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Better Main Menu
Posted: 26 Nov 2008, 11:45
by Mightylink
The engine needs a bit of polishing, the idea of selecting a mod then a map is way too tester like. I suggest a proper main menu that shows up right away where a default mod is loaded by the a config file.
The main menu should be something in the line of
-Campaign
-Single Player
-Multiplayer
-Mods
-Options
-Quit
Campaign should show a menu where it forces you to play a list of maps in order where each map needs to be unlocked by the previous. A load and save game option should be here as well.
Singple player loads the current map list we all know that lets us choose any map in the game.
Multiplayer should launch one of the lobby clients, selectable in the config file.
Mods should go to the current mod menu we all see, but I do not like being forced to it by startup, it ruins the experence. For a proper game the config file should load a mod and a script automaticlly.
Finally an in game options menu where features can be enabled and disabled by a config file that shows up in the list. The developer can set up what options they want players to control, the external spring settings tool is nice but a lot of people dont want players to cheat by selecting any camera angle.
Re: Better Main Menu
Posted: 26 Nov 2008, 11:54
by lurker
Does the installer still set up a shortcut to spring.exe? It probably shouldn't do that... I don't think there is any great need to turn the test mode into something that isn't, when people making lobbies etc. can update whenever they feel like it and have it as a separate download.
Campaign mode is very volatile right now and should very much be in a different program.
Can you explain what you mean by "For a proper game the config file should load a mod and a script automaticlly."
Re: Better Main Menu
Posted: 26 Nov 2008, 19:32
by imbaczek
it does, but only as "Test Spring".
IMHO there's a need for a disclaimer saying that if you don't know why this selection screen is ugly and what to choose, you should quit now and use a lobby. Preferably with an option to turn it off.
Re: Better Main Menu
Posted: 26 Nov 2008, 19:36
by lurker
developersdevelopersdevelopers=0;
Re: Better Main Menu
Posted: 26 Nov 2008, 19:44
by Tobi
Disclaimer is fine, adding nice mod agnostic background is nice, making it configurable or better is pointless, IMO.
(Except for allowing mouse clicks and mouse wheel scrolling, I suppose that would be nice.)
Re: Better Main Menu
Posted: 26 Nov 2008, 19:57
by Satirik
like that ?

Re: Better Main Menu
Posted: 26 Nov 2008, 20:06
by lurker
That awesome image is in violation of the logo guidelines!
Re: Better Main Menu
Posted: 27 Nov 2008, 03:47
by Cremuss
Satirik wrote:like that ?

WTF ! I want that !!!
what's that image ? Just a 2D sketch or is it really working ?
About the thread, well, imo, "springlobby" should be removed. We need something clear, a single "spring.exe" to make something more "accessible".
Something like satirik showed could be really cool but the multiplayer button should display an inside multiplayer room, like in every games, without quitting "spring.exe" and launching a second program "springlobby.exe". Then you'll have the same thing for windows and linux, because actually springlobby for linux/windows are way too different.
So imo, every thing in spring needs to be centralized because it's really confusing atm, but it's already a known main problem.
But... I know that spring and springlobbys projects aren't linked and I know that what I'm asking is a really huge request which can't be managed but i'm just giving my opinion

Re: Better Main Menu
Posted: 27 Nov 2008, 06:09
by Mightylink
I saw the thread to that menu before I made this post, the download is broken, that is why I created this thread.
I think people miss the point, I feel this engine has so much more potential to it, the lobby clients are great but there should be a single player aspect to it as well, unlock new things and go through a story mode.
Re: Better Main Menu
Posted: 27 Nov 2008, 06:13
by Pressure Line
Mightylink wrote:I saw the thread to that menu before I made this post, the download is broken, that is why I created this thread.
I think people miss the point, I feel this engine has so much more potential to it, the lobby clients are great but there should be a single player aspect to it as well, unlock new things and go through a story mode.
Wonderful! We have a volunteer. Get coding! *cracks whip*
Re: Better Main Menu
Posted: 27 Nov 2008, 06:50
by Mightylink
ah sorry guys, the download is working now i guess the host was down yesterday
i love it but it seems like the guy who did it abandonded it, no updates in half a year, its a shame cause he stoped right before his final release, i think i will expand on it...
Re: Better Main Menu
Posted: 27 Nov 2008, 07:29
by Hoi
WTF ! I want that !!!
what's that image ? Just a 2D sketch or is it really working ?
It's the single player in tasclient.
Re: Better Main Menu
Posted: 27 Nov 2008, 16:21
by Satirik
Mightylink wrote:ah sorry guys, the download is working now i guess the host was down yesterday
i love it but it seems like the guy who did it abandonded it, no updates in half a year, its a shame cause he stoped right before his final release, i think i will expand on it...
im still here ... but now we need quantum to finish his mission editor :)
Re: Better Main Menu
Posted: 27 Nov 2008, 17:13
by Tribulexrenamed
yeah just need someone like satirik to make a lobby interface that is a more "standard" game menu.
Satirik urs is good, but the best thing is a lobby and singleplayer interface encapsulated all into one window. Thus giving it that "minted" look.
Re: Better Main Menu
Posted: 28 Nov 2008, 02:10
by Jasper1984
You are talking about
springlobby, right? It already has those things you listed in tabs, except for the mod and campaign one.
When it isn't a campaign, a windowed and low-resource approach is better, imo.
Re: Better Main Menu
Posted: 28 Nov 2008, 08:13
by Mightylink
well i love the way the lobby clients are now, its like how age of empires used to do it, its an in menu settings menu that id like to see, i dont like the external one, i wanna see one where you can remove settings from the menu you dont want your players to change
Re: Better Main Menu
Posted: 28 Nov 2008, 10:29
by aegis
someone could take the lua parser and enable it with a blank opengl canvas for pregame... add tcp socket operations... a full immersive integrated lobby could be made for those who want it, and it would be completely optional/modular!
Re: Better Main Menu
Posted: 28 Nov 2008, 17:53
by AF
shhhh!!!! That would undermine your own projects!!!
Re: Better Main Menu
Posted: 28 Nov 2008, 18:14
by SeanHeron
I guess if I don't quite understand that, I don't have much of a chance to try to put it to work ?