Page 1 of 1

.: New Map :. "Hard Charge"

Posted: 19 Dec 2008, 10:53
by Quanto042
Yep, I'm finally releasing a map. It's been a while since my last one but I felt like dusting off the old mapping skills and put something out that hopefully won't send Bruce into a blind rage.

12 x 12
1.2 Metal values
8 - 25 Wind
120 Gravity
18 Tidal

Thanks to Beherith for helping me figure out how to get the most out of WICEd.
Skybox by Smoth

============ SCREENSHOTS! =============

Image
Metalmap

Image
A very strategically important hill >_>

Image

Image

Image

Image
VIOLENCE :D


-==== DOWNLOAD ====-
http://jobjol.nl/1642

Re: .: New Map :. "Hard Charge"

Posted: 19 Dec 2008, 14:59
by Pxtl
Clever - the map looks like it was designed to encourage Amphib play - for land units its chokepoint hell. Also, nice to see an FFA map, there seriously are too few of those in Spring.

I bet people will still prefer hovers over amphibs.

Re: .: New Map :. "Hard Charge"

Posted: 21 Dec 2008, 04:32
by REVENGE
Looks great, [eXe]ffa should host this instead of neurope24/7. :roll:

Re: .: New Map :. "Hard Charge"

Posted: 24 Dec 2008, 01:16
by CarRepairer
Pxtl wrote:Clever - the map looks like it was designed to encourage Amphib play - for land units its chokepoint hell. Also, nice to see an FFA map, there seriously are too few of those in Spring.

I bet people will still prefer hovers over amphibs.
Need 5way FFA maps desperately!

Re: .: New Map :. "Hard Charge"

Posted: 24 Dec 2008, 10:14
by KaiserJ
CarRepairer wrote:Need 5way FFA maps desperately!
im on it

Re: .: New Map :. "Hard Charge"

Posted: 21 Jan 2009, 01:09
by Ashnal
This would make an interesting water map if the land and water were inverted, along with some changes to the metal layout to suit that.

Re: .: New Map :. "Hard Charge"

Posted: 21 Jan 2009, 01:46
by imbaczek
load heightmap | negative | voila!

Re: .: New Map :. "Hard Charge"

Posted: 21 Jan 2009, 10:20
by aGorm
Much as I love people usng my tree's... I can't help feel they would look better if people would adjust the textures... I mean in this case, just bleaching them out and yelllowing them a tad would make them look so much better! As they are there a bit jaring on your mud colour texture...

..well just my opinion anyway...

aGorm

Re: .: New Map :. "Hard Charge"

Posted: 22 Jan 2009, 09:45
by Quanto042
Desaturate the color of your trees? Hmm, didn't' think of that... Good idea tho. I'll put it on my todo list.

Re: .: New Map :. "Hard Charge"

Posted: 31 Jan 2009, 06:57
by Dragon45
FFFFFFFFFFFFFFFFFFFFFFFFF--------------
misleading title saw hard charge expected porns
would not buy again