfortunatly, the only land attack cruise missiles used these days are the Tomahawk, Cannons suck.
In real life, ships engage each other with Harpoons, Torpedoes and guns.
Land is primarilly attacked with Cruise Missiles and Aircraft.
So we are pretty much stuck...
cruise missles only work when u have a target, aircraft have lpng turn around times, u cant just bombard an area like with cheap shells, the falklands was a conflict with modern weapons, ship to ship chances are ships wont get into gun range but this was ship to shore, the argintine navy was kept on port after they lost a exocet equiped ship to a submarine. If you have to land ground forces via sea as the case was they had to get into gun range and they did drive their ships right up to the shore.