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New map "Water battle 3v3"
Posted: 12 Nov 2008, 00:58
by Super Mario
It's a simple water battle map nothing flashy.

Re: New map "Water battle 3v3"
Posted: 12 Nov 2008, 01:29
by Google_Frog
Can you show us the metal map. Also those cliffs look steep, what can o up them?
Re: New map "Water battle 3v3"
Posted: 12 Nov 2008, 01:52
by Super Mario
Google_Frog wrote:Can you show us the metal map. Also those cliffs look steep, what can o up them?
They can climb though, but not very fast. Also here you go:

I add metal to the middle of the map to encourage players to rush towards the middle since the metal that you start with can only produce up to 8.2 I think?
Re: New map "Water battle 3v3"
Posted: 12 Nov 2008, 02:07
by Cremuss
could be very cool with a better texture and a better heightmap with little islands on the middle.

Re: New map "Water battle 3v3"
Posted: 12 Nov 2008, 03:50
by REVENGE
Bathtub map please.
Re: New map "Water battle 3v3"
Posted: 12 Nov 2008, 04:39
by genblood
REVENGE
Bathtub map please.
So, you would like to see a map like this with a little land around
the map with water in the middle. Also, would you like most of the
metal in a similar layout?
Re: New map "Water battle 3v3"
Posted: 12 Nov 2008, 05:00
by REVENGE
genblood wrote:REVENGE
Bathtub map please.
So, you would like to see a map like this with a little land around
the map with water in the middle. Also, would you like most of the
metal in a similar layout?
No I want like. A bathtub. With working faucets. Kohler branded plx.
EDIT: OK. Someone make me some faucet models (specular way up, silver colored), and I'll make a map where you can cap the faucets and raise the water level.
Re: New map "Water battle 3v3"
Posted: 12 Nov 2008, 21:49
by Noruas
Super Mario, i know ur new at making maps but can you make a map thats about 8x8 with a plot of land at the top, and slowly fades into deeper waters, or 6x8, with land on the left side, land on the right side in a small map, so the player has an option to go sea or land to attack the player north or south.

itd be great because xta actually allows for buildings to be built in shallow areas when appropriate.