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Appreciativeness and gratitudification
Posted: 25 Feb 2009, 00:52
by bobbelurman
I think, based on the current high number of auto hosts, compared to the low number of human hosts, that it is important, for players, to appreciate the effort made, by real live human beings, towards hosting real, fun, and balanced games.
Seeing as i do not think the auto host program is able to see the difference, between good, and bad players, it can not make as good games, as the human host can.
So, I will based on these assumptions and stated facts, make a suggestion, as follows.
We, the People of the Spring Community, in Order to form a more perfect gaming community, establish Justice, insure in-game Tranquility, provide for the common enjoyment, promote the general gaming, and secure the Blessings of Spring to ourselves and our ally, do ordain and establish this sense of gratitude and thankfulness towards any and all human hosts.
Dieu et mon droit
Jag kjennar en bot, hon hetar Anna, Anna hetar hon.
thank you
Re: Appreciativeness and gratitudification
Posted: 25 Feb 2009, 00:58
by Regret
I support this motion.
To show this, here are few shiny stars and circles.
* o * o *
Re: Appreciativeness and gratitudification
Posted: 25 Feb 2009, 03:27
by Beherith
Anna the bot sez: use less capitalized nouns.
Re: Appreciativeness and gratitudification
Posted: 25 Feb 2009, 08:35
by Gota
Gota says:
we need player profiles,email verification and newbie control to make autohosts balance much better and more correctly.
Re: Appreciativeness and gratitudification
Posted: 25 Feb 2009, 10:31
by Pressure Line
Gota wrote:Gota says:
we need player profiles,email verification and newbie control to make autohosts balance much better and more correctly.
It's also good for promoting elitism! *high fives Gota*
Re: Appreciativeness and gratitudification
Posted: 25 Feb 2009, 11:31
by Gota
What elitism?
The profile can be made to allow a user to hide it from others but the autohost will still make use of it.
Email verification has got nothing to do with elitism.
Also there should be a maximum numbers of renames allowed per 24 hours.
=
no elitism,much better matchmaking.
Re: Appreciativeness and gratitudification
Posted: 25 Feb 2009, 12:22
by Regret
Gota wrote:newbie control
Gota wrote:What elitism?
I loled.
Re: Appreciativeness and gratitudification
Posted: 25 Feb 2009, 12:55
by pintle
Smurfing is basically the whole reason AH !balance fails.
That is ofc assuming that timebound ranks actually reprasent player skill (lol)
Imo, there is no such thing as a balaced non-clan, non-1v1 match, so just get on with it and ignore whining noobs crying because they dont have the best players to hide behind.
Human hosts are always better than AH, but AH are generally always available
Re: Appreciativeness and gratitudification
Posted: 25 Feb 2009, 15:56
by smoth
what pintle said.
Re: Appreciativeness and gratitudification
Posted: 25 Feb 2009, 17:20
by Jazcash
The only reason ranking fails is because of the way ranking is put together. The rank system is experience of gameplay, not skill level. To get a decent balancing feature, you would need to base the rankings upon skill. For example Games won - Games lost, Kills - Deaths, Games with top damage etc etc.
Re: Appreciativeness and gratitudification
Posted: 25 Feb 2009, 17:41
by BattleMonk
pintle wrote:Smurfing is basically the whole reason AH !balance fails.
thats not true i find that newbie veterans also screw up the balance alot for example: sefidel, knobhead, bulletproof, those BLC people. I think there shouldnt even be a veteran rank because you dont really get much better after u hit gold star rank.
Re: Appreciativeness and gratitudification
Posted: 25 Feb 2009, 19:34
by aegis
BattleMonk wrote:I think there shouldnt even be a veteran rank because you dont really get much better after u hit gold star rank.
I've accumulated more than 60k minutes, and I'm still improving.
Re: Appreciativeness and gratitudification
Posted: 25 Feb 2009, 19:47
by smoth
people need to stop talking about the ranks like they mater. so what if you won 100 games of BA that doesn't mean shit in EE, KP, gundam, probably S44 and IW also.
Re: Appreciativeness and gratitudification
Posted: 25 Feb 2009, 20:15
by very_bad_soldier
smoth wrote:people need to stop talking about the ranks like they mater. so what if you won 100 games of BA that doesn't mean shit in EE, KP, gundam, probably S44 and IW also.
All true, but hey... are there any other ways to estimate the "skill-level" of a player you dont know besides his rank?
You would not really want to balance a one-stripe against a veteran-rank just because there is the *possibility* that the veteran gathered his ingame time in a foreign mod?
Re: Appreciativeness and gratitudification
Posted: 25 Feb 2009, 21:01
by Jazcash
I think an XP system would be cool. As in the more games you win or more kills you get, earns you more XP but the further you rank up, the harder it becomes to earn XP. Like Pokemon ^_^
Re: Appreciativeness and gratitudification
Posted: 26 Feb 2009, 11:41
by Google_Frog
smoth wrote:people need to stop talking about the ranks like they mater. so what if you won 100 games of BA that doesn't mean shit in EE, KP, gundam, probably S44 and IW also.
It's still some help because the basis of most spring games(and most RTS) is the same. Take territory, make dudes, kill the other person's dudes.
Re: Appreciativeness and gratitudification
Posted: 26 Feb 2009, 15:01
by smoth
not really.