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New map: Speed Ball Matrix 16 Way NoMetal V3
Posted: 21 Feb 2009, 03:36
by TradeMark
Map link:
http://spring.jobjol.nl/show_file.php?id=1788
This map is about nukes.
More nukes...
And... More nukes...
And more... nukes?
And of course, MORE NUKES!
THE END.
--
The map is a mod for BA, and the goal is to nuke the enemy (if you didnt catch the idea yet

). Only attack unit is nuke, everything else is disabled via the map file.
Replays:
http://replays.adune.nl/?828 (epic team game! WIN)
http://replays.adune.nl/?827 (some funny stuff in team game)
http://replays.adune.nl/?826 (FFA, funny of course)
http://replays.adune.nl/?1080 (BEST REPLAY EVER)
Minimap:
Needs BA681 to work properly (might work with other versions too)
Re: New map: Speed Ball Matrix 16 Way NoMetal V3
Posted: 21 Feb 2009, 03:46
by lurker
Did you nerf antinukes?
Re: New map: Speed Ball Matrix 16 Way NoMetal V3
Posted: 21 Feb 2009, 03:50
by TradeMark
Buffed actually, but they are limited to 6.
Hmm... area attack for nukes would look cooler =D Gotta add that in next version... and remove the useless mexes :P
Edit: Would be also insteresting without antinukes =D (which was actually my first plan to this map... so the best porcers would win :P (but not for sure, since there would be 15 other porcers :D) )
Re: New map: Speed Ball Matrix 16 Way NoMetal V3
Posted: 21 Feb 2009, 03:52
by lurker
This probably could have even more tactical potential if antinukes actually took out the nukes in their AoE, and you had to play with the timing... hmm
Re: New map: Speed Ball Matrix 16 Way NoMetal V3
Posted: 21 Feb 2009, 12:44
by Jazcash
This might work if antinukes didn't decide to phail when they get tired.
Re: New map: Speed Ball Matrix 16 Way NoMetal V3
Posted: 21 Feb 2009, 14:34
by Hoi
EMP nuke launcher ftw.
(For those of you who are idiots, anti missile systems don't shoot at emp nukes.)
Re: New map: Speed Ball Matrix 16 Way NoMetal V3
Posted: 21 Feb 2009, 14:59
by TradeMark
EMP would be too easy... unless the area of effect would be reduced so small it would cover only few antinuke space, so it would be luck to hit the antinukes or not... and if i allowed EMP, i would need to disable the unitlimit of antinukes, or limit EMP's too. I think EMP's wouldnt really make it any better... just more annoying and more lucky, would be just luck do you win or not... (though, its already a bit lucky, but skills still matter a lot).
IMO its alright now, doesnt last longer than 40 minutes with 16 players...
JAZCASH wrote:This might work if antinukes didn't decide to phail when they get tired.
Hmm, how they phail? ive seen them sometimes go back into your base to catch up the nuke, when it actually shouldnt change direction. They should go only forward, since it knows where the nuke is...
These antinukes are better than in OTA though, im happy in that case =D No need to fear does my antinukes miss the nukes or not...
Re: New map: Speed Ball Matrix 16 Way NoMetal V3
Posted: 21 Feb 2009, 17:30
by ==Troy==
build your 6 antinukes, share them to your teammate, build 6 more, repeat the process. If the teamsize is more than 2, you can easily get 2 players with 20-40 antinukes, and requires amount of nukes to overpower them will overflow the allocated surface area. (the 3d member of the team of course dies)
Edit : or even, for teams of 2 players, build antis, share, build more, share. Once you have required amount of antis, ask your mate to share them back, and repeat the process for the teammate.
Re: New map: Speed Ball Matrix 16 Way NoMetal V3
Posted: 21 Feb 2009, 17:51
by TradeMark
Yeah i noticed that, kinda lame tactic XD
Anyone know if its possible to disable sharing some specific unit to allies? In this case antinukes... Maybe with LUA?
Re: New map: Speed Ball Matrix 16 Way NoMetal V3
Posted: 22 Feb 2009, 01:02
by MidKnight
TradeMark wrote:... Maybe with LUA?
YOU MAKE MIDKNIGHT MAD! 
Re: New map: Speed Ball Matrix 16 Way NoMetal V3
Posted: 15 Apr 2009, 22:07
by TradeMark
THIS WAS FUCKING AWESOME GAME EVER PLAYED ON THIS MAP:
http://replays.adune.nl/?1080
XD
Re: New map: Speed Ball Matrix 16 Way NoMetal V3
Posted: 15 Apr 2009, 22:26
by Pxtl
I'm confused, how is the gameplay not "15 minutes of SimBase followed by 5 seconds of gameplay"?
Re: New map: Speed Ball Matrix 16 Way NoMetal V3
Posted: 16 Apr 2009, 00:23
by TradeMark
idk man
Re: New map: Speed Ball Matrix 16 Way NoMetal V3
Posted: 16 Apr 2009, 08:37
by Warlord Zsinj
I thought the same about soccer, but people seem to dig that
