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OTA fighter dancing.

Posted: 14 Nov 2008, 04:04
by Gota
Is there a way to make fighters act like in OTA?
They should be able to turn very sharply yet when are targeting a unit should not,cause of the fact the turn so fast,clinge to it but rather do flybys.

I have taken fighters Upped their maxrudder tag which made them turn like in OTA the problem is that whe nthey are told to manually attack a target they just move real close to it since they dont need space to turn the the target.

IS there a way through tags,lua,unit cripting or just some crazy hackery to make this thing work?

Re: OTA fighter dancing.

Posted: 14 Nov 2008, 11:40
by imbaczek
_maybe_ with some wicked movectrl hackery. engine itself won't support something like this, the current code is complex enough and what you're describing sounds like a bug-turned-into-a-feature - we don't want those in the core tbh.

Re: OTA fighter dancing.

Posted: 14 Nov 2008, 21:55
by Tribulexrenamed
Make the whole plane a turret , gives similar effect.

If you dont know what I mean look at the hovers in NOTA.

Re: OTA fighter dancing.

Posted: 20 Nov 2008, 02:27
by Saktoth
Check out CA.

Re: OTA fighter dancing.

Posted: 20 Nov 2008, 21:35
by Gota
Stop shoving CA everywhere..CA doent have OTA airplane behaviour.
First know wtf your talking about than comment.
And no,its not even close.
All ca has are planes that make slightly sharper turns.
woopi afking doo you edited a unit tag.

Re: OTA fighter dancing.

Posted: 21 Nov 2008, 00:03
by smoth
hey yan, check out Ca

Re: OTA fighter dancing.

Posted: 21 Nov 2008, 00:27
by Otherside

Re: OTA fighter dancing.

Posted: 21 Nov 2008, 00:30
by smoth
that looks like ca, you should check it out.