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Transporter
Posted: 02 Jan 2009, 14:08
by dizekat
Transporter widget:
http://dmytry.com/tmp/lua_for_spring/un ... rter_2.lua
What it does: Set transport to guard a unit, transport will help that unit move around (and will happily fly into enemy AA if you order it here, no avoidance, no automicro).
You can also press ctrl+m when you have unit selected, to have closest idlest transport assist it.
It can also preserve selection on the unit when unit is loaded, by using group9 . That may be a problem because it seems in spring unit can be in only one group at a time, so unit is unselected from any other groups. So this is off by default but can be enabled by editing the file.
You can use it with mex upgrader constructor and its "assistants".
What it doesn't do: load multiple units into 1 transport.
Updated to spring 94.1
Re: Transporter
Posted: 03 Jan 2009, 16:55
by very_bad_soldier
Nice idea! I have to disable the "normal" transportation assister to get it to work, havent I? I saw strange behavior when both widgets were enabled. Any way to make it compatible?
Re: Transporter
Posted: 03 Jan 2009, 18:04
by dizekat
very_bad_soldier wrote:Nice idea! I have to disable the "normal" transportation assister to get it to work, havent I? I saw strange behavior when both widgets were enabled. Any way to make it compatible?
what do you mean by "normal" transportation assister?
Re: Transporter
Posted: 03 Jan 2009, 18:24
by very_bad_soldier
Oops, I assumed you know about it:
http://spring.jobjol.nl/show_file.php?id=1095
Its quite useful.
Re: Transporter
Posted: 03 Jan 2009, 18:34
by dizekat
ahh, that one. I never use it.
Transporter only touches the transports that were assigned to units (with guards or with ctrl-m), so if there is any conflict, its on the transport assist's side (does transport assist control all idle transports? Then no surprise there is weird behaviours when it tries to use transport that is already being used by transporter).
Re: Transporter
Posted: 03 Jan 2009, 23:51
by Warlord Zsinj
It would be very cool if this did what the supcom transports did:
- When you tell a transport to guard a factory, it will automatically load any newly built units and take them to the factories rally point
Re: Transporter
Posted: 03 Jan 2009, 23:56
by Gota
best behaviour is beacon...a beacon can be made and transports and labs can be assigned to it...so mnay labs canbe assigned ot the same beacon and many transports as well..
Re: Transporter
Posted: 04 Jan 2009, 01:14
by Google_Frog
Warlord Zsinj wrote:It would be very cool if this did what the supcom transports did:
- When you tell a transport to guard a factory, it will automatically load any newly built units and take them to the factories rally point
There's already a widget for that.
Re: Transporter
Posted: 04 Jan 2009, 05:05
by Beherith
And that widget works really really well, you can even make the airlab guard the land fab, and the freshly made transports will take your units to their designated targets.
Re: Transporter
Posted: 04 Jan 2009, 08:30
by dizekat
Well, I'll add check if the guarded unit is immobile, and ignore order if it is, should stop my widget from trying to airlift a factory.
edit: done, re-download.
Re: Transporter
Posted: 04 Jan 2009, 15:26
by Warlord Zsinj
oh, where can I find this widget?
It'd be nice if there was a widget list that has a download link and a basic description...
Re: Transporter
Posted: 04 Jan 2009, 16:05
by very_bad_soldier
There is:
http://spring.vsync.de/luaManager/
Or use SpringDownloader's Widget-Module, it uses the same database.
http://spring.clan-sy.com/phpbb/viewtop ... 23&t=16122
@dizekat:
Nice, thx, I will check it out. But I think that the other widget has to be changed too.
Re: Transporter
Posted: 05 Jan 2009, 20:34
by CarRepairer
CA's widgets are listed here.
http://trac.caspring.org/wiki/WidgetGuide
However the transport widget is not in the table, its file name is at the bottom of the page.
Re: Transporter
Posted: 15 Jun 2009, 21:42
by dizekat
Updated for 0.79.1.1
Changes: removed "command n" spam.
Re: Transporter
Posted: 25 Feb 2013, 16:51
by klapmongool
This widget, and its successor Transporter 2, has been broken for quite a while now. It is such a pain to have to load/unload cons manually.. Could you please look into repairing it for 91/92?
Re: Transporter
Posted: 04 Aug 2013, 15:35
by Griffith
+1 with klapmongool, this widget was awesome

sad it was broken

Re: Transporter
Posted: 04 Aug 2013, 22:05
by klapmongool
Griffith wrote:+1 with klapmongool, this widget was awesome

sad it was broken

Thanks for bringing this up again. I was thinking about this widget the other day when manually (un)loading my comm to cap mexes.
Re: Transporter
Posted: 04 Aug 2013, 22:33
by Beherith
Please describe the nature of the bugs it presents in latest BA.
Re: Transporter
Posted: 05 Aug 2013, 17:27
by klapmongool
It doesn't work at all atm. I think I had vbs check the widget out some months back and he said it is a mess. Basically needs rewriting. The functionality of it was amazing

Re: Transporter
Posted: 05 Aug 2013, 18:06
by Beherith
'doesnt work'
I ask you to expand that, and your expansion is:
'doesnt work at all'
Does it throw any errors? Do its hotkeys work?