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Improving building style?

Posted: 05 Nov 2008, 02:21
by Super Mario
I really don't like the current building style of the buildings.(Too boring) How about a melting effect into a solid shape?

Re: Improving building style?

Posted: 05 Nov 2008, 02:47
by Cremuss
Do you mean the shader effect when you are constructing something ? Wire -> green shader -> texture.

Well it depends on the mod you are playing. It's boring because it's the original TA building effect so most of spring mods (understand TA based games) use it.

Re: Improving building style?

Posted: 05 Nov 2008, 03:18
by lurker
Kernel Panic has some fun animations.

Re: Improving building style?

Posted: 05 Nov 2008, 04:30
by smoth
Pity that you are bored.

others are already working on things. Moving along.

Re: Improving building style?

Posted: 05 Nov 2008, 08:16
by KDR_11k
CvC's build animation is supposed to look like the ground being melted and formed into the unit.

Re: Improving building style?

Posted: 05 Nov 2008, 09:04
by Zpock
Doesn't gundam have some cool scaffolding and stuff?

Re: Improving building style?

Posted: 05 Nov 2008, 11:37
by AF
Turn team coloured nanospray on

Re: Improving building style?

Posted: 05 Nov 2008, 19:11
by smoth
Zpock wrote:Doesn't gundam have some cool scaffolding and stuff?
this?
I gave the code to starwars, they implemented it for starwars I believe. I have not added it for gundam yet. That was my test to see how it could look. I am looking at a more easily steal able solution right now. So I put the frames on hold and am modeling units. I can work on it later before release, right now I just more present issue such as the new building models, then I will return and add the frames :P.

Re: Improving building style?

Posted: 05 Nov 2008, 21:19
by AF
I love your codec, can I get an autograph? =p

VLC + Mac + your wmv video = crying baby

Re: Improving building style?

Posted: 05 Nov 2008, 21:55
by smoth
AF wrote:I love your codec, can I get an autograph? =p

VLC + Mac + your wmv video = crying baby
:?

Re: Improving building style?

Posted: 05 Nov 2008, 22:06
by AF
youtube/vimeo?

Re: Improving building style?

Posted: 05 Nov 2008, 23:30
by Warlord Zsinj
yeah, IW has working scaffolds/building animation.

Re: Improving building style?

Posted: 06 Nov 2008, 03:24
by smoth
AF wrote:youtube/vimeo?
no. Be glad i posted anything.

Re: Improving building style?

Posted: 06 Nov 2008, 03:41
by cong06
smoth wrote:
Zpock wrote:Doesn't gundam have some cool scaffolding and stuff?
this?
I gave the code to starwars, they implemented it for starwars I believe. I have not added it for gundam yet. That was my test to see how it could look. I am looking at a more easily steal able solution right now. So I put the frames on hold and am modeling units. I can work on it later before release, right now I just more present issue such as the new building models, then I will return and add the frames :P.
I assume the Nano-spray would be trivial to turn off...at some point it starts to look a bit too...tacked on.

Especially for non-futuristic games.

Re: Improving building style?

Posted: 06 Nov 2008, 04:41
by smoth
Well, let's see.. the version you have seen is really over a year old. I don't really need any feedback. There has been a lot of work and a lot of things have happened.

You people just assume too much. Gundam gets releases roughly every year and each version is very different.

Re: Improving building style?

Posted: 06 Nov 2008, 06:29
by cong06
smoth wrote:Well, let's see.. the version you have seen is really over a year old. I don't really need any feedback. There has been a lot of work and a lot of things have happened.
Sorry, I really didn't mean to be accusing you.

My point is that Nano-spray seems to be over used in all mods. The (very old) released version of S44 had Nano-spray in it, and that's a WWII mod.

Re: Improving building style?

Posted: 06 Nov 2008, 08:54
by Gnomre
73b1 changelog wrote:- new fbi tag shownanoframe: set to 0 to disable nanoframe while the unit is being built.
- new fbi tag shownanospray: set to 0 to disable nanospray.
My guess is that they didn't bother disabling nanospray in the old version of S44 because they lacked the manpower to put in something more complex (scaffolds or a bunch of new CEG animations or whatever), but they still wanted players to be able to easily tell a unit being built from a finished one.

Any mods released before 73b1 were obviously more restricted.

Re: Improving building style?

Posted: 06 Nov 2008, 12:02
by AF
smoth wrote:no. Be glad i posted anything.
Its just that most people either cant open the video, or refuse to download video files, or cba with the hassle, its liking shooting yourself in the foot, only your ignoring the lower half of your body.

For those with lazy arses, macs/linux, or broken codecs, here's the file on youtube ( it took 2 seconds to upload! )

Re: Improving building style?

Posted: 06 Nov 2008, 15:09
by smoth
cong06 wrote:
smoth wrote:Well, let's see.. the version you have seen is really over a year old. I don't really need any feedback. There has been a lot of work and a lot of things have happened.
Sorry, I really didn't mean to be accusing you.

My point is that Nano-spray seems to be over used in all mods. The (very old) released version of S44 had Nano-spray in it, and that's a WWII mod.
that is because long ago we could not disable it. You guys don't play the non TA mods so it isn't like you would have seen it.

most of the time it is just *A mods. I have even had people try to tell me to put on a *a mod. Once I put up an autohost and the players changed to to whatever *a mod they wanted.

So I really have no reason to make micro releases unless I am fixing a major bug.

Re: Improving building style?

Posted: 06 Nov 2008, 15:57
by FLOZi
Current S44 has had nano disabled for a very long time. We have a crappy CEG effect currently. :P