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Lotus: Core LLT
Posted: 30 Jan 2009, 05:22
by MidKnight
I've had this idea in my head for a long time
Didn't come out exactly as I envisioned it, but good enough.
Revision: 3 - Status: Fully ingame, awaiting COB
Pics:

Next to the newly-touched-up brawler remake

Next to the old LLT

Render while firing (now do you understand?

)
One issue, though:

This happens
Any ideas?
Re: Lotus: Core LLT
Posted: 30 Jan 2009, 05:26
by Argh
Yes. Objects in S3O are not rendered double-sided. You need to either cap the end of the laser, or duplicate the laser's barrel inside, invert the triangles, and import that into your S3O, then merge with the laser's barrel.
Overall, though, that's a big improvement, gj!
Re: Lotus: Core LLT
Posted: 30 Jan 2009, 05:37
by MidKnight
wait, you're saying the barrel's causing this? It's the "coif" area that's not showing...
But you are right, the barrel isnt capped. I'll try capping it, and report with the results...
...Tomorrow.
Also: thanks for the compliment! I hope I'm getting better
EDIT: hidden faces on coif found, removed, fixed. Thanks, argh!

Re: Lotus: Core LLT
Posted: 30 Jan 2009, 05:42
by smoth
that looks like it would work with the ca arm style if given a better texture.
Re: Lotus: Core LLT
Posted: 30 Jan 2009, 05:49
by MidKnight
round != arm
that's just what Saktoth wants you to believe, so he can achieve world domination with his spherebot!
lol jk

round
is the CA arm style, and Saktoth
is the CA style coordinator.
but I based much of it's design off that of the core mex, so...
all the same, I do have a lighter, more arm-ey skin for it, should a re-faction-alization occur

Re: Lotus: Core LLT
Posted: 30 Jan 2009, 06:20
by Licho
This looks really nice!
Shape is definitely arm style :)
But perhaps when open, it looks more aggresive due like some other core units..
Re: Lotus: Core LLT
Posted: 30 Jan 2009, 09:16
by manolo_
this is the first modell that u made which i like :)
Re: Lotus: Core LLT
Posted: 30 Jan 2009, 09:52
by Hoi
Not bad, however you're seriously using to many tri's to make it look round, 6-8 for barrels, 10-16 MAX for big objects like the stand, this thing could have half the tri's and still look the same.
But, it looks pretty good, even the texture, gratz

Re: Lotus: Core LLT
Posted: 30 Jan 2009, 10:28
by KDR_11k
What does the texture look like when it's not reflective?
Re: Lotus: Core LLT
Posted: 30 Jan 2009, 11:27
by rattle
dull
Re: Lotus: Core LLT
Posted: 30 Jan 2009, 12:09
by Hoi
All textures do without reflectiveness.
Midknight: maybe you can do something with the teamcolor, a few lines or something, like in the original core llt.
Re: Lotus: Core LLT
Posted: 30 Jan 2009, 13:24
by KDR_11k
Hoi wrote:All textures do without reflectiveness.
Nonsense.
Re: Lotus: Core LLT
Posted: 30 Jan 2009, 17:55
by CarRepairer
Well done, I like it. I'd like to see it in the game. I don't think core has to be pure blocky and boxy, just more crude. Round & crude are not mutually exclusive. That thing almost looks like a pylon. I love it.
Re: Lotus: Core LLT
Posted: 30 Jan 2009, 18:06
by TheMightyOne
i like your style, its very non-TAish
keep the good work up
Re: Lotus: Core LLT
Posted: 30 Jan 2009, 22:40
by Pxtl
It could be made to look core-ish with a good skin. The base could be made to look like an old grain-silo.
Re: Lotus: Core LLT
Posted: 31 Jan 2009, 00:17
by maackey
I really like the base. The head of the tower is a little small imo, and the middle could use some detail (but that can be done with texture probably).
Perhaps double the size of the head to make it look a little more intimidating?
Re: Lotus: Core LLT
Posted: 31 Jan 2009, 00:22
by CarRepairer
maackey wrote:I really like the base. The head of the tower is a little small imo, and the middle could use some detail (but that can be done with texture probably).
Perhaps double the size of the head to make it look a little more intimidating?
But it's an LLT, the smallest and cutest of all turrets. It's ok if it doesn't look so intimidating.
And Lotus is a cool name for it, +1! (I know Saktoth will complain but oh well :)
Re: Lotus: Core LLT
Posted: 31 Jan 2009, 02:49
by MidKnight
CarRepairer wrote:maackey wrote:I really like the base. The head of the tower is a little small imo, and the middle could use some detail (but that can be done with texture probably).
Perhaps double the size of the head to make it look a little more intimidating?
But it's an LLT, the smallest and cutest of all turrets. It's ok if it doesn't look so intimidating.
And Lotus is a cool name for it, +1! (I know Saktoth will complain but oh well :)
Yay, praise!
actually, I have a whole naming scheme idea going on for core turrets...
Lotus is just the beginning! Mwahahahaha!
and you are right, I designed this to look weak, cute, and bringing the term "pea-shooter" to mind

Re: Lotus: Core LLT
Posted: 31 Jan 2009, 10:28
by Saktoth
Much better, though really not very complex or polygon effecient at all. Mostly cylinders and spheres.
1. Absolutely an arm unit. Lighten it up, add some lines in the plates (ala the samson) and some techno-bits on the inside (ala spherebots knees, neck cavity, etc).
2. A unit should probably not open up unless it actually has an 'armoured' state. Otherwise why the hell would you ever want it to close. This can be a problem on a fast reaction unit like an LLT. It might fit the farraday.
I think if you do that id be OK with it going in game...
If it does replace an Arm turret though, you're not replacing any OTA models. Foo. There are no OTA arm turrets other than the defender.
Re: Lotus: Core LLT
Posted: 31 Jan 2009, 18:02
by CarRepairer
corllt2 not found.