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Support for planet maps?

Posted: 10 Feb 2009, 05:57
by MidKnight
fixes hard map edge issue, adds lots of cool new strategies.

What I'm suggesting is repeating the map, as on a real planet, with infinite panning, where, for example, a unit could climb up whats normall the top edge of the map and appear at what's normally the bottom, but since the map is tiled, that isn't apparent. :P

Re: Support for planet maps?

Posted: 10 Feb 2009, 08:32
by yuritch
Well, first of all, that will emulate a very strange torus-shaped (like a donut) planet. Second, amount of code rewrites needed for that is, well, large. And third, most of the current maps aren't really suited for that - if bottom ('south') of the map is sea and the top ('north') is land, how the top-to-bottom wraparound would look like?

Re: Support for planet maps?

Posted: 10 Feb 2009, 13:45
by lurker
Well, torus topology doesn't really mean torus shape, especially when you consider that a torus is much larger along the outside ring. It's just a nice simple physics-violating map.

Re: Support for planet maps?

Posted: 10 Feb 2009, 15:20
by Hoi
There was a topic about this before, and the conclusion was, if you want planets, go play spore :wink:

Re: Support for planet maps?

Posted: 10 Feb 2009, 15:30
by Otherside
I heard you like MTR

Re: Support for planet maps?

Posted: 10 Feb 2009, 22:51
by MidKnight
I'm proposing an option, so that mapmakers could develop maps especially for this, and point that out to the engine.

I didnt put this in main post so as to not spark an sm3 debate. :wink:

Re: Support for planet maps?

Posted: 10 Feb 2009, 23:11
by smoth
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Re: Support for planet maps?

Posted: 11 Feb 2009, 03:47
by Das Bruce
smoth wrote:old repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost of a repost
CONFIRMED

Re: Support for planet maps?

Posted: 11 Feb 2009, 04:24
by MidKnight
well,I just figured out what MTR means :P :oops:

But I'm not suggesting entire planets(!)

endlessly tiling the map (with the obvious anti-lag measures) and carrying unit position/info over to the other side of the map would take significantly less code than bona fide planets, no?

Re: Support for planet maps?

Posted: 11 Feb 2009, 14:43
by AF
Populous 3 maps where donuts IIRC, combined with a hefty amount of visual trickery to give the illusion of a spherical world.

Re: Support for planet maps?

Posted: 24 Feb 2009, 18:41
by bobthedinosaur
cant you make a global lua just move a unit that gets to the edge of the map to the opposite edge?

Re: Support for planet maps?

Posted: 24 Feb 2009, 19:14
by zwzsg
MidKnight wrote:I'm proposing an option
Get your code and custom engine build on the table!

Re: Support for planet maps?

Posted: 25 Feb 2009, 02:51
by BaNa
bobthedinosaur wrote:cant you make a global lua just move a unit that gets to the edge of the map to the opposite edge?
how would you path or fire across edges?

Re: Support for planet maps?

Posted: 25 Feb 2009, 07:21
by Noruas
lua stupid thats how.

Re: Support for planet maps?

Posted: 25 Feb 2009, 14:45
by smoth
no

Re: Support for planet maps?

Posted: 26 Feb 2009, 19:59
by Hoi
well actually... if you'd write a new engine in lua, in spring :mrgreen:

Re: Support for planet maps?

Posted: 01 Mar 2009, 10:04
by bobthedinosaur
no