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Question: Irritating smoke
Posted: 13 Jul 2005, 11:17
by Archangel of Death
Quick question: Why is my rendertype 4 lineofsight (but not really since Spring makes it ballistic anyway) weapon spotting a horrendous cloud of irritating smoke? I have not seen other units doing this effect, at least not to this extent. I'm thinking I'll need to post a screenshot, guess its time I found a place to host such things.
Posted: 13 Jul 2005, 11:31
by Kixxe
Try fileuniverse, filespace or the wiki! they all host imanges...
(just google, if you cant find em)
[quote]Quick question: Why is my rendertype 4 lineofsight (but not really since Spring makes it ballistic anyway)[quote]
The what in the what what?
Posted: 13 Jul 2005, 11:31
by Delta
Posted: 13 Jul 2005, 18:01
by hrmph
Some large weapons in TA:FF do this. Huge clouds of smoke so you can barely see the battlefield.
Posted: 13 Jul 2005, 19:23
by Buggi
Here are the render types currently supported in spring:
Code: Select all
switch(weaponDef->visuals.renderType)
{
case WEAPON_RENDERTYPE_MODEL:
return new CModelProjectile(pos,speed,owner,target,targetPos,weaponDef);
break;
case WEAPON_RENDERTYPE_LASER:
return new CLaserProjectile(pos, speed, owner, weaponDef->damages, 30, weaponDef->visuals.color, 0.8, weaponDef, weaponDef->range/weaponDef->movement.projectilespeed);
break;
case WEAPON_RENDERTYPE_PLASMA:
break;
case WEAPON_RENDERTYPE_FIREBALL:
return new CFireBallProjectile(pos,speed,owner,target,targetPos,weaponDef);
break;
}
1, 2, 3, and 4, respectivly.
Hope this helps, if not irritate :)
-Buggi
Posted: 13 Jul 2005, 20:33
by GrOuNd_ZeRo
I think that this is mainly due to the hides and shows for weapons in TA:FF that causes this, in TA:WD aircraft produce large puffs of smoke from displaying the flares everytime there is a hide or show in there...this piece of script that draws flares has to go...it should listen more to the friggin' weapon file then just assuming were to draw a flare...
Posted: 13 Jul 2005, 22:01
by Archangel of Death
Oh, so its a fireball. If it weren't for the puff of smoke, I would know whether or not thats a cool smoketrail it leaves, but my vision is always to obscured to know. It is a big unit, ground, but comparable in size to the TA:FF units I've seen. I'll just get rid of the flare hides and shows for now.
I'll get up a couple screens.
Posted: 14 Jul 2005, 14:38
by munch
Posted: 14 Jul 2005, 15:24
by Delta
Thanks
Its the computer HAL 9000 from Stanley Cubrics movie: 2001: a space odys├â┬®e
Posted: 19 Jul 2005, 01:03
by Mars Keeper
I thought the clouds were cool.
Posted: 19 Jul 2005, 21:56
by Archangel of Death
The vision obscuring clouds that make it impossible to see two such cursed units duke it out? Hardly when I'd rather see the explosions they are covering each other with.
Posted: 19 Jul 2005, 23:46
by zwzsg
The smoke lags me badly. My framerate drops to an unplayable state when some large explosion fill my screen with smoke.
Posted: 20 Jul 2005, 19:33
by PauloMorfeo
Just to say that on my PC the effect is almost the same. It laggs too much. To heavy on the machine.