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Nuclear Launch Detected!

Posted: 15 Jan 2009, 04:24
by thesleepless
obviously a mod thing, this would be a nice feature,

when an enemy launches a nuclear weapon everyone would get informed of it, and perhaps show the rough location of it on the minimap

this way ppl know they're about to get nuked and can start moving their units away from bases etc and know that they need to build antinukes in future, also, they'll know why they got killed, far too often i've had my entire base obliterated but not known how it happened

Re: Nuclear Launch Detected!

Posted: 15 Jan 2009, 08:12
by manolo_
look on the minimap and u see, when a n uke starts

Re: Nuclear Launch Detected!

Posted: 15 Jan 2009, 08:15
by SwiftSpear
There should be a pirate unit. He can steal metal from commanders in dropships, and he throws flaming bears.

Re: Nuclear Launch Detected!

Posted: 15 Jan 2009, 10:06
by Soul
SwiftSpear wrote:There should be a pirate unit. He can steal metal from commanders in dropships, and he throws flaming bears.
Make it so no1

Re: Nuclear Launch Detected!

Posted: 15 Jan 2009, 14:45
by Acidd_UK
Every tiem the enemy builds a unit, it should sound a 1 minute long klaxon to alert you of the fact you may be attacked at some point in the near future.

Re: Nuclear Launch Detected!

Posted: 15 Jan 2009, 15:02
by SinbadEV
Also, when an opponent starts building a wonder you should be able to see it's location.

Re: Nuclear Launch Detected!

Posted: 15 Jan 2009, 15:33
by smoth
anytime someone starts a non-ta mod spring deletes that mod and loads ba.

Re: Nuclear Launch Detected!

Posted: 15 Jan 2009, 15:34
by 1v0ry_k1ng
trolling rly funny

Re: Nuclear Launch Detected!

Posted: 15 Jan 2009, 15:36
by smoth
yeah I was surprised to see this thread go that way but is seems everyone is doing it in good fun. he is asking for "do it in lua" anyway..


everytime a player combombs, spring auto downloads a virus.

Re: Nuclear Launch Detected!

Posted: 15 Jan 2009, 16:16
by KDR_11k
Every time a player is named gota/BasiC/etc his screen explodes and covers him in glass shrapnel.

Re: Nuclear Launch Detected!

Posted: 15 Jan 2009, 16:44
by SwiftSpear
I just thought it was funny that someone requests a feature in general discussion, and then blatantly admits in that very post that it's a mod specific feature. Many spring games don't have nukes. Those that do, some of them would be significantly screwed over by "EMERGENCY! BUILD ANTINUKE!"

Re: Nuclear Launch Detected!

Posted: 15 Jan 2009, 16:54
by YHCIR
Any time someone builds a bomber, it should maek a free fighter and that fighter should go kill the bomber, and should be immune to other fighters and should also kill enemy air lab by shooting it with antinukes.

Re: Nuclear Launch Detected!

Posted: 15 Jan 2009, 17:11
by lurker
SwiftSpear wrote:I just thought it was funny that someone requests a feature in general discussion, and then blatantly admits in that very post that it's a mod specific feature. Many spring games don't have nukes. Those that do, some of them would be significantly screwed over by "EMERGENCY! BUILD ANTINUKE!"
KP has what's close enough to a nuke, micro modules has an early max-difficulty swarm, evo has the orbital cannon.... and I can't think of a single game that would be hurt at all by a nuke warning. What are you thinking of when you write that?
YHCIR wrote:Any time someone builds a bomber, it should maek a free fighter and that fighter should go kill the bomber, and should be immune to other fighters and should also kill enemy air lab by shooting it with antinukes.
I would love that game. Because, to be fair, the bombers would be much better for cost. Then I set up the proper non-fighter AA to kill the superfighters, make bombers, and use their raw power to seriously harm my opponent.

Re: Nuclear Launch Detected!

Posted: 15 Jan 2009, 20:10
by [TS]Lollocide
Someone should make a mod that randomises the weapon a unit spawns with when it is built, so a flea could spawn with an penetrator lazar and a Bertha could fire EMG (But at the same ranges as before).

Re: Nuclear Launch Detected!

Posted: 15 Jan 2009, 20:16
by lurker
Would work much better if all weapons had appropriate costs, but sounds fun.

Re: Nuclear Launch Detected!

Posted: 15 Jan 2009, 20:23
by Regret
lurker wrote:KP has what's close enough to a nuke, micro modules has an early max-difficulty swarm, evo has the orbital cannon.... and I can't think of a single game that would be hurt at all by a nuke warning. What are you thinking of when you write that?
Is this sarcasm or some such thing?

Re: Nuclear Launch Detected!

Posted: 15 Jan 2009, 20:29
by lurker
No. Plenty of spring games have attacks that are appropriate for a 'nuke siren', and I literally cannot think of one where you could counter in the time it takes to hit.

Re: Nuclear Launch Detected!

Posted: 15 Jan 2009, 20:33
by Regret
lurker wrote:No. Plenty of spring games have attacks that are appropriate for a 'nuke siren', and I literally cannot think of one where you could counter in the time it takes to hit.
The time it takes to hit the spot after it launches is enough to move away a whole army in BA.

Re: Nuclear Launch Detected!

Posted: 15 Jan 2009, 20:54
by lurker
But you have no idea what the target is.

Re: Nuclear Launch Detected!

Posted: 15 Jan 2009, 21:12
by Pendrokar
Your base will now be nuked. Coordinates 2593 8273. Time of contact is 1.2 seconds. Thank you.. for reading this diversion.


BOOOOMMM!!!