Page 1 of 3
Spring: 1944 "Operation Konstantin" (v0.92) Release
Posted: 05 Feb 2009, 13:41
by SpikedHelmet
Yeah, that's right, I even made a custom header for it, too. See the little "v0.92" there? Cute, eh?
Anyway,
Click the banner to head to our Downloads page, or just SpringDownload/torrent/whateva.
Changelog here.
We've also created an installer which includes Spring, Spring: 1944 modfile and maps, and SpringLobby, for dissemination to the world at large.
Discuss.
Re: Spring: 1944 "Operation Konstantin" (v0.92) Release
Posted: 05 Feb 2009, 15:27
by Anarchid
This account has exceeded it's CPU Quota
Existence of a slashdot-effect iterates more weight to the need for moar "major-game news on the frontpage".
Re: Spring: 1944 "Operation Konstantin" (v0.92) Release
Posted: 06 Feb 2009, 23:24
by Felix the Cat
I'll be bitching at our webhost in the near future about the CPU bit. I paid for business-grade web hosting, and spring1944.com is a relatively tiny site in terms of traffic, size, and complexity... so we shouldn't be having problems.
Re: Spring: 1944 "Operation Konstantin" (v0.92) Release
Posted: 07 Feb 2009, 14:24
by Kixxe
Yay, regular updating is awesome. :D
Keep up the good work.
Planes soon?
Re: Spring: 1944 "Operation Konstantin" (v0.92) Release
Posted: 08 Feb 2009, 02:09
by SpikedHelmet
Yep.
Re: Spring: 1944 "Operation Konstantin" (v0.92) Release
Posted: 08 Feb 2009, 05:56
by Mr. Coffee
Re: Spring: 1944 "Operation Konstantin" (v0.92) Release
Posted: 08 Feb 2009, 06:02
by MidKnight
Re: Spring: 1944 "Operation Konstantin" (v0.92) Release
Posted: 08 Feb 2009, 06:11
by Argh
The piano's classic

Does it play random snippets of 1940's music yet?
Re: Spring: 1944 "Operation Konstantin" (v0.92) Release
Posted: 08 Feb 2009, 10:27
by Elkvis
all soldiers in the range of a piano get a moral bonus equal to the number of other soldiers in range.
However, they also get a similar penalty in spotting ability
Re: Spring: 1944 "Operation Konstantin" (v0.92) Release
Posted: 10 Feb 2009, 06:13
by Mr. Coffee
Argh wrote:The piano's classic

Does it play random snippets of 1940's music yet?
It all depends on the musical skill of the GI playing.
Re: Spring: 1944 "Operation Konstantin" (v0.92) Release
Posted: 10 Feb 2009, 11:17
by KDR_11k
Needs Piano drop airstrike.
Re: Spring: 1944 "Operation Konstantin" (v0.92) Release
Posted: 10 Feb 2009, 12:07
by manolo_
i want a chicken mod for s44 with zombies :)
Re: Spring: 1944 "Operation Konstantin" (v0.92) Release
Posted: 10 Feb 2009, 17:15
by Guessmyname
I want to merge it with that insect mod in development. Red Alert's Ant missions? Eat your bleeding heart out!
Re: Spring: 1944 "Operation Konstantin" (v0.92) Release
Posted: 10 Feb 2009, 17:53
by SinbadEV
manolo_ wrote:i want a chicken mod for s44 with zombies :)
Zombie Chickens!
Re: Spring: 1944 "Operation Konstantin" (v0.92) Release
Posted: 11 Feb 2009, 11:52
by Elkvis
Oh, for the love of all that is holy... you need to make a zombie faction.
Re: Spring: 1944 "Operation Konstantin" (v0.92) Release
Posted: 11 Feb 2009, 19:19
by SpikedHelmet
LOL! Ironically we've already been planning to have "Zombie Robot Nazi Defense" mode (a la Chicken Defense) which will feature waves of zombies and robot Nazis (with the final boss being Mecha-Hitler).
Planned for inclusion is a Zombie Nazi wielding an MG42 in each hand, 7 foot tall blond, naked Aryans who run around punching things, and more!
Re: Spring: 1944 "Operation Konstantin" (v0.92) Release
Posted: 11 Feb 2009, 19:21
by smoth
need a modeler for robot hitler?
Re: Spring: 1944 "Operation Konstantin" (v0.92) Release
Posted: 11 Feb 2009, 19:22
by SpikedHelmet
Yes!
Re: Spring: 1944 "Operation Konstantin" (v0.92) Release
Posted: 11 Feb 2009, 19:32
by smoth
any limits on poly count, texture space, technology has to be "desiel punk" etc?
Re: Spring: 1944 "Operation Konstantin" (v0.92) Release
Posted: 12 Feb 2009, 03:19
by chillaaa
Wolfenstein style acks required for defense mod.