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New 16 player FFA map - Mosh Pit
Posted: 05 Jan 2009, 17:17
by Beherith
Hear ye hear ye!
All of you whining for a balanced 16 player FFA map look no further.
Come mosh with the monsters!
16 players, 24*24 size. No speed bonuses. Plenty of metal.
But dont let your neighbours build guardians!
Textured with WICed
V2: fixed start points
Maplink:
http://spring.jobjol.nl/show_file.php?id=1678

Re: New 16 player FFA map - Mosh Pit
Posted: 05 Jan 2009, 17:41
by SirArtturi
Hey! Even though i have big doubts and hatred towards ffa's, especially huge as this, the concept seems really cool. I bet it will be fun ! :D
Great job Behe! Well... it looks artificial but in a good way!
Re: New 16 player FFA map - Mosh Pit
Posted: 05 Jan 2009, 17:46
by Pxtl
SirArtturi wrote:Hey! Even though i have big doubts and hatred towards ffa's, especially huge as this, the concept seems really cool. I bet it will be fun ! :D
Great job Behe! Well... it looks artificial but in a good way!
Also, there's no reason you couldn't use it for teamgames too - look at StarCraft,where most maps are designed for FFA but play just fine for teams. FFA-maps-for-teams are nice because if one player is gutted, the natural barriers between his base and his teammates mean it is non-trivial to gut the next player, unlike, say, DSD where it's simple to run north/south once you've punched into somebody's home.
Re: New 16 player FFA map - Mosh Pit
Posted: 05 Jan 2009, 18:34
by smoth
I am impressed that you could pull off that heightmap but I don't know if it would play out well.
Re: New 16 player FFA map - Mosh Pit
Posted: 05 Jan 2009, 18:41
by Beherith
Well I was thinking that ppl were whining too much about imba FFA maps.
Thats the reason I kept it artificial looking. Any divergence from it could have led to cries of imba. Radial symmetry was the only way I was gonna get equal start points.
This is not serious map

Put it together while speccing some Mearth games.
Not saying I wouldnt like to play it, I just have no clue how it would play :)
Re: New 16 player FFA map - Mosh Pit
Posted: 05 Jan 2009, 20:45
by Gota
release another V...u didnt make all the starting points.
Re: New 16 player FFA map - Mosh Pit
Posted: 05 Jan 2009, 21:32
by Beherith
Fixed.
Re: New 16 player FFA map - Mosh Pit
Posted: 06 Jan 2009, 21:40
by Noruas
Could you make a 32x32 map called 16 islands?

Re: New 16 player FFA map - Mosh Pit
Posted: 06 Jan 2009, 22:11
by Pxtl
Am I the only one who looks at this map and sees 16 little penises?
Also, you don't really need a perfectly-round map for 16-player balanced FFA - an octagon would do, since an octagon has 16 congruent locations.
Re: New 16 player FFA map - Mosh Pit
Posted: 06 Jan 2009, 22:16
by smoth
I see nails... I have no idea what is wrong with you

.
Re: New 16 player FFA map - Mosh Pit
Posted: 06 Jan 2009, 23:23
by BaNa
Pxtl wrote:Am I the only one who looks at this map and sees 16 little penises?
Drat. The penis conspiracy hath been foiled.
Re: New 16 player FFA map - Mosh Pit
Posted: 07 Jan 2009, 14:47
by andre
Today we tried to start 3 games on [eXe]FFA with this map but all 3 games desynced in the first frame. After switching to another map all was fine again

Re: New 16 player FFA map - Mosh Pit
Posted: 07 Jan 2009, 15:56
by imbaczek
compare your path checksums and/or delete cached path for this map.
Re: New 16 player FFA map - Mosh Pit
Posted: 07 Jan 2009, 16:06
by Beherith
This bug happens when a previous version of the map has been pathed.
Re: New 16 player FFA map - Mosh Pit
Posted: 07 Jan 2009, 18:36
by andre
so every player has to do this?
Re: New 16 player FFA map - Mosh Pit
Posted: 07 Jan 2009, 19:59
by SirArtturi
andre wrote:so every player has to do this?
yes every who has the previous version pathed... So if you desync, then delete your pathings of that map. It wouldnt be too hard...
Re: New 16 player FFA map - Mosh Pit
Posted: 07 Jan 2009, 22:11
by andre
Well, but all players desynced after some time, not only one or two :/
Re: New 16 player FFA map - Mosh Pit
Posted: 07 Jan 2009, 23:46
by Beherith
Meaning the host had a diff version of the paths

Re: New 16 player FFA map - Mosh Pit
Posted: 08 Jan 2009, 13:24
by andre
That's quite impossible as the host was a dedicated server (and yes, he has the correct mapfile, too)