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Let unit cap per player grow when players start dropping
Posted: 19 Feb 2009, 00:46
by Beherith
Currently, the unit cap per player is (cap set in lobby (10k max))/number of players at start of game.
Which is nice and dandy and gives a fair distribution to all players, but frequently, by the end of 16 player FFA games, this 625 unit cap becomes very limiting.
Would it be possible to increase the cap every time someone dies/drops by setting the global to be divided by the current player count and not the starting player count?
Thanks
Re: Let unit cap per player grow when players start dropping
Posted: 19 Feb 2009, 01:57
by Jazcash
This would only apply when a player dies, they lose all their units.
Re: Let unit cap per player grow when players start dropping
Posted: 19 Feb 2009, 15:14
by Wisse
I vote for global 100 unit cap. Eco whoring sux.
Re: Let unit cap per player grow when players start dropping
Posted: 19 Feb 2009, 15:21
by Jazcash
Wisse wrote:Eco whoring sux.
Agreed.
Re: Let unit cap per player grow when players start dropping
Posted: 19 Feb 2009, 15:43
by Beherith
Wisse wrote:I vote for global 100 unit cap. Eco whoring sux.
Go back to starcraft.
Re: Let unit cap per player grow when players start dropping
Posted: 19 Feb 2009, 15:51
by smoth
There are many things this can break if done engine side. Can it be done mod/game side with lua?
Re: Let unit cap per player grow when players start dropping
Posted: 19 Feb 2009, 15:54
by Tobi
yes (AllowUnitCreation gadget callin)
(Though remember to also change max units engine option default to something high, since ofc min(mod minimum, engine minimum) is the actual minimum which applies...)
Re: Let unit cap per player grow when players start dropping
Posted: 19 Feb 2009, 16:07
by smoth
can we also cover unit hard limits? Aka units that when have limited in number via unittag in the fbi/lua file?
Re: Let unit cap per player grow when players start dropping
Posted: 19 Feb 2009, 16:42
by KDR_11k
smoth wrote:can we also cover unit hard limits? Aka units that when have limited in number via unittag in the fbi/lua file?
Didn't I already give you the grouplimits gadget?
Re: Let unit cap per player grow when players start dropping
Posted: 19 Feb 2009, 16:48
by smoth
I was asking about say if team a with 2 players is fighting another teamb and one player loses connection on teama leaving the other player to controlling the base of both. Unit limits prohibit him from taking his allie's mexs/gundam/whatever.