Minor 3 requests:remarking, ring-trigger, battleh pinginfo
Posted: 15 Feb 2009, 07:32
1. Ingame inconvenience: When I try to place a remark marker during a game, I depress the "tilde" key & 2x-click to mark. But since I keep the "tilde" key depressed, the "tilde" character is repeated multiple times, until I unpress the "tilde" key. Therefore, most of the markers have 5-10 "tilde" characters preceding the text.
I was wondering if there was a solution to this; via lua, finger-training classes or otherwise.
2. Lobby Feature request: Ability to set a ring trigger if there is an open game with more than x players.
This would allow us to join games according to the sizes we want, without constantly monitoring the open games.
3. Lobby Feature request (repeat): Ability to see the ping to the host (in the BattleHost window). This will let us evaluate if our ping is good enough to play; instead of finding out we lag badly ingame causing a restart.
4. Also, I noticed an abnormally, where previously ghosted buildings (seen by scout planes) are permanently etched into the map, after a nuke. Even after speccing, the etched ghosted buildings remain on the map(buildings are already destroyed).
Thanks.
I was wondering if there was a solution to this; via lua, finger-training classes or otherwise.
2. Lobby Feature request: Ability to set a ring trigger if there is an open game with more than x players.
This would allow us to join games according to the sizes we want, without constantly monitoring the open games.
3. Lobby Feature request (repeat): Ability to see the ping to the host (in the BattleHost window). This will let us evaluate if our ping is good enough to play; instead of finding out we lag badly ingame causing a restart.
4. Also, I noticed an abnormally, where previously ghosted buildings (seen by scout planes) are permanently etched into the map, after a nuke. Even after speccing, the etched ghosted buildings remain on the map(buildings are already destroyed).
Thanks.