fire once
Posted: 16 Jan 2009, 08:54
BeefofAges and I have been discussing a new widget for managing strategic weapons. Basically, the concept is a button that will fire one round, no matter how many units you have selected. Here's the use case: You've built multiple nuke launchers and bound them to one keygroup, but when you hit attack they all launch a nuke on that target.
The "Fire Once" widget would fire only once from that group, preferably from the one farthest from the target. You could also use it to queue attacks, since right now you can't easily queue nuclear strikes across multiple launchers without a lot of micro.
This would benefit any stockpiling weapon, and possibly also LRPCs or other slow reloading weapons if you want to micro every shot taken. For instance, you could set two fire once commands and turn on repeat to alternate fire across the two targets.
Does this sound like something one of you Lua experts might be interested in? Is it possible with the current API functions?
The "Fire Once" widget would fire only once from that group, preferably from the one farthest from the target. You could also use it to queue attacks, since right now you can't easily queue nuclear strikes across multiple launchers without a lot of micro.
This would benefit any stockpiling weapon, and possibly also LRPCs or other slow reloading weapons if you want to micro every shot taken. For instance, you could set two fire once commands and turn on repeat to alternate fire across the two targets.
Does this sound like something one of you Lua experts might be interested in? Is it possible with the current API functions?