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Very usefull app

Posted: 24 Jul 2005, 15:16
by mufdvr222
http://users.tpg.com.au/blakest2/l3dt/
Some screenshots, you may notice the sea level is out,, these maps are just to see what this app can produce.
Intuative interface, and easy to use. Even has a map viewer for previewing.

Posted: 24 Jul 2005, 20:14
by AF
Reminds me of terragen

Posted: 25 Jul 2005, 05:22
by [K.B.] Napalm Cobra
Terragen can make much nicer maps than that when used properly.

Posted: 25 Jul 2005, 15:11
by mufdvr222
I agree, Terragen can produce amazing maps in the right hands.
I fiddled about a bit with this program and am getting better results.
Image
Image

Posted: 25 Jul 2005, 15:14
by Kixxe
*you gained 200 in cool points*

Cool! Downloading now!

Edit: 3.8 filesize? for program who can do that? how can i lose? endediT

Posted: 25 Jul 2005, 15:16
by AF
How about releasing that map, but first make a screenshot of it with reflective water cus it doesnt look very good with that water.

Posted: 25 Jul 2005, 15:20
by mufdvr222
Alantai Firestar wrote:How about releasing that map, but first make a screenshot of it with reflective water cus it doesnt look very good with that water.
I think thats my graphics card because it should be reflective, the settings are in the .smd :(

L3DT has potential though, I made a few small changes to the default settings to come up with this map, but the program can make volcanos and as you saw plateaus, with complete control over the scale of these features and good deep water if desired,, it also supports miltiple water tables, you just have to delete any "lakes" it renders in the water map before proceeding,, but the best thing is its dead easy to use. :-)

Posted: 25 Jul 2005, 15:23
by AF
no run settings.exe for spring and turn reflective water on. And as for the smd? I see no link to download.

Posted: 25 Jul 2005, 15:27
by mufdvr222
Alantai Firestar wrote:no run settings.exe for spring and turn reflective water on. And as for the smd? I see no link to download.
Already have reflective water on.
The map is not ready to upload yet, just have to do a metal map.
Will post a link soon as its done.

Posted: 25 Jul 2005, 15:41
by Min3mat
VERY nice map...all it needs now is a name...winters blast? winters heart? winters wrath? :)

Posted: 25 Jul 2005, 16:16
by Weaver
I have played around with L3DT too, and it farly easy to create nice looking big maps in a relatively short amount of time.

Maybe if someone talks nicely to the auther, he will add some features just for us.

Edit

Or Buggi can add support for L3DT files in Sharpmap? Would stop us having to reconstruct a mozaic of Jpegs into a giant bitmap just so it can get compressed again.

And an L3DT hint... to stop the texture map showing water and shadows, as spring does this already, deselect "use light map" in texture settings.
The preview will not look so nice but dont worry it will be ok in spring.

/Edit

Posted: 25 Jul 2005, 20:06
by NOiZE
and we need space to build on...

.

Posted: 27 Jul 2005, 03:37
by hrmph
Any hints as to what variables you changed to make the finished product look better?

Posted: 27 Jul 2005, 07:52
by mufdvr222
Weaver wrote:
Or Buggi can add support for L3DT files in Sharpmap? Would stop us having to reconstruct a mozaic of Jpegs into a giant bitmap just so it can get compressed again.

/Edit
Why don`t you just export the map as a .bmb as one image file, when L3DT has finished the map, go file - export - active map, and select .bmp in the "save as"dialog. :lol:

Re: .

Posted: 27 Jul 2005, 07:56
by mufdvr222
hrmph wrote:Any hints as to what variables you changed to make the finished product look better?
Yes,, go easy on the cliffs and terraces, you get more terracing than you get cliffs, and the result looks very ugly.

Posted: 27 Jul 2005, 18:54
by Weaver
mufdvr222 wrote:Why don`t you just export the map as a .bmb as one image file, when L3DT has finished the map, go file - export - active map, and select .bmp in the "save as"dialog. :lol:
I tried that and they kept saving at 2048x2048 rather than the 8192x8192 that I was using for the texture map. I'll try agian if that should work!

Posted: 27 Jul 2005, 19:03
by genblood
You can make the map with this app as big as you can. Then export
the texture map to bmp format. You can also, do it for the height map
too. You can then open it with gimp2 or PS Pro an resize the bmp
to the proper sizes so you can make a spring map.

Posted: 28 Jul 2005, 01:11
by mufdvr222
Yea,, what genblood said.. :wink: