Morph Gadget - Getting different button texts?
Posted: 18 Feb 2009, 10:52
Hi!
Is there a way to have unique descriptions on the morph button? With that I mean that instead of "morph" the button will say something different for certain units. I found the part of the skript which defines it to say "Morph" and I got the impression that this was made with such a feature in mind. So it would be great if like for that old deployment gadget you could define a "name = xxx" tag in the morph definition file in order to get a different text on the button depending on which fits the unit right.
That imo would be much nicer than disabling the text and baking it into the unit's buildpic. There also should be quite some mods which would be able to use that like S44 so you don't always get a "Deploy" button but a different one e.g. when getting mobile again and so on.
So if that's already possible with the current moprh gadget how has it to be done?
Is there a way to have unique descriptions on the morph button? With that I mean that instead of "morph" the button will say something different for certain units. I found the part of the skript which defines it to say "Morph" and I got the impression that this was made with such a feature in mind. So it would be great if like for that old deployment gadget you could define a "name = xxx" tag in the morph definition file in order to get a different text on the button depending on which fits the unit right.
That imo would be much nicer than disabling the text and baking it into the unit's buildpic. There also should be quite some mods which would be able to use that like S44 so you don't always get a "Deploy" button but a different one e.g. when getting mobile again and so on.
So if that's already possible with the current moprh gadget how has it to be done?