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LoD and higher-poly models

Posted: 25 Jan 2009, 23:07
by KyroMaster
Does Spring have/will get a LoD system for the models?
As current models are obvious rather low-poly while other free games have much more detailed models. Is this because of the engine or the modelling effort?

Re: LoD and higher-poly models

Posted: 25 Jan 2009, 23:15
by smoth
Image
SO LOW POLY IT HURTS.




Not trying to be mean or anything but yes I agree most of the *a stuff is really really really low poly. However, I do not feel that is all of the current stuff. read up on what Starwars Imperial Winter is doing or on those plucky adventures working on Spring 1944





Yes it has a way how to handle lod I have no idea how to use it.

Re: LoD and higher-poly models

Posted: 25 Jan 2009, 23:31
by lurker
You have to have lua loading model parts in 3do, afaik.

Re: LoD and higher-poly models

Posted: 25 Jan 2009, 23:48
by KDR_11k
KyroMaster wrote:Does Spring have/will get a LoD system for the models?
As current models are obvious rather low-poly while other free games have much more detailed models. Is this because of the engine or the modelling effort?
It's the modelling effort being originally done by a company for a game that was released in 1997, running on Pentium 166s in software rendering.

Re: LoD and higher-poly models

Posted: 26 Jan 2009, 10:37
by yuritch
Well, I was running TA on the i486DX4 100MHz just fine. No Pentium was even required. Gives a good idea of OTA model complexity :)
And now about what Spring can do:
Image
Are those low-poly - I'd say no. Would LoD be useful for those - surely. Would I be willing to remake them in different LoD levels - no, thanks.

Re: LoD and higher-poly models

Posted: 26 Jan 2009, 11:42
by KyroMaster
yuritch wrote:Would LoD be useful for those - surely. Would I be willing to remake them in different LoD levels - no, thanks.
Fortunately graphic cards start at 30├óÔÇÜ┬¼ :mrgreen:

Re: LoD and higher-poly models

Posted: 26 Jan 2009, 18:00
by FLOZi
Image

ya spring sucks

Re: LoD and higher-poly models

Posted: 26 Jan 2009, 18:36
by KyroMaster
Yeah these screens rock :mrgreen:
When I wrote this I only checked out CA and some screens of other mods in the forums but not this WW2-mod :lol:

Re: LoD and higher-poly models

Posted: 26 Jan 2009, 18:50
by smoth
ca is good but you still have not seen all the projects and what spring can do.

Re: LoD and higher-poly models

Posted: 26 Jan 2009, 21:16
by FLOZi
GRTS is beautiful, Smoth :-)

Re: LoD and higher-poly models

Posted: 26 Jan 2009, 21:21
by smoth
say the guy who's team has a sick-assed skinner. spiked should be illegal he is totally overpowered. Don't get me started on Nemo, that guy is also OP.

MODING IS UNBALANCED BAW

Re: LoD and higher-poly models

Posted: 27 Jan 2009, 19:28
by zwzsg
KyroMaster wrote:Is this because of the engine or the modelling effort?
It is because of the modelling effort.

The most popular have had 0 modelling effort put into them. Like, modders didn't make any models, just stole mods from a 10 year old RTS (actually, it's a bit more complicated, as BA is an evolution of AA which was a mod for that ten years old RTS before being a Spring mod, and which incorporate third party units which were made neither by Cavedog nor Caydr and...)

Re: LoD and higher-poly models

Posted: 01 Feb 2009, 07:11
by Das Bruce
Missed a step, AA was a mod of Uberhack.

I feel old.