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New Map - Dworld V1

Posted: 25 Feb 2009, 14:36
by Beherith
Another 16 player FFA map. Size is 28*28
With no metal in the sea, weak tidals and fast roads, expansion is necessary for winning!

Textured with WICed, heightmap tweaked with World Machine (very good tool btw).

Concept by TP.

Enjoy!

Maplink:
http://spring.jobjol.nl/show_file.php?id=1801
Image
screen281.jpg
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screen282.jpg
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Re: New Map - Dworld V1

Posted: 25 Feb 2009, 16:00
by SirArtturi
Awesome !

Re: New Map - Dworld V1

Posted: 25 Feb 2009, 16:50
by ralphie
The texture looks really "levely", like the snows suddenly bunged on there because it's 1 pixel higher than the green

Re: New Map - Dworld V1

Posted: 25 Feb 2009, 17:16
by Jazcash
I love you.

Re: New Map - Dworld V1

Posted: 25 Feb 2009, 17:46
by BattleMonk
looks like neurope

Re: New Map - Dworld V1

Posted: 25 Feb 2009, 18:26
by AF
Looks yummy

Re: New Map - Dworld V1

Posted: 25 Feb 2009, 20:51
by hunterw
Worldmachine owns

Image


This map owns

Re: New Map - Dworld V1

Posted: 25 Feb 2009, 20:55
by TheFatController
How did you make the giant texture in WICed?

Re: New Map - Dworld V1

Posted: 25 Feb 2009, 22:21
by Beherith
Spliced together 4 textures :)

Re: New Map - Dworld V1

Posted: 25 Feb 2009, 23:38
by Warlord Zsinj
*prod*

IW wants more attention beherith :(

Otherwise I kinda agree that the snow doesn't make sense in that climate, but the map itself is clearly win. What about some small offshore islands for people to retreat too if they're forced off the mainland, or to set up for a secret nuke base etc?

Re: New Map - Dworld V1

Posted: 25 Feb 2009, 23:44
by BaNa
Shorelines look cool but i hope you do the texture over to maek klatch a desert and so on. I hope I can try it sometime soon, I'm getting buried under bleh this week.

Re: New Map - Dworld V1

Posted: 26 Feb 2009, 00:01
by CarRepairer
Nice map. Please feel free to make FFA maps as often as possible intended for many different player numbers that are rarely seen such as 5, 6, 7, 8.
BaNa wrote:I'm getting buried under bleh this week.
Better than being buried under teh.

Re: New Map - Dworld V1

Posted: 26 Feb 2009, 02:19
by MidKnight
Thank you! FFA maps are good, becase every time a new ffa map is released, thehunters is played less(!) :mrgreen:

On second thought, a thehunters retexture wold be nice.

Commenting on the map: i agree with the others, little islands would be nice :-) . also, a plateau type thing would pose an interesting challenge for players :wink: . and most importantly: PLEASE, make the watercolor on this map compatible with bumpwater (like tropical, rather than tangerine :wink: )

Re: New Map - Dworld V1

Posted: 26 Feb 2009, 08:34
by Noruas
Dinotopia requires random ai dino spam, 24x24
Image



a 32x32 size nao
http://www.wizards.com/dnd/images/wd_ma ... um_150.jpg

Re: New Map - Dworld V1

Posted: 26 Feb 2009, 10:09
by ginekolog
good map, very interesting and forces intense action;)

Re: New Map - Dworld V1

Posted: 26 Feb 2009, 10:48
by Beherith
MidKnight wrote:Thank you! FFA maps are good, becase every time a new ffa map is released, thehunters is played less(!) :mrgreen:

On second thought, a thehunters retexture wold be nice.

Commenting on the map: i agree with the others, little islands would be nice :-) . also, a plateau type thing would pose an interesting challenge for players :wink: . and most importantly: PLEASE, make the watercolor on this map compatible with bumpwater (like tropical, rather than tangerine :wink: )

How is the watercolor not compatible with bumpwater? Even the bumpwater settings are optimized for this look. In fact, even the screenshots are with bumpwater.

Re: New Map - Dworld V1

Posted: 26 Feb 2009, 13:24
by MajorMayhem
I personally think it is the gayest map I have ever seen.....And I have seem a lot of gay maps. :lol:

Re: New Map - Dworld V1

Posted: 26 Feb 2009, 13:54
by SirArtturi
Beherith wrote:

How is the watercolor not compatible with bumpwater? Even the bumpwater settings are optimized for this look. In fact, even the screenshots are with bumpwater.
Yes how ? For me color for bump seems to be perfectly adjusted... only problem is that for reflective water the nontextured sea-area looks a bit silly...

Re: New Map - Dworld V1

Posted: 26 Feb 2009, 14:09
by Gota
Doesn't this map just turn into hover spam?

Re: New Map - Dworld V1

Posted: 26 Feb 2009, 15:14
by BaNa
Gota wrote:Doesn't this map just turn into hover spam?
Havent seen it yet. I think hovers can only go up the ramps in the sea so it would be fairly easy to defend against them and you get a speed boost on the land anyway and people are bunched closer than mearth. (also no m in sea makes it kinda meh)