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New map "Water battle 3v3"

Posted: 12 Nov 2008, 00:58
by Super Mario
It's a simple water battle map nothing flashy.
Image

Re: New map "Water battle 3v3"

Posted: 12 Nov 2008, 01:29
by Google_Frog
Can you show us the metal map. Also those cliffs look steep, what can o up them?

Re: New map "Water battle 3v3"

Posted: 12 Nov 2008, 01:52
by Super Mario
Google_Frog wrote:Can you show us the metal map. Also those cliffs look steep, what can o up them?
They can climb though, but not very fast. Also here you go:Image
I add metal to the middle of the map to encourage players to rush towards the middle since the metal that you start with can only produce up to 8.2 I think?

Re: New map "Water battle 3v3"

Posted: 12 Nov 2008, 02:07
by Cremuss
could be very cool with a better texture and a better heightmap with little islands on the middle. :-)

Re: New map "Water battle 3v3"

Posted: 12 Nov 2008, 03:50
by REVENGE
Bathtub map please.

Re: New map "Water battle 3v3"

Posted: 12 Nov 2008, 04:39
by genblood
REVENGE
Bathtub map please.

So, you would like to see a map like this with a little land around
the map with water in the middle. Also, would you like most of the
metal in a similar layout?

Re: New map "Water battle 3v3"

Posted: 12 Nov 2008, 05:00
by REVENGE
genblood wrote:REVENGE
Bathtub map please.

So, you would like to see a map like this with a little land around
the map with water in the middle. Also, would you like most of the
metal in a similar layout?
No I want like. A bathtub. With working faucets. Kohler branded plx.

EDIT: OK. Someone make me some faucet models (specular way up, silver colored), and I'll make a map where you can cap the faucets and raise the water level.

Re: New map "Water battle 3v3"

Posted: 12 Nov 2008, 21:49
by Noruas
Super Mario, i know ur new at making maps but can you make a map thats about 8x8 with a plot of land at the top, and slowly fades into deeper waters, or 6x8, with land on the left side, land on the right side in a small map, so the player has an option to go sea or land to attack the player north or south. :mrgreen: itd be great because xta actually allows for buildings to be built in shallow areas when appropriate.