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Mearth V4 - Update

Posted: 03 Feb 2009, 18:22
by Beherith
Mearth is back with an update:

Widget for displaying Location tags (can be disabled by hitting f11)
Better texture
No scanlines
Fixed start position bug
Decent looking water
Fixed double mex spots
Revamped lighting
Minor heightmap changes for balance

Maplink:
http://spring.jobjol.nl/show_file.php?id=1746

Screenies:
Image

Image

Image

Re: Mearth V4 - Update

Posted: 03 Feb 2009, 18:52
by Jazcash
Omfg sex all over.

Re: Mearth V4 - Update

Posted: 03 Feb 2009, 18:56
by imbaczek
gaia oliphants plz kthx

Re: Mearth V4 - Update

Posted: 03 Feb 2009, 20:25
by TheFatController
Ring of power lets you dgun while cloaked!

Re: Mearth V4 - Update

Posted: 03 Feb 2009, 21:35
by very_bad_soldier
Awesome, Really!
...but I miss pinstripes :lol:

Re: Mearth V4 - Update

Posted: 03 Feb 2009, 21:40
by hunterw
Win

Re: Mearth V4 - Update

Posted: 03 Feb 2009, 22:14
by Pxtl
The shift between biomes looks incredibly fake.... and I don't care, it's awesome.

Re: Mearth V4 - Update

Posted: 03 Feb 2009, 23:26
by CarRepairer
You put a widget in your map? What's next... hearts, stars, moons and clovers in my cereal?

Re: Mearth V4 - Update

Posted: 04 Feb 2009, 02:08
by Sheekel
CarRepairer wrote:You put a widget in your map? What's next...
how about a widget to remove/hide the gawd-awful hard map edge?

Re: Mearth V4 - Update

Posted: 04 Feb 2009, 03:26
by Beherith
Thats actually in the works, as I would like to add surround meshes to some of my maps. Its just hard finding the right way to do it, both visually and performance wise.

Dunno, I think having widgets in maps is a small step forward. Im gonna try faking sm3 through lua, just to see the performance hit :)

Re: Mearth V4 - Update

Posted: 04 Feb 2009, 21:35
by ZellSF
The map names widget has a problem with selectioncircles it seems though, try using them both combined and you'll notice.

Re: Mearth V4 - Update

Posted: 12 Feb 2009, 23:54
by rattle
where da hobbits at

Re: Mearth V4 - Update

Posted: 13 Feb 2009, 00:24
by Jazcash
This needs to be added to the installer. Best FFA map released to date.

Re: Mearth V4 - Update

Posted: 15 Feb 2009, 11:21
by PicassoCT
Lord of the Nerds has found mistakes in Map.. remember the Third Book..
when Frodo looks about the Ashwaste towards Mount doom.. there are Agriculturs named down in the south towards the Nurnsea, were Slave harvest Grains for Sauron...

Super Querulant Strikes... ;)


Oh, by the enWay, great Map, fantastic Idea... fine Result