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New Map - Sierra
Posted: 25 Nov 2008, 21:21
by SirArtturi
Hello !
Heres new map - Sierra
It's basically designed to be kbot map but some vechile spamming might work too :>
Its 14x14 4v4 north vs south. Can be played various styles though like 2v2 corners or 3v3 east vs west
I tried the map with some pine tree features. SpikedHelmets pines and springs default but they didnt to fit in the map...
If you have any suggestion shoot it out and I'll may consider to implement them!
Download here :
http://spring.jobjol.nl/show_file.php?id=1602
Screenshots:
Enjoy!
Re: New Map - Sierra
Posted: 25 Nov 2008, 23:04
by Jasper1984
Looks cool, maybe some features like rocks would be nice if they fit in.
I see vehicles going up the hills, are you sure this would tactically turn out a kbot map? Well, maybe in CA, but in BA? How many places can vehicles go up hills?
Re: New Map - Sierra
Posted: 25 Nov 2008, 23:21
by SirArtturi
Jasper1984 wrote:Looks cool, maybe some features like rocks would be nice if they fit in.
I see vehicles going up the hills, are you sure this would tactically turn out a kbot map? Well, maybe in CA, but in BA? How many places can vehicles go up hills?
rocks are quite tricky if you made include metal to them. So they should be placed in extreme carefulness. This map aint symmetrical so i rather leave it without rocks...
Vechiles can pass almost every hill, but slopes should make them less powerful, but as i said before as one tactical element, not just instant win.
Re: New Map - Sierra
Posted: 26 Nov 2008, 02:34
by Jasper1984
I am not saying you should put rocks in, the map is nice as-is, but if anyone ever wants to put some props in without affecting the tactics of the game, just make up an excuse not to put metal in :p.(Or very little) Call them siliconrocks, sandrocks or sandstone or something. Should have different models, though.
Re: New Map - Sierra
Posted: 26 Nov 2008, 12:13
by Beherith
Very good map, love the layout and texture!
Cant wait to see how it plays
Re: New Map - Sierra
Posted: 27 Nov 2008, 20:30
by SirArtturi
New version released ! Same download link
http://spring.jobjol.nl/show_file.php?id=1602
*Changelog*
- Added trees and vegetation
- Improved colors
- Increased metal income to 1.9/sec
- Added one more metal spot for south team
- And some other minor changes

Re: New Map - Sierra
Posted: 28 Nov 2008, 22:02
by Gota
Is it possible to stop trees from burning or stop a burning tree from lighting up trees that are next to it?i wanna make dense forests but i dont want them to burn down when one of the trees lights up.
Re: New Map - Sierra
Posted: 29 Nov 2008, 03:14
by Jasper1984
It would be cool if trees left charred stumps after they burned, too.
Re: New Map - Sierra
Posted: 29 Nov 2008, 05:25
by Beherith
Gota wrote:Is it possible to stop trees from burning or stop a burning tree from lighting up trees that are next to it?i wanna make dense forests but i dont want them to burn down when one of the trees lights up.
in tdf flammable=false
Re: New Map - Sierra
Posted: 29 Nov 2008, 12:41
by SirArtturi
Beherith wrote:Gota wrote:Is it possible to stop trees from burning or stop a burning tree from lighting up trees that are next to it?i wanna make dense forests but i dont want them to burn down when one of the trees lights up.
in tdf flammable=false
yes but default trees are flammable
Re: New Map - Sierra
Posted: 29 Nov 2008, 18:56
by manolo_
i dont like the trees
Re: New Map - Sierra
Posted: 11 Dec 2008, 20:34
by KaiserJ
i really like it...
altored divides younger, hotter, virgin sister.
Re: New Map - Sierra
Posted: 11 Dec 2008, 21:27
by Quanto042
i prefer sluts
Re: New Map - Sierra
Posted: 11 Dec 2008, 22:45
by REVENGE
Quanto042 wrote:i prefer sluts
i prefer you
Re: New Map - Sierra
Posted: 12 Dec 2008, 15:25
by SirArtturi
Thanks for all the feedback. It has been mostly positive.
Only thing that im still wondering is that why its not played. I hosted many games and had really hard time to get players.
Some complains that its unbalanced because its not symmetrical. I disagree, however im not happy about the fact that bottom start area is bigger/larger than the top.
As also, some people are disliking it because its too "hard" in a sense that it is really fast and porcing is almost impossible.
Lacking of epicness makes it not so popular I think.
Re: New Map - Sierra
Posted: 12 Dec 2008, 18:45
by manolo_
we played it with xta (v1 i find it nicer coz there are no trees :) ) and its a good map, i hope u will make more maps like this
Re: New Map - Sierra
Posted: 12 Dec 2008, 19:55
by SirArtturi
manolo_ wrote:we played it with xta (v1 i find it nicer coz there are no trees :) ) and its a good map, i hope u will make more maps like this
what is it about with those trees ? Is it that in xta they fail or is it that they look bad ? Is the trees so crucial change that you cant play v2 ?
Re: New Map - Sierra
Posted: 12 Dec 2008, 20:47
by manolo_
i dont like them (not balance-related), i just liked the map as it was before with that "blank" look
Re: New Map - Sierra
Posted: 16 Dec 2008, 11:46
by Quanto042
On a more serious note, I think both versions of the map are quite nice, and I love the way you get those nice rings around the sides of the hills. I imagine the real problem is just the massive number of maps available for spring now, and it is hard for most players to find the really good ones. (Like this). Most spring players never even visit the forums.
User Map Discussion has always been like a "Rate and Review" among mappers and the hardcore players.
Re: New Map - Sierra
Posted: 17 Dec 2008, 13:45
by 1v0ry_k1ng
trees block projectiles