OTA fighter dancing.
Posted: 14 Nov 2008, 04:04
Is there a way to make fighters act like in OTA?
They should be able to turn very sharply yet when are targeting a unit should not,cause of the fact the turn so fast,clinge to it but rather do flybys.
I have taken fighters Upped their maxrudder tag which made them turn like in OTA the problem is that whe nthey are told to manually attack a target they just move real close to it since they dont need space to turn the the target.
IS there a way through tags,lua,unit cripting or just some crazy hackery to make this thing work?
They should be able to turn very sharply yet when are targeting a unit should not,cause of the fact the turn so fast,clinge to it but rather do flybys.
I have taken fighters Upped their maxrudder tag which made them turn like in OTA the problem is that whe nthey are told to manually attack a target they just move real close to it since they dont need space to turn the the target.
IS there a way through tags,lua,unit cripting or just some crazy hackery to make this thing work?