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Minor 3 requests:remarking, ring-trigger, battleh pinginfo

Posted: 15 Feb 2009, 07:32
by bunny
1. Ingame inconvenience: When I try to place a remark marker during a game, I depress the "tilde" key & 2x-click to mark. But since I keep the "tilde" key depressed, the "tilde" character is repeated multiple times, until I unpress the "tilde" key. Therefore, most of the markers have 5-10 "tilde" characters preceding the text.

I was wondering if there was a solution to this; via lua, finger-training classes or otherwise.

2. Lobby Feature request: Ability to set a ring trigger if there is an open game with more than x players.
This would allow us to join games according to the sizes we want, without constantly monitoring the open games.

3. Lobby Feature request (repeat): Ability to see the ping to the host (in the BattleHost window). This will let us evaluate if our ping is good enough to play; instead of finding out we lag badly ingame causing a restart.

4. Also, I noticed an abnormally, where previously ghosted buildings (seen by scout planes) are permanently etched into the map, after a nuke. Even after speccing, the etched ghosted buildings remain on the map(buildings are already destroyed).

Thanks.

Re: Minor 3 requests:remarking, ring-trigger, battleh pinginfo

Posted: 15 Feb 2009, 21:06
by ZellSF
bunny wrote: 2. Lobby Feature request: Ability to set a ring trigger if there is an open game with more than x players.
This would allow us to join games according to the sizes we want, without constantly monitoring the open games.
So people start using this... And there never will be a game with more than x players. Just join the game and wait for players.

Re: Minor 3 requests:remarking, ring-trigger, battleh pinginfo

Posted: 15 Feb 2009, 22:33
by ZellSF
bunny wrote: 4. Also, I noticed an abnormally, where previously ghosted buildings (seen by scout planes) are permanently etched into the map, after a nuke. Even after speccing, the etched ghosted buildings remain on the map(buildings are already destroyed).
You need to scout to confirm the buildings are destroyed before ghost buildings disappear.

Re: Minor 3 requests:remarking, ring-trigger, battleh pinginfo

Posted: 15 Feb 2009, 22:35
by lurker
Ghosts have had a tendency to not stay gone after you scout.

Re: Minor 3 requests:remarking, ring-trigger, battleh pinginfo

Posted: 15 Feb 2009, 23:57
by trepan
For #1 (in uikeys.txt):

Code: Select all

bind    M+`  drawlabel
bind  Any+`  drawinmap

Re: Minor 3 requests:remarking, ring-trigger, battleh pinginfo

Posted: 16 Feb 2009, 17:33
by smoth
lurker wrote:Ghosts have had a tendency to haunt you.
bettar