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.: New Map :. "Hard Charge"
Posted: 19 Dec 2008, 10:53
by Quanto042
Yep, I'm finally releasing a map. It's been a while since my last one but I felt like dusting off the old mapping skills and put something out that hopefully won't send Bruce into a blind rage.
12 x 12
1.2 Metal values
8 - 25 Wind
120 Gravity
18 Tidal
Thanks to Beherith for helping me figure out how to get the most out of WICEd.
Skybox by Smoth
============ SCREENSHOTS! =============

Metalmap
A very strategically important hill >_>

VIOLENCE :D
-==== DOWNLOAD ====-
http://jobjol.nl/1642
Re: .: New Map :. "Hard Charge"
Posted: 19 Dec 2008, 14:59
by Pxtl
Clever - the map looks like it was designed to encourage Amphib play - for land units its chokepoint hell. Also, nice to see an FFA map, there seriously are too few of those in Spring.
I bet people will still prefer hovers over amphibs.
Re: .: New Map :. "Hard Charge"
Posted: 21 Dec 2008, 04:32
by REVENGE
Looks great, [eXe]ffa should host this instead of neurope24/7.

Re: .: New Map :. "Hard Charge"
Posted: 24 Dec 2008, 01:16
by CarRepairer
Pxtl wrote:Clever - the map looks like it was designed to encourage Amphib play - for land units its chokepoint hell. Also, nice to see an FFA map, there seriously are too few of those in Spring.
I bet people will still prefer hovers over amphibs.
Need 5way FFA maps desperately!
Re: .: New Map :. "Hard Charge"
Posted: 24 Dec 2008, 10:14
by KaiserJ
CarRepairer wrote:Need 5way FFA maps desperately!
im on it
Re: .: New Map :. "Hard Charge"
Posted: 21 Jan 2009, 01:09
by Ashnal
This would make an interesting water map if the land and water were inverted, along with some changes to the metal layout to suit that.
Re: .: New Map :. "Hard Charge"
Posted: 21 Jan 2009, 01:46
by imbaczek
load heightmap | negative | voila!
Re: .: New Map :. "Hard Charge"
Posted: 21 Jan 2009, 10:20
by aGorm
Much as I love people usng my tree's... I can't help feel they would look better if people would adjust the textures... I mean in this case, just bleaching them out and yelllowing them a tad would make them look so much better! As they are there a bit jaring on your mud colour texture...
..well just my opinion anyway...
aGorm
Re: .: New Map :. "Hard Charge"
Posted: 22 Jan 2009, 09:45
by Quanto042
Desaturate the color of your trees? Hmm, didn't' think of that... Good idea tho. I'll put it on my todo list.
Re: .: New Map :. "Hard Charge"
Posted: 31 Jan 2009, 06:57
by Dragon45
FFFFFFFFFFFFFFFFFFFFFFFFF--------------
misleading title saw hard charge expected porns
would not buy again