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WD Script
Posted: 23 Jul 2005, 00:09
by Zoombie
Could anyone knock up a random enemy skript for WD. Its wird, fighting AK's and Golithis with M60 pill boxes and howitsers!
Also i dont know how the WD units are named, so i cant make one myself. If some one would write up the name's of the units THEN i could make one that has a lot of infantry backed by a few tanks. Namly so i can build lots of pill boxes!!
Posted: 23 Jul 2005, 00:12
by AF
2 skirmish AI are due within the month. A script would be a waste of time.
Posted: 23 Jul 2005, 00:17
by Zoombie
Oh really

! I did not know that! Cool... Skirmish you say?
Very Interesting
Posted: 23 Jul 2005, 00:29
by Min3mat
depends on how good they are zoombie

alantais still needs that mex placing algorithm and atm only follows a initial BO (although even that hasn't been tested) and he said that when he tried to compile it / use the AI he got BSOD

hope (zaphods???) well the other persons AI is going a bit better

Posted: 23 Jul 2005, 11:45
by Triaxx2
You can edit the script yourself, the spawn script is sitting in the TASpring folder. Just change the names to your mod of choice.
Posted: 23 Jul 2005, 12:29
by AF
Min3mat, that crash is likely because I was laoding it in build 8 btu didnt have the build 8 code from the cvs.
Dynamic building is all done, I just need to code something that actually uses it. And munch has provided me with everythign I need to do a metal extractor algorithm so I'll sort that out today.
btw is there any plans for different levels of difficulty with AI? I can implement it btu without th engine support I'd ahve to guess or do soem load from a file, and that'd be annoying for people trying to play.....
Posted: 24 Jul 2005, 12:16
by Triaxx2
I don't know, but it sounds like we need something along the lines of TA:M, or the Freelancer Mod Manager, but for AI's, as well as Mods.
Posted: 24 Jul 2005, 13:31
by AF
Currently the globalAI script laods test.dll and it doesnt give an option t change it. However SJ has said that the support is there to change the AI using the script.txt and through the lobby.